Browse Source

LibAudio: Put all classes in the Audio namespace and remove leading A

Andreas Kling 5 years ago
parent
commit
92f77864de

+ 1 - 1
Applications/Piano/main.cpp

@@ -41,7 +41,7 @@ int main(int argc, char** argv)
 {
     GUI::Application app(argc, argv);
 
-    auto audio_client = AClientConnection::construct();
+    auto audio_client = Audio::ClientConnection::construct();
     audio_client->handshake();
 
     AudioEngine audio_engine;

+ 2 - 2
Applications/SoundPlayer/PlaybackManager.cpp

@@ -26,7 +26,7 @@
 
 #include "PlaybackManager.h"
 
-PlaybackManager::PlaybackManager(NonnullRefPtr<AClientConnection> connection)
+PlaybackManager::PlaybackManager(NonnullRefPtr<Audio::ClientConnection> connection)
     : m_connection(connection)
 {
     m_timer = Core::Timer::construct(100, [&]() {
@@ -41,7 +41,7 @@ PlaybackManager::~PlaybackManager()
 {
 }
 
-void PlaybackManager::set_loader(OwnPtr<AWavLoader>&& loader)
+void PlaybackManager::set_loader(OwnPtr<Audio::WavLoader>&& loader)
 {
     stop();
     m_loader = move(loader);

+ 9 - 9
Applications/SoundPlayer/PlaybackManager.h

@@ -36,7 +36,7 @@
 
 class PlaybackManager final {
 public:
-    PlaybackManager(NonnullRefPtr<AClientConnection>);
+    PlaybackManager(NonnullRefPtr<Audio::ClientConnection>);
     ~PlaybackManager();
 
     void play();
@@ -44,14 +44,14 @@ public:
     void pause();
     void seek(const int position);
     bool toggle_pause();
-    void set_loader(OwnPtr<AWavLoader>&&);
+    void set_loader(OwnPtr<Audio::WavLoader>&&);
 
     int last_seek() const { return m_last_seek; }
     bool is_paused() const { return m_paused; }
     float total_length() const { return m_total_length; }
-    RefPtr<ABuffer> current_buffer() const { return m_current_buffer; }
+    RefPtr<Audio::Buffer> current_buffer() const { return m_current_buffer; }
 
-    NonnullRefPtr<AClientConnection> connection() const { return m_connection; }
+    NonnullRefPtr<Audio::ClientConnection> connection() const { return m_connection; }
 
     Function<void()> on_update;
 
@@ -65,10 +65,10 @@ private:
     int m_next_ptr { 0 };
     int m_last_seek { 0 };
     float m_total_length { 0 };
-    OwnPtr<AWavLoader> m_loader { nullptr };
-    NonnullRefPtr<AClientConnection> m_connection;
-    RefPtr<ABuffer> m_next_buffer;
-    RefPtr<ABuffer> m_current_buffer;
-    Vector<RefPtr<ABuffer>> m_buffers;
+    OwnPtr<Audio::WavLoader> m_loader { nullptr };
+    NonnullRefPtr<Audio::ClientConnection> m_connection;
+    RefPtr<Audio::Buffer> m_next_buffer;
+    RefPtr<Audio::Buffer> m_current_buffer;
+    Vector<RefPtr<Audio::Buffer>> m_buffers;
     RefPtr<Core::Timer> m_timer;
 };

+ 1 - 1
Applications/SoundPlayer/SampleWidget.cpp

@@ -77,7 +77,7 @@ void SampleWidget::paint_event(GUI::PaintEvent& event)
     }
 }
 
-void SampleWidget::set_buffer(ABuffer* buffer)
+void SampleWidget::set_buffer(Audio::Buffer* buffer)
 {
     if (m_buffer == buffer)
         return;

+ 5 - 3
Applications/SoundPlayer/SampleWidget.h

@@ -28,17 +28,19 @@
 
 #include <LibGUI/GFrame.h>
 
-class ABuffer;
+namespace Audio {
+class Buffer;
+}
 
 class SampleWidget final : public GUI::Frame {
     C_OBJECT(SampleWidget)
 public:
     virtual ~SampleWidget() override;
 
-    void set_buffer(ABuffer*);
+    void set_buffer(Audio::Buffer*);
 private:
     explicit SampleWidget(GUI::Widget* parent);
     virtual void paint_event(GUI::PaintEvent&) override;
 
-    RefPtr<ABuffer> m_buffer;
+    RefPtr<Audio::Buffer> m_buffer;
 };

+ 2 - 2
Applications/SoundPlayer/SoundPlayerWidget.cpp

@@ -32,7 +32,7 @@
 #include <LibGUI/GMessageBox.h>
 #include <LibM/math.h>
 
-SoundPlayerWidget::SoundPlayerWidget(GUI::Window& window, NonnullRefPtr<AClientConnection> connection)
+SoundPlayerWidget::SoundPlayerWidget(GUI::Window& window, NonnullRefPtr<Audio::ClientConnection> connection)
     : m_window(window)
     , m_connection(connection)
     , m_manager(connection)
@@ -124,7 +124,7 @@ void SoundPlayerWidget::open_file(String path)
         return;
     }
 
-    OwnPtr<AWavLoader> loader = make<AWavLoader>(path);
+    OwnPtr<Audio::WavLoader> loader = make<Audio::WavLoader>(path);
     if (loader->has_error()) {
         GUI::MessageBox::show(
             String::format(

+ 2 - 2
Applications/SoundPlayer/SoundPlayerWidget.h

@@ -43,7 +43,7 @@ public:
     PlaybackManager& manager() { return m_manager; }
 
 private:
-    explicit SoundPlayerWidget(GUI::Window&, NonnullRefPtr<AClientConnection>);
+    explicit SoundPlayerWidget(GUI::Window&, NonnullRefPtr<Audio::ClientConnection>);
 
     void update_position(const int position);
     void update_ui();
@@ -77,7 +77,7 @@ private:
     };
 
     GUI::Window& m_window;
-    NonnullRefPtr<AClientConnection> m_connection;
+    NonnullRefPtr<Audio::ClientConnection> m_connection;
     PlaybackManager m_manager;
     float m_sample_ratio;
     RefPtr<GUI::Label> m_status;

+ 1 - 1
Applications/SoundPlayer/main.cpp

@@ -50,7 +50,7 @@ int main(int argc, char** argv)
         return 1;
     }
 
-    auto audio_client = AClientConnection::construct();
+    auto audio_client = Audio::ClientConnection::construct();
     audio_client->handshake();
 
     if (pledge("stdio shared_buffer accept rpath", nullptr) < 0) {

+ 23 - 19
Libraries/LibAudio/ABuffer.h

@@ -31,24 +31,26 @@
 #include <AK/Vector.h>
 #include <AK/SharedBuffer.h>
 
+namespace Audio {
+
 // A single sample in an audio buffer.
 // Values are floating point, and should range from -1.0 to +1.0
-struct ASample {
-    ASample()
+struct Sample {
+    Sample()
         : left(0)
         , right(0)
     {
     }
 
     // For mono
-    ASample(float left)
+    Sample(float left)
         : left(left)
         , right(left)
     {
     }
 
     // For stereo
-    ASample(float left, float right)
+    Sample(float left, float right)
         : left(left)
         , right(right)
     {
@@ -74,7 +76,7 @@ struct ASample {
         right *= pct;
     }
 
-    ASample& operator+=(const ASample& other)
+    Sample& operator+=(const Sample& other)
     {
         left += other.left;
         right += other.right;
@@ -88,9 +90,9 @@ struct ASample {
 // Small helper to resample from one playback rate to another
 // This isn't really "smart", in that we just insert (or drop) samples.
 // Should do better...
-class AResampleHelper {
+class ResampleHelper {
 public:
-    AResampleHelper(float source, float target);
+    ResampleHelper(float source, float target);
 
     void process_sample(float sample_l, float sample_r);
     bool read_sample(float& next_l, float& next_r);
@@ -103,34 +105,34 @@ private:
 };
 
 // A buffer of audio samples, normalized to 44100hz.
-class ABuffer : public RefCounted<ABuffer> {
+class Buffer : public RefCounted<Buffer> {
 public:
-    static RefPtr<ABuffer> from_pcm_data(ByteBuffer& data, AResampleHelper& resampler, int num_channels, int bits_per_sample);
-    static NonnullRefPtr<ABuffer> create_with_samples(Vector<ASample>&& samples)
+    static RefPtr<Buffer> from_pcm_data(ByteBuffer& data, ResampleHelper& resampler, int num_channels, int bits_per_sample);
+    static NonnullRefPtr<Buffer> create_with_samples(Vector<Sample>&& samples)
     {
-        return adopt(*new ABuffer(move(samples)));
+        return adopt(*new Buffer(move(samples)));
     }
-    static NonnullRefPtr<ABuffer> create_with_shared_buffer(NonnullRefPtr<SharedBuffer>&& buffer, int sample_count)
+    static NonnullRefPtr<Buffer> create_with_shared_buffer(NonnullRefPtr<SharedBuffer>&& buffer, int sample_count)
     {
-        return adopt(*new ABuffer(move(buffer), sample_count));
+        return adopt(*new Buffer(move(buffer), sample_count));
     }
 
-    const ASample* samples() const { return (const ASample*)data(); }
+    const Sample* samples() const { return (const Sample*)data(); }
     int sample_count() const { return m_sample_count; }
     const void* data() const { return m_buffer->data(); }
-    int size_in_bytes() const { return m_sample_count * (int)sizeof(ASample); }
+    int size_in_bytes() const { return m_sample_count * (int)sizeof(Sample); }
     int shared_buffer_id() const { return m_buffer->shared_buffer_id(); }
     SharedBuffer& shared_buffer() { return *m_buffer; }
 
 private:
-    explicit ABuffer(Vector<ASample>&& samples)
-        : m_buffer(*SharedBuffer::create_with_size(samples.size() * sizeof(ASample))),
+    explicit Buffer(Vector<Sample>&& samples)
+        : m_buffer(*SharedBuffer::create_with_size(samples.size() * sizeof(Sample))),
         m_sample_count(samples.size())
     {
-        memcpy(m_buffer->data(), samples.data(), samples.size() * sizeof(ASample));
+        memcpy(m_buffer->data(), samples.data(), samples.size() * sizeof(Sample));
     }
 
-    explicit ABuffer(NonnullRefPtr<SharedBuffer>&& buffer, int sample_count)
+    explicit Buffer(NonnullRefPtr<SharedBuffer>&& buffer, int sample_count)
         : m_buffer(move(buffer)),
         m_sample_count(sample_count)
     {
@@ -139,3 +141,5 @@ private:
     NonnullRefPtr<SharedBuffer> m_buffer;
     const int m_sample_count;
 };
+
+}

+ 21 - 17
Libraries/LibAudio/AClientConnection.cpp

@@ -28,21 +28,23 @@
 #include <LibAudio/ABuffer.h>
 #include <LibAudio/AClientConnection.h>
 
-AClientConnection::AClientConnection()
+namespace Audio {
+
+ClientConnection::ClientConnection()
     : IPC::ServerConnection<AudioClientEndpoint, AudioServerEndpoint>(*this, "/tmp/portal/audio")
 {
 }
 
-void AClientConnection::handshake()
+void ClientConnection::handshake()
 {
     auto response = send_sync<AudioServer::Greet>();
     set_my_client_id(response->client_id());
 }
 
-void AClientConnection::enqueue(const ABuffer& buffer)
+void ClientConnection::enqueue(const Buffer& buffer)
 {
     for (;;) {
-        const_cast<ABuffer&>(buffer).shared_buffer().share_with(server_pid());
+        const_cast<Buffer&>(buffer).shared_buffer().share_with(server_pid());
         auto response = send_sync<AudioServer::EnqueueBuffer>(buffer.shared_buffer_id(), buffer.sample_count());
         if (response->success())
             break;
@@ -50,66 +52,68 @@ void AClientConnection::enqueue(const ABuffer& buffer)
     }
 }
 
-bool AClientConnection::try_enqueue(const ABuffer& buffer)
+bool ClientConnection::try_enqueue(const Buffer& buffer)
 {
-    const_cast<ABuffer&>(buffer).shared_buffer().share_with(server_pid());
+    const_cast<Buffer&>(buffer).shared_buffer().share_with(server_pid());
     auto response = send_sync<AudioServer::EnqueueBuffer>(buffer.shared_buffer_id(), buffer.sample_count());
     return response->success();
 }
 
-bool AClientConnection::get_muted()
+bool ClientConnection::get_muted()
 {
     return send_sync<AudioServer::GetMuted>()->muted();
 }
 
-void AClientConnection::set_muted(bool muted)
+void ClientConnection::set_muted(bool muted)
 {
     send_sync<AudioServer::SetMuted>(muted);
 }
 
-int AClientConnection::get_main_mix_volume()
+int ClientConnection::get_main_mix_volume()
 {
     return send_sync<AudioServer::GetMainMixVolume>()->volume();
 }
 
-void AClientConnection::set_main_mix_volume(int volume)
+void ClientConnection::set_main_mix_volume(int volume)
 {
     send_sync<AudioServer::SetMainMixVolume>(volume);
 }
 
-int AClientConnection::get_remaining_samples()
+int ClientConnection::get_remaining_samples()
 {
     return send_sync<AudioServer::GetRemainingSamples>()->remaining_samples();
 }
 
-int AClientConnection::get_played_samples()
+int ClientConnection::get_played_samples()
 {
     return send_sync<AudioServer::GetPlayedSamples>()->played_samples();
 }
 
-void AClientConnection::set_paused(bool paused)
+void ClientConnection::set_paused(bool paused)
 {
     send_sync<AudioServer::SetPaused>(paused);
 }
 
-void AClientConnection::clear_buffer(bool paused)
+void ClientConnection::clear_buffer(bool paused)
 {
     send_sync<AudioServer::ClearBuffer>(paused);
 }
 
-int AClientConnection::get_playing_buffer()
+int ClientConnection::get_playing_buffer()
 {
     return send_sync<AudioServer::GetPlayingBuffer>()->buffer_id();
 }
 
-void AClientConnection::handle(const AudioClient::FinishedPlayingBuffer& message)
+void ClientConnection::handle(const AudioClient::FinishedPlayingBuffer& message)
 {
     if (on_finish_playing_buffer)
         on_finish_playing_buffer(message.buffer_id());
 }
 
-void AClientConnection::handle(const AudioClient::MutedStateChanged& message)
+void ClientConnection::handle(const AudioClient::MutedStateChanged& message)
 {
     if (on_muted_state_change)
         on_muted_state_change(message.muted());
 }
+
+}

+ 10 - 6
Libraries/LibAudio/AClientConnection.h

@@ -30,17 +30,19 @@
 #include <AudioServer/AudioServerEndpoint.h>
 #include <LibIPC/IServerConnection.h>
 
-class ABuffer;
+namespace Audio {
 
-class AClientConnection : public IPC::ServerConnection<AudioClientEndpoint, AudioServerEndpoint>
+class Buffer;
+
+class ClientConnection : public IPC::ServerConnection<AudioClientEndpoint, AudioServerEndpoint>
     , public AudioClientEndpoint {
-    C_OBJECT(AClientConnection)
+    C_OBJECT(ClientConnection)
 public:
-    AClientConnection();
+    ClientConnection();
 
     virtual void handshake() override;
-    void enqueue(const ABuffer&);
-    bool try_enqueue(const ABuffer&);
+    void enqueue(const Buffer&);
+    bool try_enqueue(const Buffer&);
 
     bool get_muted();
     void set_muted(bool);
@@ -62,3 +64,5 @@ private:
     virtual void handle(const AudioClient::FinishedPlayingBuffer&) override;
     virtual void handle(const AudioClient::MutedStateChanged&) override;
 };
+
+}

+ 20 - 16
Libraries/LibAudio/AWavLoader.cpp

@@ -30,7 +30,9 @@
 #include <LibCore/CIODeviceStreamReader.h>
 #include <limits>
 
-AWavLoader::AWavLoader(const StringView& path)
+namespace Audio {
+
+WavLoader::WavLoader(const StringView& path)
     : m_file(Core::File::construct(path))
 {
     if (!m_file->open(Core::IODevice::ReadOnly)) {
@@ -39,10 +41,10 @@ AWavLoader::AWavLoader(const StringView& path)
     }
 
     parse_header();
-    m_resampler = make<AResampleHelper>(m_sample_rate, 44100);
+    m_resampler = make<ResampleHelper>(m_sample_rate, 44100);
 }
 
-RefPtr<ABuffer> AWavLoader::get_more_samples(size_t max_bytes_to_read_from_input)
+RefPtr<Buffer> WavLoader::get_more_samples(size_t max_bytes_to_read_from_input)
 {
 #ifdef AWAVLOADER_DEBUG
     dbgprintf("Read WAV of format PCM with num_channels %u sample rate %u, bits per sample %u\n", m_num_channels, m_sample_rate, m_bits_per_sample);
@@ -52,14 +54,14 @@ RefPtr<ABuffer> AWavLoader::get_more_samples(size_t max_bytes_to_read_from_input
     if (raw_samples.is_empty())
         return nullptr;
 
-    auto buffer = ABuffer::from_pcm_data(raw_samples, *m_resampler, m_num_channels, m_bits_per_sample);
+    auto buffer = Buffer::from_pcm_data(raw_samples, *m_resampler, m_num_channels, m_bits_per_sample);
     //Buffer contains normalized samples, but m_loaded_samples should containt the ammount of actually loaded samples
     m_loaded_samples += static_cast<int>(max_bytes_to_read_from_input) / (m_num_channels * (m_bits_per_sample / 8));
     m_loaded_samples = min(m_total_samples, m_loaded_samples);
     return buffer;
 }
 
-void AWavLoader::seek(const int position)
+void WavLoader::seek(const int position)
 {
     if (position < 0 || position > m_total_samples)
         return;
@@ -68,12 +70,12 @@ void AWavLoader::seek(const int position)
     m_file->seek(position * m_num_channels * (m_bits_per_sample / 8));
 }
 
-void AWavLoader::reset()
+void WavLoader::reset()
 {
     seek(0);
 }
 
-bool AWavLoader::parse_header()
+bool WavLoader::parse_header()
 {
     Core::IODeviceStreamReader stream(*m_file);
 
@@ -179,19 +181,19 @@ bool AWavLoader::parse_header()
     return true;
 }
 
-AResampleHelper::AResampleHelper(float source, float target)
+ResampleHelper::ResampleHelper(float source, float target)
     : m_ratio(source / target)
 {
 }
 
-void AResampleHelper::process_sample(float sample_l, float sample_r)
+void ResampleHelper::process_sample(float sample_l, float sample_r)
 {
     m_last_sample_l = sample_l;
     m_last_sample_r = sample_r;
     m_current_ratio += 1;
 }
 
-bool AResampleHelper::read_sample(float& next_l, float& next_r)
+bool ResampleHelper::read_sample(float& next_l, float& next_r)
 {
     if (m_current_ratio > 0) {
         m_current_ratio -= m_ratio;
@@ -204,7 +206,7 @@ bool AResampleHelper::read_sample(float& next_l, float& next_r)
 }
 
 template<typename SampleReader>
-static void read_samples_from_stream(BufferStream& stream, SampleReader read_sample, Vector<ASample>& samples, AResampleHelper& resampler, int num_channels)
+static void read_samples_from_stream(BufferStream& stream, SampleReader read_sample, Vector<Sample>& samples, ResampleHelper& resampler, int num_channels)
 {
     float norm_l = 0;
     float norm_r = 0;
@@ -213,7 +215,7 @@ static void read_samples_from_stream(BufferStream& stream, SampleReader read_sam
     case 1:
         for (;;) {
             while (resampler.read_sample(norm_l, norm_r)) {
-                samples.append(ASample(norm_l));
+                samples.append(Sample(norm_l));
             }
             norm_l = read_sample(stream);
 
@@ -226,7 +228,7 @@ static void read_samples_from_stream(BufferStream& stream, SampleReader read_sam
     case 2:
         for (;;) {
             while (resampler.read_sample(norm_l, norm_r)) {
-                samples.append(ASample(norm_l, norm_r));
+                samples.append(Sample(norm_l, norm_r));
             }
             norm_l = read_sample(stream);
             norm_r = read_sample(stream);
@@ -276,10 +278,10 @@ static float read_norm_sample_8(BufferStream& stream)
 // ### can't const this because BufferStream is non-const
 // perhaps we need a reading class separate from the writing one, that can be
 // entirely consted.
-RefPtr<ABuffer> ABuffer::from_pcm_data(ByteBuffer& data, AResampleHelper& resampler, int num_channels, int bits_per_sample)
+RefPtr<Buffer> Buffer::from_pcm_data(ByteBuffer& data, ResampleHelper& resampler, int num_channels, int bits_per_sample)
 {
     BufferStream stream(data);
-    Vector<ASample> fdata;
+    Vector<Sample> fdata;
     fdata.ensure_capacity(data.size() / (bits_per_sample / 8));
 #ifdef AWAVLOADER_DEBUG
     dbg() << "Reading " << bits_per_sample << " bits and " << num_channels << " channels, total bytes: " << data.size();
@@ -304,5 +306,7 @@ RefPtr<ABuffer> ABuffer::from_pcm_data(ByteBuffer& data, AResampleHelper& resamp
     // don't belong.
     ASSERT(!stream.handle_read_failure());
 
-    return ABuffer::create_with_samples(move(fdata));
+    return Buffer::create_with_samples(move(fdata));
+}
+
 }

+ 12 - 9
Libraries/LibAudio/AWavLoader.h

@@ -26,27 +26,28 @@
 
 #pragma once
 
-#include <AK/String.h>
 #include <AK/RefPtr.h>
+#include <AK/String.h>
 #include <AK/StringView.h>
-#include <LibCore/CFile.h>
 #include <LibAudio/ABuffer.h>
-
-class ABuffer;
+#include <LibCore/CFile.h>
 
 namespace AK {
 class ByteBuffer;
 }
 
-// Parses a WAV file and produces an ABuffer instance from it
-class AWavLoader {
+namespace Audio {
+class Buffer;
+
+// Parses a WAV file and produces an Audio::Buffer.
+class WavLoader {
 public:
-    explicit AWavLoader(const StringView& path);
+    explicit WavLoader(const StringView& path);
 
     bool has_error() const { return !m_error_string.is_null(); }
     const char* error_string() { return m_error_string.characters(); }
 
-    RefPtr<ABuffer> get_more_samples(size_t max_bytes_to_read_from_input = 128 * KB);
+    RefPtr<Buffer> get_more_samples(size_t max_bytes_to_read_from_input = 128 * KB);
 
     void reset();
     void seek(const int position);
@@ -62,7 +63,7 @@ private:
     bool parse_header();
     RefPtr<Core::File> m_file;
     String m_error_string;
-    OwnPtr<AResampleHelper> m_resampler;
+    OwnPtr<ResampleHelper> m_resampler;
 
     u32 m_sample_rate { 0 };
     u16 m_num_channels { 0 };
@@ -71,3 +72,5 @@ private:
     int m_loaded_samples { 0 };
     int m_total_samples { 0 };
 };
+
+}

+ 2 - 2
MenuApplets/Audio/main.cpp

@@ -36,7 +36,7 @@ public:
     AudioWidget()
         : GUI::Widget(nullptr)
     {
-        m_audio_client = make<AClientConnection>();
+        m_audio_client = make<Audio::ClientConnection>();
         m_audio_client->on_muted_state_change = [this](bool muted) {
             if (m_audio_muted == muted)
                 return;
@@ -67,7 +67,7 @@ private:
         painter.blit({}, audio_bitmap, audio_bitmap.rect());
     }
 
-    OwnPtr<AClientConnection> m_audio_client;
+    OwnPtr<Audio::ClientConnection> m_audio_client;
     RefPtr<GraphicsBitmap> m_muted_bitmap;
     RefPtr<GraphicsBitmap> m_unmuted_bitmap;
     bool m_audio_muted { false };

+ 1 - 1
Servers/AudioServer/ASClientConnection.cpp

@@ -105,7 +105,7 @@ OwnPtr<AudioServer::EnqueueBufferResponse> ASClientConnection::handle(const Audi
     if (m_queue->is_full())
         return make<AudioServer::EnqueueBufferResponse>(false);
 
-    m_queue->enqueue(ABuffer::create_with_shared_buffer(*shared_buffer, message.sample_count()));
+    m_queue->enqueue(Audio::Buffer::create_with_shared_buffer(*shared_buffer, message.sample_count()));
     return make<AudioServer::EnqueueBufferResponse>(true);
 }
 

+ 4 - 1
Servers/AudioServer/ASClientConnection.h

@@ -29,7 +29,10 @@
 #include <AudioServer/AudioServerEndpoint.h>
 #include <LibIPC/IClientConnection.h>
 
-class ABuffer;
+namespace Audio {
+class Buffer;
+}
+
 class ASBufferQueue;
 class ASMixer;
 

+ 4 - 4
Servers/AudioServer/ASMixer.cpp

@@ -80,8 +80,8 @@ void ASMixer::mix()
 
         active_mix_queues.remove_all_matching([&](auto& entry) { return !entry->client(); });
 
-        ASample mixed_buffer[1024];
-        auto mixed_buffer_length = (int)(sizeof(mixed_buffer) / sizeof(ASample));
+        Audio::Sample mixed_buffer[1024];
+        auto mixed_buffer_length = (int)(sizeof(mixed_buffer) / sizeof(Audio::Sample));
 
         // Mix the buffers together into the output
         for (auto& queue : active_mix_queues) {
@@ -92,7 +92,7 @@ void ASMixer::mix()
 
             for (int i = 0; i < mixed_buffer_length; ++i) {
                 auto& mixed_sample = mixed_buffer[i];
-                ASample sample;
+                Audio::Sample sample;
                 if (!queue->get_next_sample(sample))
                     break;
                 mixed_sample += sample;
@@ -145,7 +145,7 @@ ASBufferQueue::ASBufferQueue(ASClientConnection& client)
 {
 }
 
-void ASBufferQueue::enqueue(NonnullRefPtr<ABuffer>&& buffer)
+void ASBufferQueue::enqueue(NonnullRefPtr<Audio::Buffer>&& buffer)
 {
     m_remaining_samples += buffer->sample_count();
     m_queue.enqueue(move(buffer));

+ 4 - 4
Servers/AudioServer/ASMixer.h

@@ -45,9 +45,9 @@ public:
     ~ASBufferQueue() {}
 
     bool is_full() const { return m_queue.size() >= 3; }
-    void enqueue(NonnullRefPtr<ABuffer>&&);
+    void enqueue(NonnullRefPtr<Audio::Buffer>&&);
 
-    bool get_next_sample(ASample& sample)
+    bool get_next_sample(Audio::Sample& sample)
     {
         if (m_paused)
             return false;
@@ -97,8 +97,8 @@ public:
     }
 
 private:
-    RefPtr<ABuffer> m_current;
-    Queue<NonnullRefPtr<ABuffer>> m_queue;
+    RefPtr<Audio::Buffer> m_current;
+    Queue<NonnullRefPtr<Audio::Buffer>> m_queue;
     int m_position { 0 };
     int m_remaining_samples { 0 };
     int m_played_samples { 0 };

+ 2 - 2
Userland/aplay.cpp

@@ -38,9 +38,9 @@ int main(int argc, char** argv)
         return 1;
     }
 
-    auto audio_client = AClientConnection::construct();
+    auto audio_client = Audio::ClientConnection::construct();
     audio_client->handshake();
-    AWavLoader loader(argv[1]);
+    Audio::WavLoader loader(argv[1]);
 
     printf("\033[34;1m Playing\033[0m: %s\n", argv[1]);
     printf("\033[34;1m  Format\033[0m: %u Hz, %u-bit, %s\n",

+ 1 - 1
Userland/avol.cpp

@@ -31,7 +31,7 @@
 int main(int argc, char** argv)
 {
     Core::EventLoop loop;
-    auto audio_client = AClientConnection::construct();
+    auto audio_client = Audio::ClientConnection::construct();
     audio_client->handshake();
 
     if (argc > 1) {