AudioServer: Port to the new generated IPC mechanism
Fork the IPC Connection classes into Server:: and Client::ConnectionNG. The new IPC messages are serialized very snugly instead of using the same generic data structure for all messages. Remove ASAPI.h since we now generate all of it from AudioServer.ipc :^)
This commit is contained in:
parent
3519b6c201
commit
8e684f0959
Notes:
sideshowbarker
2024-07-19 12:54:51 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/8e684f09598
14 changed files with 327 additions and 329 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -28,3 +28,4 @@ Toolchain/Local
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.vscode
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compile_commands.json
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.clang_complete
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*Endpoint.h
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@ -3,7 +3,7 @@ DEFINES += -DUSERLAND
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all: $(APP)
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$(APP): $(OBJS)
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$(LD) -o $(APP) $(LDFLAGS) $(OBJS) -lgui -ldraw -laudio -lcore -lc
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$(LD) -o $(APP) $(LDFLAGS) $(OBJS) -lgui -ldraw -laudio -lipc -lcore -lc
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.cpp.o:
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@echo "CXX $<"; $(CXX) $(CXXFLAGS) -o $@ -c $<
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@ -21,11 +21,11 @@ build_targets="$build_targets ../Libraries/LibM"
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build_targets="$build_targets ../Libraries/LibCore"
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build_targets="$build_targets ../Libraries/LibIPC"
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build_targets="$build_targets ../Libraries/LibDraw"
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build_targets="$build_targets ../Libraries/LibAudio"
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build_targets="$build_targets ../Servers/SystemServer"
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build_targets="$build_targets ../Servers/LookupServer"
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build_targets="$build_targets ../Servers/WindowServer"
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build_targets="$build_targets ../Servers/AudioServer"
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build_targets="$build_targets ../Libraries/LibAudio"
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build_targets="$build_targets ../Libraries/LibGUI"
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build_targets="$build_targets ../Libraries/LibHTML"
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build_targets="$build_targets ../Userland"
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@ -3,23 +3,23 @@
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#include <SharedBuffer.h>
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AClientConnection::AClientConnection()
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: Connection("/tmp/asportal")
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: ConnectionNG("/tmp/asportal")
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{
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}
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void AClientConnection::handshake()
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{
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auto response = send_sync<ASAPI_Client::Greeting>(getpid());
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set_server_pid(response.server_pid());
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set_my_client_id(response.your_client_id());
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auto response = send_sync<AudioServer::Greet>(getpid());
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set_server_pid(response->server_pid());
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set_my_client_id(response->client_id());
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}
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void AClientConnection::enqueue(const ABuffer& buffer)
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{
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for (;;) {
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const_cast<ABuffer&>(buffer).shared_buffer().share_with(server_pid());
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auto response = send_sync<ASAPI_Client::EnqueueBuffer>(buffer.shared_buffer_id());
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if (response.success())
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auto response = send_sync<AudioServer::EnqueueBuffer>(buffer.shared_buffer_id());
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if (response->success())
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break;
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sleep(1);
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}
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@ -27,10 +27,10 @@ void AClientConnection::enqueue(const ABuffer& buffer)
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int AClientConnection::get_main_mix_volume()
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{
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return send_sync<ASAPI_Client::GetMainMixVolume>().volume();
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return send_sync<AudioServer::GetMainMixVolume>()->volume();
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}
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void AClientConnection::set_main_mix_volume(int volume)
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{
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send_sync<ASAPI_Client::SetMainMixVolume>(volume);
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send_sync<AudioServer::SetMainMixVolume>(volume);
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}
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@ -1,11 +1,11 @@
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#pragma once
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#include <LibAudio/ASAPI.h>
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#include <AudioServer/AudioServerEndpoint.h>
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#include <LibCore/CoreIPCClient.h>
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class ABuffer;
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class AClientConnection : public IPC::Client::Connection<ASAPI_ServerMessage, ASAPI_ClientMessage> {
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class AClientConnection : public IPC::Client::ConnectionNG<AudioServerEndpoint> {
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C_OBJECT(AClientConnection)
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public:
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AClientConnection();
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@ -13,8 +13,6 @@ public:
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virtual void handshake() override;
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void enqueue(const ABuffer&);
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virtual void postprocess_bundles(Vector<IncomingMessageBundle>&) override {}
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int get_main_mix_volume();
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void set_main_mix_volume(int);
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};
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@ -1,250 +0,0 @@
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#pragma once
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#include <AK/Assertions.h>
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struct ASAPI_ServerMessage {
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enum class Type {
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Invalid,
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Greeting,
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FinishedPlayingBuffer,
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EnqueueBufferResponse,
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DidGetMainMixVolume,
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DidSetMainMixVolume,
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};
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Type type { Type::Invalid };
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unsigned extra_size { 0 };
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bool success { true };
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int value { 0 };
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union {
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struct {
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int server_pid;
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int your_client_id;
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} greeting;
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struct {
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int buffer_id;
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} playing_buffer;
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};
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};
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struct ASAPI_ClientMessage {
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enum class Type {
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Invalid,
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Greeting,
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EnqueueBuffer,
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GetMainMixVolume,
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SetMainMixVolume,
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};
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Type type { Type::Invalid };
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unsigned extra_size { 0 };
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int value { 0 };
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union {
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struct {
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int client_pid;
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} greeting;
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struct {
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int buffer_id;
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} play_buffer;
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};
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};
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// FIXME: Everything below this line should be generated from some kind of IPC protocol description.
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namespace ASAPI_Server {
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class Greeting;
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class FinishedPlayingBuffer;
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class EnqueueBufferResponse;
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class DidGetMainMixVolume;
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class DidSetMainMixVolume;
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}
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namespace ASAPI_Client {
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template<ASAPI_ClientMessage::Type type>
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class Message {
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public:
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static ASAPI_ClientMessage::Type message_type() { return type; }
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operator const ASAPI_ClientMessage&() const { return m_message; }
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protected:
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Message()
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{
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m_message.type = type;
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}
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Message(const ASAPI_ClientMessage& message)
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: m_message(message)
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{
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ASSERT(message.type == type);
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}
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ASAPI_ClientMessage m_message;
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};
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class Greeting : public Message<ASAPI_ClientMessage::Type::Greeting> {
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public:
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typedef ASAPI_Server::Greeting ResponseType;
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Greeting(const ASAPI_ClientMessage& message)
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: Message(message)
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{
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}
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Greeting(int client_pid)
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{
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m_message.greeting.client_pid = client_pid;
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}
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int client_pid() const { return m_message.greeting.client_pid; }
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};
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class EnqueueBuffer : public Message<ASAPI_ClientMessage::Type::EnqueueBuffer> {
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public:
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typedef ASAPI_Server::EnqueueBufferResponse ResponseType;
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EnqueueBuffer(const ASAPI_ClientMessage& message)
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: Message(message)
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{
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}
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EnqueueBuffer(int buffer_id)
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{
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m_message.play_buffer.buffer_id = buffer_id;
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}
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int buffer_id() const { return m_message.play_buffer.buffer_id; }
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};
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class GetMainMixVolume : public Message<ASAPI_ClientMessage::Type::GetMainMixVolume> {
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public:
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typedef ASAPI_Server::DidGetMainMixVolume ResponseType;
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GetMainMixVolume(const ASAPI_ClientMessage& message)
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: Message(message)
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{
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}
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GetMainMixVolume()
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{
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}
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};
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class SetMainMixVolume : public Message<ASAPI_ClientMessage::Type::SetMainMixVolume> {
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public:
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typedef ASAPI_Server::DidSetMainMixVolume ResponseType;
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SetMainMixVolume(const ASAPI_ClientMessage& message)
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: Message(message)
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{
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}
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SetMainMixVolume(int volume)
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{
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m_message.value = volume;
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}
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};
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}
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namespace ASAPI_Server {
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template<ASAPI_ServerMessage::Type type>
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class Message {
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public:
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static ASAPI_ServerMessage::Type message_type() { return type; }
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operator const ASAPI_ServerMessage&() const { return m_message; }
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protected:
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Message()
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{
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m_message.type = type;
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}
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Message(const ASAPI_ServerMessage& message)
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: m_message(message)
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{
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ASSERT(message.type == type);
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}
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ASAPI_ServerMessage m_message;
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};
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class Greeting : public Message<ASAPI_ServerMessage::Type::Greeting> {
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public:
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Greeting(const ASAPI_ServerMessage& message)
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: Message(message)
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{
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}
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Greeting(int server_pid, int your_client_id)
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{
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m_message.greeting.server_pid = server_pid;
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m_message.greeting.your_client_id = your_client_id;
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}
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int server_pid() const { return m_message.greeting.server_pid; }
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int your_client_id() const { return m_message.greeting.your_client_id; }
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};
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class FinishedPlayingBuffer : public Message<ASAPI_ServerMessage::Type::FinishedPlayingBuffer> {
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public:
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FinishedPlayingBuffer(const ASAPI_ServerMessage& message)
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: Message(message)
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{
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}
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FinishedPlayingBuffer(int buffer_id)
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{
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m_message.playing_buffer.buffer_id = buffer_id;
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}
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int buffer_id() const { return m_message.playing_buffer.buffer_id; }
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};
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class EnqueueBufferResponse : public Message<ASAPI_ServerMessage::Type::EnqueueBufferResponse> {
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public:
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EnqueueBufferResponse(const ASAPI_ServerMessage& message)
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: Message(message)
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{
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}
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EnqueueBufferResponse(bool success, int buffer_id)
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{
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m_message.success = success;
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m_message.playing_buffer.buffer_id = buffer_id;
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}
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bool success() const { return m_message.success; }
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int buffer_id() const { return m_message.playing_buffer.buffer_id; }
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};
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class DidGetMainMixVolume : public Message<ASAPI_ServerMessage::Type::DidGetMainMixVolume> {
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public:
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DidGetMainMixVolume(const ASAPI_ServerMessage& message)
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: Message(message)
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{
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}
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DidGetMainMixVolume(int volume)
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{
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m_message.value = volume;
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}
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int volume() const { return m_message.value; }
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};
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class DidSetMainMixVolume : public Message<ASAPI_ServerMessage::Type::DidSetMainMixVolume> {
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public:
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DidSetMainMixVolume(const ASAPI_ServerMessage& message)
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: Message(message)
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{
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}
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DidSetMainMixVolume()
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{
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}
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};
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}
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@ -1,12 +1,11 @@
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#pragma once
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#include <LibAudio/ASAPI.h>
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#include <LibCore/CEvent.h>
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#include <LibCore/CEventLoop.h>
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#include <LibCore/CLocalSocket.h>
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#include <LibCore/CNotifier.h>
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#include <LibCore/CSyscallUtils.h>
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#include <LibIPC/IMessage.h>
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#include <stdio.h>
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#include <sys/select.h>
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#include <sys/socket.h>
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@ -236,5 +235,148 @@ namespace Client {
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int m_my_client_id { -1 };
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};
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template<typename Endpoint>
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class ConnectionNG : public CObject {
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C_OBJECT(Connection)
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public:
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ConnectionNG(const StringView& address)
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: m_notifier(CNotifier(m_connection.fd(), CNotifier::Read))
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{
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// We want to rate-limit our clients
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m_connection.set_blocking(true);
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m_notifier.on_ready_to_read = [this] {
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drain_messages_from_server();
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CEventLoop::current().post_event(*this, make<PostProcessEvent>(m_connection.fd()));
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};
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int retries = 1000;
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while (retries) {
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if (m_connection.connect(CSocketAddress::local(address))) {
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break;
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}
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dbgprintf("Client::Connection: connect failed: %d, %s\n", errno, strerror(errno));
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sleep(1);
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--retries;
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}
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ASSERT(m_connection.is_connected());
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}
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virtual void handshake() = 0;
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virtual void event(CEvent& event) override
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{
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if (event.type() == Event::PostProcess) {
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postprocess_messages(m_unprocessed_messages);
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} else {
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CObject::event(event);
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}
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}
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void set_server_pid(pid_t pid) { m_server_pid = pid; }
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pid_t server_pid() const { return m_server_pid; }
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void set_my_client_id(int id) { m_my_client_id = id; }
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int my_client_id() const { return m_my_client_id; }
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template<typename MessageType>
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OwnPtr<MessageType> wait_for_specific_message()
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{
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// Double check we don't already have the event waiting for us.
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// Otherwise we might end up blocked for a while for no reason.
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for (ssize_t i = 0; i < m_unprocessed_messages.size(); ++i) {
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if (m_unprocessed_messages[i]->id() == MessageType::static_message_id()) {
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auto message = move(m_unprocessed_messages[i]);
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m_unprocessed_messages.remove(i);
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CEventLoop::current().post_event(*this, make<PostProcessEvent>(m_connection.fd()));
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return message;
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}
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}
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for (;;) {
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fd_set rfds;
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FD_ZERO(&rfds);
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FD_SET(m_connection.fd(), &rfds);
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int rc = CSyscallUtils::safe_syscall(select, m_connection.fd() + 1, &rfds, nullptr, nullptr, nullptr);
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if (rc < 0) {
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perror("select");
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}
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ASSERT(rc > 0);
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ASSERT(FD_ISSET(m_connection.fd(), &rfds));
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bool success = drain_messages_from_server();
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if (!success)
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return nullptr;
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for (ssize_t i = 0; i < m_unprocessed_messages.size(); ++i) {
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if (m_unprocessed_messages[i]->id() == MessageType::static_message_id()) {
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auto message = move(m_unprocessed_messages[i]);
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m_unprocessed_messages.remove(i);
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CEventLoop::current().post_event(*this, make<PostProcessEvent>(m_connection.fd()));
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return message;
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}
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}
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}
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}
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bool post_message_to_server(const IMessage& message)
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{
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auto buffer = message.encode();
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int nwritten = write(m_connection.fd(), buffer.data(), (size_t)buffer.size());
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if (nwritten < 0) {
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perror("write");
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ASSERT_NOT_REACHED();
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return false;
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}
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ASSERT(nwritten == buffer.size());
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return true;
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}
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template<typename RequestType, typename... Args>
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OwnPtr<typename RequestType::ResponseType> send_sync(Args&&... args)
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{
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bool success = post_message_to_server(RequestType(forward<Args>(args)...));
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ASSERT(success);
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auto response = wait_for_specific_message<typename RequestType::ResponseType>();
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ASSERT(response);
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return response;
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}
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protected:
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virtual void postprocess_messages(Vector<OwnPtr<IMessage>>& new_bundles)
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{
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new_bundles.clear();
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}
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private:
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bool drain_messages_from_server()
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{
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for (;;) {
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u8 buffer[4096];
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ssize_t nread = recv(m_connection.fd(), buffer, sizeof(buffer), MSG_DONTWAIT);
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if (nread < 0) {
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if (errno == EAGAIN) {
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return true;
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}
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perror("read");
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exit(1);
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return false;
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}
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if (nread == 0) {
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dbg() << "EOF on IPC fd";
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exit(1);
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return false;
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}
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auto message = Endpoint::decode_message(ByteBuffer::wrap(buffer, sizeof(buffer)));
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ASSERT(message);
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m_unprocessed_messages.append(move(message));
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}
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}
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CLocalSocket m_connection;
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CNotifier m_notifier;
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Vector<OwnPtr<IMessage>> m_unprocessed_messages;
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int m_server_pid { -1 };
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int m_my_client_id { -1 };
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};
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} // Client
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} // IPC
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|
|
@ -6,6 +6,8 @@
|
|||
#include <LibCore/CLocalSocket.h>
|
||||
#include <LibCore/CNotifier.h>
|
||||
#include <LibCore/CObject.h>
|
||||
#include <LibIPC/IEndpoint.h>
|
||||
#include <LibIPC/IMessage.h>
|
||||
|
||||
#include <errno.h>
|
||||
#include <stdio.h>
|
||||
|
@ -52,7 +54,13 @@ namespace Server {
|
|||
auto conn = new T(AK::forward<Args>(args)...) /* arghs */;
|
||||
conn->send_greeting();
|
||||
return conn;
|
||||
};
|
||||
}
|
||||
|
||||
template<typename T, class... Args>
|
||||
T* new_connection_ng_for_client(Args&&... args)
|
||||
{
|
||||
return new T(AK::forward<Args>(args)...) /* arghs */;
|
||||
}
|
||||
|
||||
template<typename ServerMessage, typename ClientMessage>
|
||||
class Connection : public CObject {
|
||||
|
@ -196,5 +204,109 @@ namespace Server {
|
|||
int m_client_pid { -1 };
|
||||
};
|
||||
|
||||
template<typename Endpoint>
|
||||
class ConnectionNG : public CObject {
|
||||
C_OBJECT(Connection)
|
||||
public:
|
||||
ConnectionNG(Endpoint& endpoint, CLocalSocket& socket, int client_id)
|
||||
: m_endpoint(endpoint)
|
||||
, m_socket(socket)
|
||||
, m_client_id(client_id)
|
||||
{
|
||||
add_child(socket);
|
||||
m_socket.on_ready_to_read = [this] { drain_client(); };
|
||||
}
|
||||
|
||||
virtual ~ConnectionNG() override
|
||||
{
|
||||
}
|
||||
|
||||
void post_message(const IMessage& message)
|
||||
{
|
||||
auto buffer = message.encode();
|
||||
|
||||
int nwritten = write(m_socket.fd(), buffer.data(), (size_t)buffer.size());
|
||||
if (nwritten < 0) {
|
||||
switch (errno) {
|
||||
case EPIPE:
|
||||
dbg() << "Connection::post_message: Disconnected from peer";
|
||||
delete_later();
|
||||
return;
|
||||
case EAGAIN:
|
||||
dbg() << "Connection::post_message: Client buffer overflowed.";
|
||||
did_misbehave();
|
||||
return;
|
||||
break;
|
||||
default:
|
||||
perror("Connection::post_message write");
|
||||
ASSERT_NOT_REACHED();
|
||||
}
|
||||
}
|
||||
|
||||
ASSERT(nwritten == buffer.size());
|
||||
}
|
||||
|
||||
void drain_client()
|
||||
{
|
||||
unsigned messages_received = 0;
|
||||
for (;;) {
|
||||
u8 buffer[4096];
|
||||
ssize_t nread = recv(m_socket.fd(), buffer, sizeof(buffer), MSG_DONTWAIT);
|
||||
if (nread == 0 || (nread == -1 && errno == EAGAIN)) {
|
||||
if (!messages_received) {
|
||||
// TODO: is delete_later() sufficient?
|
||||
CEventLoop::current().post_event(*this, make<DisconnectedEvent>(client_id()));
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (nread < 0) {
|
||||
perror("recv");
|
||||
ASSERT_NOT_REACHED();
|
||||
}
|
||||
auto message = m_endpoint.decode_message(ByteBuffer::wrap(buffer, nread));
|
||||
if (!message) {
|
||||
dbg() << "drain_client: Endpoint didn't recognize message";
|
||||
did_misbehave();
|
||||
return;
|
||||
}
|
||||
++messages_received;
|
||||
|
||||
auto response = m_endpoint.handle(*message);
|
||||
if (response)
|
||||
post_message(*response);
|
||||
}
|
||||
}
|
||||
|
||||
void did_misbehave()
|
||||
{
|
||||
dbg() << "Connection{" << this << "} (id=" << m_client_id << ", pid=" << m_client_pid << ") misbehaved, disconnecting.";
|
||||
m_socket.close();
|
||||
delete_later();
|
||||
}
|
||||
|
||||
int client_id() const { return m_client_id; }
|
||||
pid_t client_pid() const { return m_client_pid; }
|
||||
void set_client_pid(pid_t pid) { m_client_pid = pid; }
|
||||
|
||||
protected:
|
||||
void event(CEvent& event) override
|
||||
{
|
||||
if (event.type() == Event::Disconnected) {
|
||||
int client_id = static_cast<const DisconnectedEvent&>(event).client_id();
|
||||
dbgprintf("Connection: Client disconnected: %d\n", client_id);
|
||||
delete this;
|
||||
return;
|
||||
}
|
||||
|
||||
CObject::event(event);
|
||||
}
|
||||
|
||||
private:
|
||||
Endpoint& m_endpoint;
|
||||
CLocalSocket& m_socket;
|
||||
int m_client_id { -1 };
|
||||
int m_client_pid { -1 };
|
||||
};
|
||||
|
||||
} // Server
|
||||
} // IPC
|
||||
|
|
|
@ -33,3 +33,5 @@ LD = i686-pc-serenity-g++
|
|||
AS = i686-pc-serenity-as
|
||||
|
||||
DEFINES = -DSANITIZE_PTRS -DDEBUG
|
||||
|
||||
IPCCOMPILER = $(SERENITY_BASE_DIR)/DevTools/IPCCompiler/IPCCompiler
|
||||
|
|
|
@ -2,7 +2,6 @@
|
|||
#include "ASMixer.h"
|
||||
|
||||
#include <LibAudio/ABuffer.h>
|
||||
#include <LibAudio/ASAPI.h>
|
||||
#include <LibCore/CEventLoop.h>
|
||||
#include <SharedBuffer.h>
|
||||
|
||||
|
@ -14,7 +13,7 @@
|
|||
#include <unistd.h>
|
||||
|
||||
ASClientConnection::ASClientConnection(CLocalSocket& client_socket, int client_id, ASMixer& mixer)
|
||||
: Connection(client_socket, client_id)
|
||||
: ConnectionNG(*this, client_socket, client_id)
|
||||
, m_mixer(mixer)
|
||||
{
|
||||
}
|
||||
|
@ -23,58 +22,44 @@ ASClientConnection::~ASClientConnection()
|
|||
{
|
||||
}
|
||||
|
||||
void ASClientConnection::send_greeting()
|
||||
{
|
||||
post_message(ASAPI_Server::Greeting(getpid(), client_id()));
|
||||
}
|
||||
|
||||
bool ASClientConnection::handle_message(const ASAPI_ClientMessage& message, const ByteBuffer&&)
|
||||
{
|
||||
switch (message.type) {
|
||||
case ASAPI_ClientMessage::Type::Greeting:
|
||||
set_client_pid(message.greeting.client_pid);
|
||||
break;
|
||||
case ASAPI_ClientMessage::Type::EnqueueBuffer: {
|
||||
auto shared_buffer = SharedBuffer::create_from_shared_buffer_id(message.play_buffer.buffer_id);
|
||||
if (!shared_buffer) {
|
||||
did_misbehave();
|
||||
return false;
|
||||
}
|
||||
|
||||
ASAPI_ServerMessage reply;
|
||||
reply.type = ASAPI_ServerMessage::Type::EnqueueBufferResponse;
|
||||
reply.playing_buffer.buffer_id = message.play_buffer.buffer_id;
|
||||
|
||||
if (!m_queue)
|
||||
m_queue = m_mixer.create_queue(*this);
|
||||
|
||||
if (m_queue->is_full()) {
|
||||
post_message(ASAPI_Server::EnqueueBufferResponse(false, message.play_buffer.buffer_id));
|
||||
break;
|
||||
}
|
||||
m_queue->enqueue(ABuffer::create_with_shared_buffer(*shared_buffer));
|
||||
post_message(ASAPI_Server::EnqueueBufferResponse(true, message.play_buffer.buffer_id));
|
||||
break;
|
||||
}
|
||||
case ASAPI_ClientMessage::Type::GetMainMixVolume: {
|
||||
post_message(ASAPI_Server::DidGetMainMixVolume(m_mixer.main_volume()));
|
||||
break;
|
||||
}
|
||||
case ASAPI_ClientMessage::Type::SetMainMixVolume: {
|
||||
m_mixer.set_main_volume(message.value);
|
||||
post_message(ASAPI_Server::DidSetMainMixVolume());
|
||||
break;
|
||||
}
|
||||
case ASAPI_ClientMessage::Type::Invalid:
|
||||
default:
|
||||
dbgprintf("ASClientConnection: Unexpected message ID %d\n", int(message.type));
|
||||
did_misbehave();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ASClientConnection::did_finish_playing_buffer(Badge<ASMixer>, int buffer_id)
|
||||
{
|
||||
post_message(ASAPI_Server::FinishedPlayingBuffer(buffer_id));
|
||||
(void)buffer_id;
|
||||
//post_message(AudioClient::FinishedPlayingBuffer(buffer_id));
|
||||
}
|
||||
|
||||
OwnPtr<AudioServer::GreetResponse> ASClientConnection::handle(const AudioServer::Greet& message)
|
||||
{
|
||||
set_client_pid(message.client_pid());
|
||||
return make<AudioServer::GreetResponse>(getpid(), client_id());
|
||||
}
|
||||
|
||||
OwnPtr<AudioServer::GetMainMixVolumeResponse> ASClientConnection::handle(const AudioServer::GetMainMixVolume&)
|
||||
{
|
||||
return make<AudioServer::GetMainMixVolumeResponse>(m_mixer.main_volume());
|
||||
}
|
||||
|
||||
OwnPtr<AudioServer::SetMainMixVolumeResponse> ASClientConnection::handle(const AudioServer::SetMainMixVolume& message)
|
||||
{
|
||||
m_mixer.set_main_volume(message.volume());
|
||||
return make<AudioServer::SetMainMixVolumeResponse>();
|
||||
}
|
||||
|
||||
OwnPtr<AudioServer::EnqueueBufferResponse> ASClientConnection::handle(const AudioServer::EnqueueBuffer& message)
|
||||
{
|
||||
auto shared_buffer = SharedBuffer::create_from_shared_buffer_id(message.buffer_id());
|
||||
if (!shared_buffer) {
|
||||
// FIXME: The shared buffer should have been retrieved for us already.
|
||||
// We don't want to do IPC error checking at this layer.
|
||||
ASSERT_NOT_REACHED();
|
||||
}
|
||||
|
||||
if (!m_queue)
|
||||
m_queue = m_mixer.create_queue(*this);
|
||||
|
||||
if (m_queue->is_full())
|
||||
return make<AudioServer::EnqueueBufferResponse>(false);
|
||||
|
||||
m_queue->enqueue(ABuffer::create_with_shared_buffer(*shared_buffer));
|
||||
return make<AudioServer::EnqueueBufferResponse>(true);
|
||||
}
|
||||
|
|
|
@ -1,23 +1,26 @@
|
|||
#pragma once
|
||||
|
||||
#include <LibAudio/ASAPI.h>
|
||||
#include <AudioServer/AudioServerEndpoint.h>
|
||||
#include <LibCore/CoreIPCServer.h>
|
||||
|
||||
class ABuffer;
|
||||
class ASBufferQueue;
|
||||
class ASMixer;
|
||||
|
||||
class ASClientConnection final : public IPC::Server::Connection<ASAPI_ServerMessage, ASAPI_ClientMessage> {
|
||||
class ASClientConnection final : public IPC::Server::ConnectionNG<AudioServerEndpoint>
|
||||
, public AudioServerEndpoint {
|
||||
C_OBJECT(ASClientConnection)
|
||||
public:
|
||||
explicit ASClientConnection(CLocalSocket&, int client_id, ASMixer& mixer);
|
||||
~ASClientConnection() override;
|
||||
void send_greeting() override;
|
||||
bool handle_message(const ASAPI_ClientMessage&, const ByteBuffer&& = {}) override;
|
||||
|
||||
void did_finish_playing_buffer(Badge<ASMixer>, int buffer_id);
|
||||
|
||||
private:
|
||||
virtual OwnPtr<AudioServer::GreetResponse> handle(const AudioServer::Greet&) override;
|
||||
virtual OwnPtr<AudioServer::GetMainMixVolumeResponse> handle(const AudioServer::GetMainMixVolume&) override;
|
||||
virtual OwnPtr<AudioServer::SetMainMixVolumeResponse> handle(const AudioServer::SetMainMixVolume&) override;
|
||||
virtual OwnPtr<AudioServer::EnqueueBufferResponse> handle(const AudioServer::EnqueueBuffer&) override;
|
||||
|
||||
ASMixer& m_mixer;
|
||||
RefPtr<ASBufferQueue> m_queue;
|
||||
};
|
||||
|
|
|
@ -16,6 +16,6 @@ ASEventLoop::ASEventLoop()
|
|||
}
|
||||
static int s_next_client_id = 0;
|
||||
int client_id = ++s_next_client_id;
|
||||
IPC::Server::new_connection_for_client<ASClientConnection>(*client_socket, client_id, m_mixer);
|
||||
IPC::Server::new_connection_ng_for_client<ASClientConnection>(*client_socket, client_id, m_mixer);
|
||||
};
|
||||
}
|
||||
|
|
|
@ -13,6 +13,11 @@ DEFINES += -DUSERLAND
|
|||
|
||||
all: $(APP)
|
||||
|
||||
main.cpp: AudioServerEndpoint.h
|
||||
|
||||
AudioServerEndpoint.h: AudioServer.ipc
|
||||
@echo "IPC $<"; $(IPCCOMPILER) $< > $@
|
||||
|
||||
$(APP): $(OBJS)
|
||||
$(LD) -o $(APP) $(LDFLAGS) $(OBJS) -lc -lcore -lipc
|
||||
|
||||
|
@ -22,5 +27,5 @@ $(APP): $(OBJS)
|
|||
-include $(OBJS:%.o=%.d)
|
||||
|
||||
clean:
|
||||
@echo "CLEAN"; rm -f $(APP) $(OBJS) *.d
|
||||
@echo "CLEAN"; rm -f $(APP) $(OBJS) *.d AudioServerEndpoint.h
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@ clean:
|
|||
|
||||
$(APPS) : % : %.o $(OBJS)
|
||||
@echo "LD $@"
|
||||
@$(LD) -o $@ $(LDFLAGS) $< -lc -lgui -ldraw -laudio -lcore
|
||||
@$(LD) -o $@ $(LDFLAGS) $< -lc -lgui -ldraw -laudio -lipc -lcore
|
||||
|
||||
%.o: %.cpp
|
||||
@echo "CXX $<"
|
||||
|
|
Loading…
Add table
Reference in a new issue