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@@ -1,13 +1,16 @@
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/*
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/*
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* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
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* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
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+ * Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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*
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* SPDX-License-Identifier: BSD-2-Clause
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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*/
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+#include <AK/TypeCasts.h>
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#include <LibJS/Runtime/GlobalEnvironment.h>
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#include <LibJS/Runtime/GlobalEnvironment.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/Realm.h>
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#include <LibJS/Runtime/Realm.h>
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#include <LibJS/Runtime/VM.h>
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#include <LibJS/Runtime/VM.h>
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+#include <LibJS/Heap/DeferGC.h>
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namespace JS {
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namespace JS {
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@@ -17,25 +20,89 @@ Realm* Realm::create(VM& vm)
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return vm.heap().allocate_without_global_object<Realm>();
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return vm.heap().allocate_without_global_object<Realm>();
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}
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}
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+// 9.6 InitializeHostDefinedRealm ( ), https://tc39.es/ecma262/#sec-initializehostdefinedrealm
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+ThrowCompletionOr<NonnullOwnPtr<ExecutionContext>> Realm::initialize_host_defined_realm(VM& vm, Function<Value(Realm&)> create_global_object, Function<Value(Realm&)> create_global_this_value)
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+{
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+ DeferGC defer_gc(vm.heap());
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+
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+ // 1. Let realm be CreateRealm().
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+ auto* realm = Realm::create(vm);
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+
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+ // 2. Let newContext be a new execution context.
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+ auto new_context = make<ExecutionContext>(vm.heap());
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+
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+ // 3. Set the Function of newContext to null.
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+ new_context->function = nullptr;
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+
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+ // 4. Set the Realm of newContext to realm.
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+ new_context->realm = realm;
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+
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+ // 5. Set the ScriptOrModule of newContext to null.
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+ new_context->script_or_module = {};
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+
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+ // 6. Push newContext onto the execution context stack; newContext is now the running execution context.
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+ vm.push_execution_context(*new_context);
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+
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+ // 7. If the host requires use of an exotic object to serve as realm's global object,
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+ // let global be such an object created in a host-defined manner.
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+ // Otherwise, let global be undefined, indicating that an ordinary object should be created as the global object.
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+ Value global;
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+ if (create_global_object)
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+ global = create_global_object(*realm);
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+ else
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+ global = js_undefined();
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+
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+ // 8. If the host requires that the this binding in realm's global scope return an object other than the global object,
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+ // let thisValue be such an object created in a host-defined manner.
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+ // Otherwise, let thisValue be undefined, indicating that realm's global this binding should be the global object.
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+ Value this_value;
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+ if (create_global_this_value)
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+ this_value = create_global_this_value(*realm);
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+ else
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+ this_value = js_undefined();
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+
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+ // 9. Perform SetRealmGlobalObject(realm, global, thisValue).
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+ realm->set_global_object(global, this_value);
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+
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+ // NOTE: Steps 10 & 11 are somewhat ad-hoc, since we store intrinsics on the global object.
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+
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+ // 10. Let globalObj be ? SetDefaultGlobalBindings(realm).
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+ // 11. Create any host-defined global object properties on globalObj.
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+ realm->global_object().initialize_global_object();
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+
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+ // 12. Return unused.
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+ return new_context;
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+}
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+
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// 9.3.3 SetRealmGlobalObject ( realmRec, globalObj, thisValue ), https://tc39.es/ecma262/#sec-setrealmglobalobject
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// 9.3.3 SetRealmGlobalObject ( realmRec, globalObj, thisValue ), https://tc39.es/ecma262/#sec-setrealmglobalobject
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-void Realm::set_global_object(GlobalObject& global_object, Object* this_value)
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+void Realm::set_global_object(Value global_object, Value this_value)
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{
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{
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- // NOTE: Step 1 is not supported, the global object must be allocated elsewhere.
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+ // 1. If globalObj is undefined, then
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+ if (global_object.is_undefined()) {
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+ // NOTE: Step 1 is not supported, the global object must be allocated elsewhere.
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+ VERIFY_NOT_REACHED();
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+ }
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+
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// 2. Assert: Type(globalObj) is Object.
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// 2. Assert: Type(globalObj) is Object.
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+ VERIFY(global_object.is_object());
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+ VERIFY(is<GlobalObject>(global_object.as_object()));
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// Non-standard
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// Non-standard
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- global_object.set_associated_realm(*this);
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+ verify_cast<GlobalObject>(global_object.as_object()).set_associated_realm(*this);
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// 3. If thisValue is undefined, set thisValue to globalObj.
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// 3. If thisValue is undefined, set thisValue to globalObj.
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- if (!this_value)
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- this_value = &global_object;
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+ if (this_value.is_undefined())
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+ this_value = global_object;
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+
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+ // Non-standard
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+ VERIFY(this_value.is_object());
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// 4. Set realmRec.[[GlobalObject]] to globalObj.
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// 4. Set realmRec.[[GlobalObject]] to globalObj.
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- m_global_object = &global_object;
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+ m_global_object = &verify_cast<GlobalObject>(global_object.as_object());
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// 5. Let newGlobalEnv be NewGlobalEnvironment(globalObj, thisValue).
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// 5. Let newGlobalEnv be NewGlobalEnvironment(globalObj, thisValue).
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// 6. Set realmRec.[[GlobalEnv]] to newGlobalEnv.
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// 6. Set realmRec.[[GlobalEnv]] to newGlobalEnv.
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- m_global_environment = global_object.heap().allocate_without_global_object<GlobalEnvironment>(global_object, *this_value);
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+ m_global_environment = m_global_object->heap().allocate_without_global_object<GlobalEnvironment>(verify_cast<GlobalObject>(global_object.as_object()), this_value.as_object());
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// 7. Return unused.
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// 7. Return unused.
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}
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}
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