LibWeb: Don't allow SVG boxes to create a stacking context
Prior to this change, SVGs were following the CSS painting order, which means SVG boxes could have established stacking context and be sorted by z-index. There is a section in the spec that defines what kind of SVG boxes should create a stacking context https://www.w3.org/TR/SVG2/render.html#EstablishingStackingContex Although this spec is marked as a draft and rendering order described in this spec does not match what other engines do. This spec issue comment has a good summary of what other engines actually do regarding painting order https://github.com/w3c/svgwg/issues/264#issuecomment-246432360 "as long as you're relying solely on the default z-index (which SVG1 does, by definition), nothing ever changes order when you apply opacity/filter/etc". This change aligns our implementation with other engines by forbidding SVGs to create a formatting context and painting them in order they are defined in tree tree.
This commit is contained in:
parent
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commit
83b6bc4ccb
Notes:
github-actions[bot]
2024-10-09 16:43:22 +00:00
Author: https://github.com/kalenikaliaksandr Commit: https://github.com/LadybirdBrowser/ladybird/commit/83b6bc4ccbc Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/1697
17 changed files with 296 additions and 71 deletions
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@ -0,0 +1,22 @@
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<!DOCTYPE html>
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<style>
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svg {
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width: 400px;
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height: 400px;
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border: 1px solid black;
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}
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#rect1 {
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fill: red;
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transform: translate(50px, 50px);
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}
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#rect2 {
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fill: blue;
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transform: translate(100px, 100px);
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}
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</style>
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<svg width="400" height="400">
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<rect id="rect1" width="200" height="200"></rect>
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<rect id="rect2" width="200" height="200"></rect>
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</svg>
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@ -0,0 +1,25 @@
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<!DOCTYPE html>
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<link rel="match" href="reference/z-index-should-not-affect-svg-painting-order-ref.html" />
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<style>
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svg {
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width: 400px;
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height: 400px;
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border: 1px solid black;
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}
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#rect1 {
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fill: red;
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transform: translate(50px, 50px);
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z-index: 2;
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}
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#rect2 {
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fill: blue;
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transform: translate(100px, 100px);
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z-index: 1;
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}
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</style>
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<svg width="400" height="400">
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<rect id="rect1" width="200" height="200"></rect>
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<rect id="rect2" width="200" height="200"></rect>
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</svg>
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@ -152,6 +152,9 @@ bool Node::establishes_stacking_context() const
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if (!has_style())
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return false;
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if (is_svg_box() || is_svg_svg_box())
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return false;
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// We make a stacking context for the viewport. Painting and hit testing starts from here.
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if (is_viewport())
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return true;
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@ -105,11 +105,6 @@ struct StackingContextTransform {
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Gfx::FloatMatrix4x4 matrix;
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};
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struct StackingContextMask {
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NonnullRefPtr<Gfx::Bitmap> mask_bitmap;
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Gfx::Bitmap::MaskKind mask_kind;
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};
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struct PushStackingContext {
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float opacity;
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// The bounding box of the source paintable (pre-transform).
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@ -117,7 +112,6 @@ struct PushStackingContext {
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// A translation to be applied after the stacking context has been transformed.
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Gfx::IntPoint post_transform_translation;
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StackingContextTransform transform;
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Optional<StackingContextMask> mask = {};
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Optional<Gfx::Path> clip_path = {};
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void translate_by(Gfx::IntPoint const& offset)
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@ -387,6 +381,32 @@ struct PaintScrollBar {
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}
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};
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struct ApplyOpacity {
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float opacity;
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};
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struct ApplyTransform {
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Gfx::FloatPoint origin;
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Gfx::FloatMatrix4x4 matrix;
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Gfx::IntPoint post_transform_translation;
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void translate_by(Gfx::IntPoint const& offset)
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{
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origin.translate_by(offset.to_type<float>());
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}
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};
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struct ApplyMaskBitmap {
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Gfx::IntPoint origin;
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NonnullRefPtr<Gfx::Bitmap> bitmap;
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Gfx::Bitmap::MaskKind kind;
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void translate_by(Gfx::IntPoint const& offset)
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{
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origin.translate_by(offset);
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}
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};
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using Command = Variant<
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DrawGlyphRun,
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FillRect,
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@ -418,6 +438,9 @@ using Command = Variant<
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AddRoundedRectClip,
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AddMask,
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PaintNestedDisplayList,
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PaintScrollBar>;
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PaintScrollBar,
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ApplyOpacity,
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ApplyTransform,
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ApplyMaskBitmap>;
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}
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@ -99,6 +99,9 @@ void DisplayListPlayer::execute(DisplayList& display_list)
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else HANDLE_COMMAND(AddMask, add_mask)
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else HANDLE_COMMAND(PaintScrollBar, paint_scrollbar)
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else HANDLE_COMMAND(PaintNestedDisplayList, paint_nested_display_list)
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else HANDLE_COMMAND(ApplyOpacity, apply_opacity)
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else HANDLE_COMMAND(ApplyTransform, apply_transform)
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else HANDLE_COMMAND(ApplyMaskBitmap, apply_mask_bitmap)
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else VERIFY_NOT_REACHED();
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// clang-format on
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}
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@ -73,6 +73,9 @@ private:
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virtual void add_mask(AddMask const&) = 0;
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virtual void paint_nested_display_list(PaintNestedDisplayList const&) = 0;
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virtual void paint_scrollbar(PaintScrollBar const&) = 0;
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virtual void apply_opacity(ApplyOpacity const&) = 0;
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virtual void apply_transform(ApplyTransform const&) = 0;
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virtual void apply_mask_bitmap(ApplyMaskBitmap const&) = 0;
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virtual bool would_be_fully_clipped_by_painter(Gfx::IntRect) const = 0;
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};
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@ -452,47 +452,6 @@ void DisplayListPlayerSkia::push_stacking_context(PushStackingContext const& com
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canvas.clipPath(to_skia_path(command.clip_path.value()), true);
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}
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if (command.mask.has_value()) {
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auto sk_bitmap = to_skia_bitmap(*command.mask.value().mask_bitmap);
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auto mask_image = SkImages::RasterFromBitmap(sk_bitmap);
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char const* sksl_shader = nullptr;
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if (command.mask->mask_kind == Gfx::Bitmap::MaskKind::Luminance) {
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sksl_shader = R"(
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uniform shader mask_image;
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half4 main(float2 coord) {
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half4 color = mask_image.eval(coord);
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half luminance = 0.2126 * color.b + 0.7152 * color.g + 0.0722 * color.r;
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return half4(0.0, 0.0, 0.0, color.a * luminance);
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}
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)";
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} else if (command.mask->mask_kind == Gfx::Bitmap::MaskKind::Alpha) {
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sksl_shader = R"(
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uniform shader mask_image;
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half4 main(float2 coord) {
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half4 color = mask_image.eval(coord);
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return half4(0.0, 0.0, 0.0, color.a);
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}
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)";
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} else {
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VERIFY_NOT_REACHED();
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}
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auto [effect, error] = SkRuntimeEffect::MakeForShader(SkString(sksl_shader));
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if (!effect) {
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dbgln("SkSL error: {}", error.c_str());
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VERIFY_NOT_REACHED();
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}
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SkMatrix mask_matrix;
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auto mask_position = command.source_paintable_rect.location();
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mask_matrix.setTranslate(mask_position.x(), mask_position.y());
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SkRuntimeShaderBuilder builder(effect);
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builder.child("mask_image") = mask_image->makeShader(SkSamplingOptions(), mask_matrix);
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canvas.clipShader(builder.makeShader());
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}
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canvas.concat(matrix);
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}
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@ -1283,6 +1242,70 @@ void DisplayListPlayerSkia::paint_scrollbar(PaintScrollBar const& command)
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canvas.drawRRect(rrect, stroke_paint);
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}
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void DisplayListPlayerSkia::apply_opacity(ApplyOpacity const& command)
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{
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auto& canvas = surface().canvas();
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SkPaint paint;
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paint.setAlphaf(command.opacity);
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canvas.saveLayer(nullptr, &paint);
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}
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void DisplayListPlayerSkia::apply_transform(ApplyTransform const& command)
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{
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auto affine_transform = Gfx::extract_2d_affine_transform(command.matrix);
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auto new_transform = Gfx::AffineTransform {}
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.set_translation(command.post_transform_translation.to_type<float>())
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.translate(command.origin)
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.multiply(affine_transform)
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.translate(-command.origin);
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auto matrix = to_skia_matrix(new_transform);
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surface().canvas().concat(matrix);
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}
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void DisplayListPlayerSkia::apply_mask_bitmap(ApplyMaskBitmap const& command)
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{
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auto& canvas = surface().canvas();
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auto sk_bitmap = to_skia_bitmap(*command.bitmap);
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auto mask_image = SkImages::RasterFromBitmap(sk_bitmap);
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char const* sksl_shader = nullptr;
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if (command.kind == Gfx::Bitmap::MaskKind::Luminance) {
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sksl_shader = R"(
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uniform shader mask_image;
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half4 main(float2 coord) {
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half4 color = mask_image.eval(coord);
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half luminance = 0.2126 * color.b + 0.7152 * color.g + 0.0722 * color.r;
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return half4(0.0, 0.0, 0.0, color.a * luminance);
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}
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)";
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} else if (command.kind == Gfx::Bitmap::MaskKind::Alpha) {
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sksl_shader = R"(
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uniform shader mask_image;
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half4 main(float2 coord) {
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half4 color = mask_image.eval(coord);
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return half4(0.0, 0.0, 0.0, color.a);
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}
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)";
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} else {
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VERIFY_NOT_REACHED();
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}
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auto [effect, error] = SkRuntimeEffect::MakeForShader(SkString(sksl_shader));
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if (!effect) {
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dbgln("SkSL error: {}", error.c_str());
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VERIFY_NOT_REACHED();
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}
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SkMatrix mask_matrix;
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auto mask_position = command.origin;
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mask_matrix.setTranslate(mask_position.x(), mask_position.y());
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SkRuntimeShaderBuilder builder(effect);
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builder.child("mask_image") = mask_image->makeShader(SkSamplingOptions(), mask_matrix);
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canvas.clipShader(builder.makeShader());
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}
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bool DisplayListPlayerSkia::would_be_fully_clipped_by_painter(Gfx::IntRect rect) const
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{
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return surface().canvas().quickReject(to_skia_rect(rect));
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void add_mask(AddMask const&) override;
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void paint_scrollbar(PaintScrollBar const&) override;
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void paint_nested_display_list(PaintNestedDisplayList const&) override;
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void apply_opacity(ApplyOpacity const&) override;
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void apply_transform(ApplyTransform const&) override;
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void apply_mask_bitmap(ApplyMaskBitmap const&) override;
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bool would_be_fully_clipped_by_painter(Gfx::IntRect) const override;
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@ -306,7 +306,6 @@ void DisplayListRecorder::push_stacking_context(PushStackingContextParams params
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.origin = params.transform.origin,
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.matrix = params.transform.matrix,
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},
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.mask = params.mask,
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.clip_path = params.clip_path });
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m_state_stack.append(State());
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}
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@ -410,4 +409,27 @@ void DisplayListRecorder::paint_scrollbar(int scroll_frame_id, Gfx::IntRect rect
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.vertical = vertical });
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}
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void DisplayListRecorder::apply_opacity(float opacity)
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{
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append(ApplyOpacity { .opacity = opacity });
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}
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void DisplayListRecorder::apply_transform(Gfx::FloatPoint origin, Gfx::FloatMatrix4x4 matrix)
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{
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append(ApplyTransform {
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.origin = origin,
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.matrix = matrix,
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.post_transform_translation = state().translation.translation().to_rounded<int>(),
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});
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}
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void DisplayListRecorder::apply_mask_bitmap(Gfx::IntPoint origin, Gfx::Bitmap const& bitmap, Gfx::Bitmap::MaskKind kind)
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{
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append(ApplyMaskBitmap {
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.origin = origin,
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.bitmap = bitmap,
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.kind = kind,
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});
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}
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}
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@ -122,7 +122,6 @@ public:
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bool is_fixed_position;
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Gfx::IntRect source_paintable_rect;
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StackingContextTransform transform;
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Optional<StackingContextMask> mask = {};
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Optional<Gfx::Path> clip_path = {};
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};
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void push_stacking_context(PushStackingContextParams params);
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void paint_scrollbar(int scroll_frame_id, Gfx::IntRect, CSSPixelFraction scroll_size, bool vertical);
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void apply_opacity(float opacity);
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void apply_transform(Gfx::FloatPoint origin, Gfx::FloatMatrix4x4);
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void apply_mask_bitmap(Gfx::IntPoint origin, Gfx::Bitmap const&, Gfx::Bitmap::MaskKind);
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DisplayListRecorder(DisplayList&);
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~DisplayListRecorder();
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@ -18,6 +18,8 @@ namespace Web::Painting {
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template<typename T>
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static T const* first_child_layout_node_of_type(SVG::SVGGraphicsElement const& graphics_element)
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{
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if (!graphics_element.layout_node())
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return nullptr;
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return graphics_element.layout_node()->first_child_of_type<T>();
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}
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@ -87,7 +89,7 @@ RefPtr<Gfx::Bitmap> SVGMaskable::calculate_mask_of_svg(PaintContext& context, CS
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auto paint_context = context.clone(display_list_recorder);
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paint_context.set_svg_transform(graphics_element.get_transform());
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paint_context.set_draw_svg_geometry_for_clip_path(is<SVGClipPaintable>(paintable));
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StackingContext::paint_node_as_stacking_context(paintable, paint_context);
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StackingContext::paint_svg(paint_context, paintable, PaintPhase::Foreground);
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DisplayListPlayerSkia display_list_player { *mask_bitmap };
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display_list_player.execute(display_list);
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return mask_bitmap;
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@ -43,4 +43,69 @@ void SVGSVGPaintable::after_children_paint(PaintContext& context, PaintPhase pha
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context.display_list_recorder().restore();
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}
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static Gfx::FloatMatrix4x4 matrix_with_scaled_translation(Gfx::FloatMatrix4x4 matrix, float scale)
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{
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auto* m = matrix.elements();
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m[0][3] *= scale;
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m[1][3] *= scale;
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m[2][3] *= scale;
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return matrix;
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}
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void SVGSVGPaintable::paint_descendants(PaintContext& context, PaintableBox const& paintable, PaintPhase phase)
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{
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if (phase != PaintPhase::Foreground)
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return;
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auto paint_svg_box = [&](auto& svg_box) {
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auto const& computed_values = svg_box.computed_values();
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auto masking_area = svg_box.get_masking_area();
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auto needs_to_save_state = computed_values.opacity() < 1 || svg_box.has_css_transform() || svg_box.get_masking_area().has_value();
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if (needs_to_save_state) {
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context.display_list_recorder().save();
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}
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if (computed_values.opacity() < 1) {
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context.display_list_recorder().apply_opacity(computed_values.opacity());
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}
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if (svg_box.has_css_transform()) {
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auto transform_matrix = svg_box.transform();
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Gfx::FloatPoint transform_origin = svg_box.transform_origin().template to_type<float>();
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auto to_device_pixels_scale = float(context.device_pixels_per_css_pixel());
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context.display_list_recorder().apply_transform(transform_origin.scaled(to_device_pixels_scale), matrix_with_scaled_translation(transform_matrix, to_device_pixels_scale));
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}
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if (masking_area.has_value()) {
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if (masking_area->is_empty())
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return;
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auto mask_bitmap = svg_box.calculate_mask(context, *masking_area);
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if (mask_bitmap) {
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auto source_paintable_rect = context.enclosing_device_rect(*masking_area).template to_type<int>();
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auto origin = source_paintable_rect.location();
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context.display_list_recorder().apply_mask_bitmap(origin, mask_bitmap.release_nonnull(), *svg_box.get_mask_type());
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}
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}
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svg_box.before_paint(context, PaintPhase::Foreground);
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svg_box.paint(context, PaintPhase::Foreground);
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svg_box.after_paint(context, PaintPhase::Foreground);
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paint_descendants(context, svg_box, phase);
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if (needs_to_save_state) {
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context.display_list_recorder().restore();
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}
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};
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paintable.before_children_paint(context, PaintPhase::Foreground);
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paintable.for_each_child([&](auto& child) {
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paint_svg_box(verify_cast<PaintableBox>(child));
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return IterationDecision::Continue;
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});
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paintable.after_children_paint(context, PaintPhase::Foreground);
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}
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}
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@ -23,6 +23,8 @@ public:
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Layout::SVGSVGBox const& layout_box() const;
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static void paint_descendants(PaintContext& context, PaintableBox const& paintable, PaintPhase phase);
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protected:
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SVGSVGPaintable(Layout::SVGSVGBox const&);
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};
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@ -5,19 +5,16 @@
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Debug.h>
|
||||
#include <AK/QuickSort.h>
|
||||
#include <AK/StringBuilder.h>
|
||||
#include <LibGfx/AffineTransform.h>
|
||||
#include <LibGfx/Matrix4x4.h>
|
||||
#include <LibGfx/Rect.h>
|
||||
#include <LibWeb/CSS/ComputedValues.h>
|
||||
#include <LibWeb/CSS/StyleValues/TransformationStyleValue.h>
|
||||
#include <LibWeb/Layout/Box.h>
|
||||
#include <LibWeb/Layout/ReplacedBox.h>
|
||||
#include <LibWeb/Layout/Viewport.h>
|
||||
#include <LibWeb/Painting/PaintableBox.h>
|
||||
#include <LibWeb/Painting/SVGPaintable.h>
|
||||
#include <LibWeb/Painting/SVGSVGPaintable.h>
|
||||
#include <LibWeb/Painting/StackingContext.h>
|
||||
#include <LibWeb/SVG/SVGMaskElement.h>
|
||||
|
||||
|
@ -81,6 +78,11 @@ static PaintPhase to_paint_phase(StackingContext::StackingContextPaintPhase phas
|
|||
|
||||
void StackingContext::paint_node_as_stacking_context(Paintable const& paintable, PaintContext& context)
|
||||
{
|
||||
if (paintable.layout_node().is_svg_svg_box()) {
|
||||
paint_svg(context, static_cast<PaintableBox const&>(paintable), PaintPhase::Foreground);
|
||||
return;
|
||||
}
|
||||
VERIFY(!paintable.layout_node().is_svg_svg_box());
|
||||
paint_node(paintable, context, PaintPhase::Background);
|
||||
paint_node(paintable, context, PaintPhase::Border);
|
||||
paint_descendants(context, paintable, StackingContextPaintPhase::BackgroundAndBorders);
|
||||
|
@ -93,6 +95,18 @@ void StackingContext::paint_node_as_stacking_context(Paintable const& paintable,
|
|||
paint_descendants(context, paintable, StackingContextPaintPhase::FocusAndOverlay);
|
||||
}
|
||||
|
||||
void StackingContext::paint_svg(PaintContext& context, PaintableBox const& paintable, PaintPhase phase)
|
||||
{
|
||||
if (phase != PaintPhase::Foreground)
|
||||
return;
|
||||
|
||||
paintable.apply_clip_overflow_rect(context, PaintPhase::Foreground);
|
||||
paint_node(paintable, context, PaintPhase::Background);
|
||||
paint_node(paintable, context, PaintPhase::Border);
|
||||
SVGSVGPaintable::paint_descendants(context, paintable, phase);
|
||||
paintable.clear_clip_overflow_rect(context, PaintPhase::Foreground);
|
||||
}
|
||||
|
||||
void StackingContext::paint_descendants(PaintContext& context, Paintable const& paintable, StackingContextPaintPhase phase)
|
||||
{
|
||||
paintable.before_children_paint(context, to_paint_phase(phase));
|
||||
|
@ -101,6 +115,11 @@ void StackingContext::paint_descendants(PaintContext& context, Paintable const&
|
|||
auto* stacking_context = child.stacking_context();
|
||||
auto const& z_index = child.computed_values().z_index();
|
||||
|
||||
if (child.layout_node().is_svg_svg_box()) {
|
||||
paint_svg(context, static_cast<PaintableBox const&>(child), to_paint_phase(phase));
|
||||
return IterationDecision::Continue;
|
||||
}
|
||||
|
||||
// NOTE: Grid specification https://www.w3.org/TR/css-grid-2/#z-order says that grid items should be treated
|
||||
// the same way as CSS2 defines for inline-blocks:
|
||||
// "For each one of these, treat the element as if it created a new stacking context, but any positioned
|
||||
|
@ -174,6 +193,9 @@ void StackingContext::paint_descendants(PaintContext& context, Paintable const&
|
|||
|
||||
void StackingContext::paint_child(PaintContext& context, StackingContext const& child)
|
||||
{
|
||||
VERIFY(!child.paintable().layout_node().is_svg_box());
|
||||
VERIFY(!child.paintable().layout_node().is_svg_svg_box());
|
||||
|
||||
const_cast<StackingContext&>(child).set_last_paint_generation_id(context.paint_generation_id());
|
||||
|
||||
auto parent_paintable = child.paintable().parent();
|
||||
|
@ -188,6 +210,12 @@ void StackingContext::paint_child(PaintContext& context, StackingContext const&
|
|||
|
||||
void StackingContext::paint_internal(PaintContext& context) const
|
||||
{
|
||||
VERIFY(!paintable().layout_node().is_svg_box());
|
||||
if (paintable().layout_node().is_svg_svg_box()) {
|
||||
paint_svg(context, paintable_box(), PaintPhase::Foreground);
|
||||
return;
|
||||
}
|
||||
|
||||
// For a more elaborate description of the algorithm, see CSS 2.1 Appendix E
|
||||
// Draw the background and borders for the context root (steps 1, 2)
|
||||
paint_node(paintable(), context, PaintPhase::Background);
|
||||
|
@ -299,22 +327,6 @@ void StackingContext::paint(PaintContext& context) const
|
|||
},
|
||||
};
|
||||
|
||||
if (paintable().is_paintable_box()) {
|
||||
if (auto masking_area = paintable_box().get_masking_area(); masking_area.has_value()) {
|
||||
if (masking_area->is_empty())
|
||||
return;
|
||||
auto mask_bitmap = paintable_box().calculate_mask(context, *masking_area);
|
||||
if (mask_bitmap) {
|
||||
auto source_paintable_rect = context.enclosing_device_rect(*masking_area).to_type<int>();
|
||||
push_stacking_context_params.source_paintable_rect = source_paintable_rect;
|
||||
push_stacking_context_params.mask = StackingContextMask {
|
||||
.mask_bitmap = mask_bitmap.release_nonnull(),
|
||||
.mask_kind = *paintable_box().get_mask_type()
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto const& computed_values = paintable().computed_values();
|
||||
if (auto clip_path = computed_values.clip_path(); clip_path.has_value() && clip_path->is_basic_shape()) {
|
||||
auto const& masking_area = paintable_box().get_masking_area();
|
||||
|
@ -332,6 +344,19 @@ void StackingContext::paint(PaintContext& context) const
|
|||
if (paintable().is_paintable_box() && paintable_box().scroll_frame_id().has_value())
|
||||
context.display_list_recorder().set_scroll_frame_id(*paintable_box().scroll_frame_id());
|
||||
context.display_list_recorder().push_stacking_context(push_stacking_context_params);
|
||||
|
||||
if (paintable().is_paintable_box()) {
|
||||
if (auto masking_area = paintable_box().get_masking_area(); masking_area.has_value()) {
|
||||
if (masking_area->is_empty())
|
||||
return;
|
||||
auto mask_bitmap = paintable_box().calculate_mask(context, *masking_area);
|
||||
if (mask_bitmap) {
|
||||
auto masking_area_rect = context.enclosing_device_rect(*masking_area).to_type<int>();
|
||||
context.display_list_recorder().apply_mask_bitmap(masking_area_rect.location(), mask_bitmap.release_nonnull(), *paintable_box().get_mask_type());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
paint_internal(context);
|
||||
context.display_list_recorder().pop_stacking_context();
|
||||
if (has_css_transform)
|
||||
|
|
|
@ -36,6 +36,7 @@ public:
|
|||
|
||||
static void paint_node_as_stacking_context(Paintable const&, PaintContext&);
|
||||
static void paint_descendants(PaintContext&, Paintable const&, StackingContextPaintPhase);
|
||||
static void paint_svg(PaintContext&, PaintableBox const&, PaintPhase);
|
||||
void paint(PaintContext&) const;
|
||||
|
||||
[[nodiscard]] TraversalDecision hit_test(CSSPixelPoint, HitTestType, Function<TraversalDecision(HitTestResult)> const& callback) const;
|
||||
|
|
Loading…
Add table
Reference in a new issue