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@@ -5,17 +5,52 @@
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*/
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#include <LibWeb/Animations/Animatable.h>
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-#include <LibWeb/WebIDL/ExceptionOr.h>
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+#include <LibWeb/Animations/Animation.h>
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+#include <LibWeb/Animations/DocumentTimeline.h>
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+#include <LibWeb/DOM/Document.h>
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+#include <LibWeb/DOM/Element.h>
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namespace Web::Animations {
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// https://www.w3.org/TR/web-animations-1/#dom-animatable-animate
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WebIDL::ExceptionOr<JS::NonnullGCPtr<Animation>> Animatable::animate(Optional<JS::Handle<JS::Object>> keyframes, Variant<Empty, double, KeyframeAnimationOptions> options)
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{
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- // FIXME: Implement this
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- (void)keyframes;
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- (void)options;
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- return WebIDL::SimpleException { WebIDL::SimpleExceptionType::TypeError, "Element.animate is not implemented"sv };
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+ // 1. Let target be the object on which this method was called.
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+ JS::NonnullGCPtr target { *static_cast<DOM::Element*>(this) };
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+ auto& realm = target->realm();
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+
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+ // 2. Construct a new KeyframeEffect object, effect, in the relevant Realm of target by using the same procedure as
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+ // the KeyframeEffect(target, keyframes, options) constructor, passing target as the target argument, and the
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+ // keyframes and options arguments as supplied.
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+ //
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+ // If the above procedure causes an exception to be thrown, propagate the exception and abort this procedure.
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+ auto effect = TRY(options.visit(
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+ [&](Empty) { return KeyframeEffect::construct_impl(realm, target, keyframes); },
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+ [&](auto const& value) { return KeyframeEffect::construct_impl(realm, target, keyframes, value); }));
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+
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+ // 3. If options is a KeyframeAnimationOptions object, let timeline be the timeline member of options or, if
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+ // timeline member of options is missing, be the default document timeline of the node document of the element
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+ // on which this method was called.
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+ JS::GCPtr<AnimationTimeline> timeline;
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+ if (options.has<KeyframeAnimationOptions>())
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+ timeline = options.get<KeyframeAnimationOptions>().timeline;
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+ if (!timeline)
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+ timeline = target->document().timeline();
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+
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+ // 4. Construct a new Animation object, animation, in the relevant Realm of target by using the same procedure as
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+ // the Animation() constructor, passing effect and timeline as arguments of the same name.
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+ auto animation = TRY(Animation::construct_impl(realm, effect, timeline));
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+
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+ // 5. If options is a KeyframeAnimationOptions object, assign the value of the id member of options to animation’s
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+ // id attribute.
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+ if (options.has<KeyframeAnimationOptions>())
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+ animation->set_id(options.get<KeyframeAnimationOptions>().id);
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+
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+ // 6. Run the procedure to play an animation for animation with the auto-rewind flag set to true.
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+ TRY(animation->play_an_animation(Animation::AutoRewind::Yes));
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+
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+ // 7. Return animation.
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+ return animation;
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}
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// https://www.w3.org/TR/web-animations-1/#dom-animatable-getanimations
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