Playground: Add autocomplete

This commit is contained in:
AnotherTest 2020-12-30 13:59:06 +03:30 committed by Andreas Kling
parent 90aeacbb58
commit 7d30692ac2
Notes: sideshowbarker 2024-07-19 00:23:47 +09:00

View file

@ -25,12 +25,138 @@
*/
#include <LibGUI/Application.h>
#include <LibGUI/AutocompleteProvider.h>
#include <LibGUI/GMLLexer.h>
#include <LibGUI/GMLSyntaxHighlighter.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Splitter.h>
#include <LibGUI/TextEditor.h>
#include <LibGUI/Window.h>
class GMLAutocompleteProvider final : public virtual GUI::AutocompleteProvider {
public:
GMLAutocompleteProvider() { }
virtual ~GMLAutocompleteProvider() override { }
private:
virtual void provide_completions(Function<void(Vector<Entry>)> callback) override
{
auto cursor = m_editor->cursor();
auto text = m_editor->text();
GUI::GMLLexer lexer(text);
// FIXME: Provide a begin() and end() for lexers PLEASE!
auto all_tokens = lexer.lex();
enum State {
Free,
InClassName,
AfterClassName,
InIdentifier,
AfterIdentifier, // Can we introspect this?
} state { Free };
String identifier_string;
Vector<String> class_names;
Vector<State> previous_states;
bool should_push_state { true };
for (auto& token : all_tokens) {
if (token.m_start.line > cursor.line() || (token.m_start.line == cursor.line() && token.m_start.column > cursor.column()))
break;
switch (state) {
case Free:
if (token.m_type == GUI::GMLToken::Type::ClassName) {
if (should_push_state)
previous_states.append(state);
else
should_push_state = true;
state = InClassName;
class_names.append(token.m_view);
break;
}
break;
case InClassName:
state = AfterClassName;
break;
case AfterClassName:
if (token.m_type == GUI::GMLToken::Type::Identifier) {
state = InIdentifier;
identifier_string = token.m_view;
break;
}
if (token.m_type == GUI::GMLToken::Type::RightCurly) {
class_names.take_last();
state = previous_states.take_last();
break;
}
if (token.m_type == GUI::GMLToken::Type::ClassMarker) {
previous_states.append(AfterClassName);
state = Free;
should_push_state = false;
}
break;
case InIdentifier:
state = AfterIdentifier;
break;
case AfterIdentifier:
if (token.m_type == GUI::GMLToken::Type::ClassMarker) {
previous_states.append(AfterClassName);
state = Free;
should_push_state = false;
} else {
state = AfterClassName;
}
break;
}
}
Vector<GUI::AutocompleteProvider::Entry> entries;
switch (state) {
case Free:
GUI::WidgetClassRegistration::for_each([&](const GUI::WidgetClassRegistration& registration) {
entries.empend(String::formatted("@{}", registration.class_name()), 0u);
});
break;
case InClassName:
if (class_names.is_empty())
break;
GUI::WidgetClassRegistration::for_each([&](const GUI::WidgetClassRegistration& registration) {
if (registration.class_name().starts_with(class_names.last()))
entries.empend(registration.class_name(), class_names.last().length());
});
break;
case InIdentifier:
if (class_names.is_empty())
break;
if (auto registration = GUI::WidgetClassRegistration::find(class_names.last())) {
auto instance = registration->construct();
for (auto& it : instance->properties()) {
if (it.key.starts_with(identifier_string))
entries.empend(it.key, identifier_string.length());
}
}
break;
case AfterClassName:
if (!class_names.is_empty()) {
if (auto registration = GUI::WidgetClassRegistration::find(class_names.last())) {
auto instance = registration->construct();
for (auto& it : instance->properties()) {
entries.empend(it.key, 0u);
}
}
}
GUI::WidgetClassRegistration::for_each([&](const GUI::WidgetClassRegistration& registration) {
entries.empend(String::formatted("@{}", registration.class_name()), 0u);
});
break;
case AfterIdentifier:
default:
break;
}
callback(move(entries));
}
};
int main(int argc, char** argv)
{
auto app = GUI::Application::construct(argc, argv);
@ -46,6 +172,7 @@ int main(int argc, char** argv)
auto& preview = splitter.add<GUI::Widget>();
editor.set_syntax_highlighter(make<GUI::GMLSyntaxHighlighter>());
editor.set_autocomplete_provider(make<GMLAutocompleteProvider>());
editor.set_automatic_indentation_enabled(true);
editor.set_text(R"~~~(@GUI::Widget {
layout: @GUI::VerticalBoxLayout {