WindowServer: Rename default_positioned() -> is_default_positioned()

Tiny change, but it really bothered me that this was the only function
not named like the rest.
This commit is contained in:
Valtteri Koskivuori 2022-01-24 18:24:58 +02:00 committed by Linus Groh
parent 82509ca0c8
commit 7a537ad08f
Notes: sideshowbarker 2024-07-17 20:13:02 +09:00
2 changed files with 2 additions and 2 deletions

View file

@ -321,7 +321,7 @@ public:
bool is_destroyed() const { return m_destroyed; }
void destroy();
bool default_positioned() const { return m_default_positioned; }
bool is_default_positioned() const { return m_default_positioned; }
void set_default_positioned(bool p) { m_default_positioned = p; }
bool is_opaque() const

View file

@ -2012,7 +2012,7 @@ Gfx::IntPoint WindowManager::get_recommended_window_position(Gfx::IntPoint const
Window const* overlap_window = nullptr;
current_window_stack().for_each_visible_window_of_type_from_front_to_back(WindowType::Normal, [&](Window& window) {
if (window.default_positioned() && (!overlap_window || overlap_window->window_id() < window.window_id())) {
if (window.is_default_positioned() && (!overlap_window || overlap_window->window_id() < window.window_id())) {
overlap_window = &window;
}
return IterationDecision::Continue;