Преглед изворни кода

LibVirtGPU: Drop gl_ prefix from CommandBufferBuilder methods

Stephan Unverwerth пре 2 година
родитељ
комит
7a2b9ad164

+ 2 - 2
Userland/Libraries/LibVirtGPU/CommandBufferBuilder.cpp

@@ -145,7 +145,7 @@ void CommandBufferBuilder::append_draw_vbo(u32 count)
     builder.appendu32(0);                                                      // cso
 }
 
-void CommandBufferBuilder::append_gl_clear(float r, float g, float b)
+void CommandBufferBuilder::append_clear(float r, float g, float b)
 {
     CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CLEAR, Protocol::ObjectType::NONE);
     Protocol::ClearType clear_flags {};
@@ -224,7 +224,7 @@ void CommandBufferBuilder::append_set_framebuffer_state(Protocol::ObjectHandle d
     builder.appendu32(drawtarget.value());  // surf_handle
 }
 
-void CommandBufferBuilder::append_gl_viewport()
+void CommandBufferBuilder::append_viewport()
 {
     CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_VIEWPORT_STATE, Protocol::ObjectType::NONE);
     builder.appendu32(0);

+ 2 - 2
Userland/Libraries/LibVirtGPU/CommandBufferBuilder.h

@@ -21,7 +21,7 @@ public:
     void append_transfer3d(Protocol::ResourceID resource, size_t width, size_t height = 1, size_t depth = 1, size_t direction = VIRGL_DATA_DIR_GUEST_TO_HOST);
     void append_end_transfers_3d();
     void append_draw_vbo(u32 count);
-    void append_gl_clear(float r, float g, float b);
+    void append_clear(float r, float g, float b);
     void append_set_vertex_buffers(u32 stride, u32 offset, Protocol::ResourceID resource);
     void append_create_blend(Protocol::ObjectHandle handle);
     void append_bind_blend(Protocol::ObjectHandle handle);
@@ -29,7 +29,7 @@ public:
     void append_set_framebuffer_state(Protocol::ObjectHandle drawtarget, Protocol::ObjectHandle depthbuffer = 0);
     void append_create_vertex_elements(Protocol::ObjectHandle handle);
     void append_bind_vertex_elements(Protocol::ObjectHandle handle);
-    void append_gl_viewport();
+    void append_viewport();
     void append_set_framebuffer_state_no_attach();
     void append_set_constant_buffer(Vector<float> const& constant_buffer);
     void append_create_shader(Protocol::ObjectHandle handle, Gallium::ShaderType shader_type, StringView shader_data);