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@@ -28,7 +28,7 @@ namespace AudioServer {
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// Headroom, i.e. fixed attenuation for all audio streams.
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// Headroom, i.e. fixed attenuation for all audio streams.
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// This is to prevent clipping when two streams with low headroom (e.g. normalized & compressed) are playing.
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// This is to prevent clipping when two streams with low headroom (e.g. normalized & compressed) are playing.
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-constexpr double SAMPLE_HEADROOM = 0.7;
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+constexpr double SAMPLE_HEADROOM = 0.95;
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class ConnectionFromClient;
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class ConnectionFromClient;
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