LibGfx: Add draw_line_for_path() and remove AntiAliasPolicy

draw_line_for_path() is the same as the standard antialiased
draw_line() but with a few few small hacks to improve the look of
paths.

AntiAliasPolicy is also removed as it's now unused.
This commit is contained in:
MacDue 2022-11-24 19:02:00 +01:00 committed by Andreas Kling
parent f7a680f30a
commit 76de41c3b7
Notes: sideshowbarker 2024-07-18 00:41:35 +09:00
3 changed files with 27 additions and 22 deletions

View file

@ -18,7 +18,7 @@
namespace Gfx {
template<AntiAliasingPainter::AntiAliasPolicy policy>
template<AntiAliasingPainter::FixmeEnableHacksForBetterPathPainting path_hacks>
void AntiAliasingPainter::draw_anti_aliased_line(FloatPoint actual_from, FloatPoint actual_to, Color color, float thickness, Painter::LineStyle style, Color)
{
// FIXME: Implement this :P
@ -46,9 +46,11 @@ void AntiAliasingPainter::draw_anti_aliased_line(FloatPoint actual_from, FloatPo
// Axis-aligned lines:
if (mapped_from.y() == mapped_to.y()) {
auto start_point = (mapped_from.x() < mapped_to.x() ? mapped_from : mapped_to).translated(0, -int_thickness / 2);
// FIXME: SVG fill_path() hack:
// SVG asks for 1px scanlines at floating point y values, if they're not rounded to a pixel they look faint.
start_point.set_y(round_to<int>(start_point.y()));
if constexpr (path_hacks == FixmeEnableHacksForBetterPathPainting::Yes) {
// FIXME: SVG fill_path() hack:
// SVG asks for 1px scanlines at floating point y values, if they're not rounded to a pixel they look faint.
start_point.set_y(round_to<int>(start_point.y()));
}
return fill_rect(Gfx::FloatRect(start_point, { length, float(int_thickness) }), color);
}
if (mapped_from.x() == mapped_to.x()) {
@ -56,11 +58,14 @@ void AntiAliasingPainter::draw_anti_aliased_line(FloatPoint actual_from, FloatPo
return fill_rect(Gfx::FloatRect(start_point, { float(int_thickness), length }), color);
}
// FIXME: SVG stoke_path() hack:
// When painting stokes SVG asks for many thickness * < 1px lines.
// It actually wants a thickness * thickness dot centered at that point.
if (length < 1.0f)
return fill_rect(Gfx::FloatRect::centered_at(mapped_from, { thickness, thickness }), color);
if constexpr (path_hacks == FixmeEnableHacksForBetterPathPainting::Yes) {
// FIXME: SVG stoke_path() hack:
// When painting stokes SVG asks for many thickness * < 1px lines.
// It actually wants a thickness * thickness dot centered at that point.
// (Technically this should be rotated or a circle, but that currently gives worse results)
if (length < 1.0f)
return fill_rect(Gfx::FloatRect::centered_at(mapped_from, { thickness, thickness }), color);
}
// The painting only works for the positive XY quadrant (because that is easier).
// So flip things around until we're there:
@ -145,9 +150,9 @@ void AntiAliasingPainter::draw_anti_aliased_line(FloatPoint actual_from, FloatPo
}
}
void AntiAliasingPainter::draw_aliased_line(FloatPoint const& actual_from, FloatPoint const& actual_to, Color color, float thickness, Painter::LineStyle style, Color alternate_color)
void AntiAliasingPainter::draw_line_for_path(FloatPoint const& actual_from, FloatPoint const& actual_to, Color color, float thickness, Painter::LineStyle style, Color alternate_color)
{
draw_anti_aliased_line<AntiAliasPolicy::OnlyEnds>(actual_from, actual_to, color, thickness, style, alternate_color);
draw_anti_aliased_line<FixmeEnableHacksForBetterPathPainting::Yes>(actual_from, actual_to, color, thickness, style, alternate_color);
}
void AntiAliasingPainter::draw_dotted_line(IntPoint point1, IntPoint point2, Color color, int thickness)
@ -196,7 +201,7 @@ void AntiAliasingPainter::draw_line(FloatPoint const& actual_from, FloatPoint co
{
if (style == Painter::LineStyle::Dotted)
return draw_dotted_line(actual_from.to_rounded<int>(), actual_to.to_rounded<int>(), color, static_cast<int>(round(thickness)));
draw_anti_aliased_line<AntiAliasPolicy::Full>(actual_from, actual_to, color, thickness, style, alternate_color);
draw_anti_aliased_line<FixmeEnableHacksForBetterPathPainting::No>(actual_from, actual_to, color, thickness, style, alternate_color);
}
void AntiAliasingPainter::fill_path(Path& path, Color color, Painter::WindingRule rule)
@ -263,21 +268,21 @@ void AntiAliasingPainter::stroke_path(Path const& path, Color color, float thick
void AntiAliasingPainter::draw_elliptical_arc(FloatPoint const& p1, FloatPoint const& p2, FloatPoint const& center, FloatPoint const& radii, float x_axis_rotation, float theta_1, float theta_delta, Color color, float thickness, Painter::LineStyle style)
{
Painter::for_each_line_segment_on_elliptical_arc(p1, p2, center, radii, x_axis_rotation, theta_1, theta_delta, [&](FloatPoint const& fp1, FloatPoint const& fp2) {
draw_line(fp1, fp2, color, thickness, style);
draw_line_for_path(fp1, fp2, color, thickness, style);
});
}
void AntiAliasingPainter::draw_quadratic_bezier_curve(FloatPoint const& control_point, FloatPoint const& p1, FloatPoint const& p2, Color color, float thickness, Painter::LineStyle style)
{
Painter::for_each_line_segment_on_bezier_curve(control_point, p1, p2, [&](FloatPoint const& fp1, FloatPoint const& fp2) {
draw_line(fp1, fp2, color, thickness, style);
draw_line_for_path(fp1, fp2, color, thickness, style);
});
}
void AntiAliasingPainter::draw_cubic_bezier_curve(FloatPoint const& control_point_0, FloatPoint const& control_point_1, FloatPoint const& p1, FloatPoint const& p2, Color color, float thickness, Painter::LineStyle style)
{
Painter::for_each_line_segment_on_cubic_bezier_curve(control_point_0, control_point_1, p1, p2, [&](FloatPoint const& fp1, FloatPoint const& fp2) {
draw_line(fp1, fp2, color, thickness, style);
draw_line_for_path(fp1, fp2, color, thickness, style);
});
}

View file

@ -20,7 +20,7 @@ public:
}
void draw_line(FloatPoint const&, FloatPoint const&, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid, Color alternate_color = Color::Transparent);
void draw_aliased_line(FloatPoint const&, FloatPoint const&, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid, Color alternate_color = Color::Transparent);
void draw_line_for_path(FloatPoint const&, FloatPoint const&, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid, Color alternate_color = Color::Transparent);
void fill_path(Path&, Color, Painter::WindingRule rule = Painter::WindingRule::Nonzero);
void stroke_path(Path const&, Color, float thickness);
void draw_quadratic_bezier_curve(FloatPoint const& control_point, FloatPoint const&, FloatPoint const&, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid);
@ -77,11 +77,11 @@ private:
void draw_dotted_line(IntPoint, IntPoint, Gfx::Color, int thickness);
enum class AntiAliasPolicy {
OnlyEnds,
Full,
enum class FixmeEnableHacksForBetterPathPainting {
Yes,
No,
};
template<AntiAliasPolicy policy>
template<FixmeEnableHacksForBetterPathPainting path_hacks>
void draw_anti_aliased_line(FloatPoint, FloatPoint, Color, float thickness, Painter::LineStyle style, Color alternate_color);
void stroke_segment_intersection(FloatPoint const& current_line_a, FloatPoint const& current_line_b, FloatLine const& previous_line, Color, float thickness);
FloatQuad build_rotated_rectangle(FloatPoint const& direction, float width);

View file

@ -47,8 +47,8 @@ void fill_path(Painter& painter, Path const& path, Color color, Gfx::Painter::Wi
using GridCoordinateType = Conditional<fill_path_mode == FillPathMode::PlaceOnIntGrid, int, float>;
using PointType = Point<GridCoordinateType>;
auto draw_line = [&](auto... args) {
if constexpr (requires { painter.draw_aliased_line(args...); })
painter.draw_aliased_line(args...);
if constexpr (requires { painter.draw_line_for_path(args...); })
painter.draw_line_for_path(args...);
else
painter.draw_line(args...);
};