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@@ -631,14 +631,24 @@ void glMatrixMode(GLenum mode)
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g_gl_context->gl_matrix_mode(mode);
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}
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-void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
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+void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
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{
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- g_gl_context->gl_multi_tex_coord(target, s, t, 0.0f, 1.0f);
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+ glMultiTexCoord2f(target, s, t);
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}
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-void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
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+void glMultiTexCoord2fvARB(GLenum target, GLfloat const* v)
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{
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- glMultiTexCoord2f(target, s, t);
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+ glMultiTexCoord2fv(target, v);
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+}
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+
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+void glMultiTexCoord2fv(GLenum target, GLfloat const* v)
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+{
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+ g_gl_context->gl_multi_tex_coord(target, v[0], v[1], 0.f, 1.f);
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+}
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+
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+void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
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+{
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+ g_gl_context->gl_multi_tex_coord(target, s, t, 0.f, 1.f);
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}
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void glMultMatrixd(GLdouble const* matrix)
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