LibWeb: Separate paint-only property resolution by paintable type

Having resolution of all properties for all paintable types in a single
function was hard to iterate on, so this change separates it into
smaller functions per paintable type.
This commit is contained in:
Aliaksandr Kalenik 2024-07-22 18:43:01 +03:00 committed by Andreas Kling
parent aba435a652
commit 7047fcf761
Notes: github-actions[bot] 2024-07-23 07:01:41 +00:00
8 changed files with 292 additions and 266 deletions

View file

@ -242,4 +242,85 @@ CSSPixelRect InlinePaintable::bounding_rect() const
return bounding_rect;
}
void InlinePaintable::resolve_paint_properties()
{
auto const& computed_values = this->computed_values();
auto const& layout_node = this->layout_node();
auto& fragments = this->fragments();
// Border radii
auto const& top_left_border_radius = computed_values.border_top_left_radius();
auto const& top_right_border_radius = computed_values.border_top_right_radius();
auto const& bottom_right_border_radius = computed_values.border_bottom_right_radius();
auto const& bottom_left_border_radius = computed_values.border_bottom_left_radius();
auto containing_block_position_in_absolute_coordinates = containing_block()->absolute_position();
for (size_t i = 0; i < fragments.size(); ++i) {
auto is_first_fragment = i == 0;
auto is_last_fragment = i == fragments.size() - 1;
auto& fragment = fragments[i];
CSSPixelRect absolute_fragment_rect {
containing_block_position_in_absolute_coordinates.translated(fragment.offset()),
fragment.size()
};
if (is_first_fragment) {
auto extra_start_width = box_model().padding.left;
absolute_fragment_rect.translate_by(-extra_start_width, 0);
absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_start_width);
}
if (is_last_fragment) {
auto extra_end_width = box_model().padding.right;
absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width);
}
auto border_radii_data = normalize_border_radii_data(layout_node,
absolute_fragment_rect, top_left_border_radius,
top_right_border_radius,
bottom_right_border_radius,
bottom_left_border_radius);
fragment.set_border_radii_data(border_radii_data);
}
auto const& box_shadow_data = computed_values.box_shadow();
Vector<Painting::ShadowData> resolved_box_shadow_data;
resolved_box_shadow_data.ensure_capacity(box_shadow_data.size());
for (auto const& layer : box_shadow_data) {
resolved_box_shadow_data.empend(
layer.color,
layer.offset_x.to_px(layout_node),
layer.offset_y.to_px(layout_node),
layer.blur_radius.to_px(layout_node),
layer.spread_distance.to_px(layout_node),
layer.placement == CSS::ShadowPlacement::Outer ? Painting::ShadowPlacement::Outer
: Painting::ShadowPlacement::Inner);
}
set_box_shadow_data(move(resolved_box_shadow_data));
for (auto const& fragment : fragments) {
auto const& text_shadow = fragment.m_layout_node->computed_values().text_shadow();
if (!text_shadow.is_empty()) {
Vector<Painting::ShadowData> resolved_shadow_data;
resolved_shadow_data.ensure_capacity(text_shadow.size());
for (auto const& layer : text_shadow) {
resolved_shadow_data.empend(
layer.color,
layer.offset_x.to_px(layout_node),
layer.offset_y.to_px(layout_node),
layer.blur_radius.to_px(layout_node),
layer.spread_distance.to_px(layout_node),
Painting::ShadowPlacement::Outer);
}
const_cast<Painting::PaintableFragment&>(fragment).set_shadows(move(resolved_shadow_data));
}
}
// Outlines
auto outline_width = computed_values.outline_width().to_px(layout_node);
auto outline_data = borders_data_for_outline(layout_node, computed_values.outline_color(), computed_values.outline_style(), outline_width);
auto outline_offset = computed_values.outline_offset().to_px(layout_node);
set_outline_data(outline_data);
set_outline_offset(outline_offset);
auto combined_transform = compute_combined_css_transform();
set_combined_css_transform(combined_transform);
}
}

View file

@ -46,6 +46,8 @@ public:
void set_outline_offset(CSSPixels outline_offset) { m_outline_offset = outline_offset; }
CSSPixels outline_offset() const { return m_outline_offset; }
virtual void resolve_paint_properties() override;
private:
InlinePaintable(Layout::InlineNode const&);

View file

@ -189,4 +189,54 @@ Gfx::AffineTransform Paintable::compute_combined_css_transform() const
return combined_transform;
}
Painting::BorderRadiiData normalize_border_radii_data(Layout::Node const& node, CSSPixelRect const& rect, CSS::BorderRadiusData const& top_left_radius, CSS::BorderRadiusData const& top_right_radius, CSS::BorderRadiusData const& bottom_right_radius, CSS::BorderRadiusData const& bottom_left_radius)
{
Painting::BorderRadiusData bottom_left_radius_px {};
Painting::BorderRadiusData bottom_right_radius_px {};
Painting::BorderRadiusData top_left_radius_px {};
Painting::BorderRadiusData top_right_radius_px {};
bottom_left_radius_px.horizontal_radius = bottom_left_radius.horizontal_radius.to_px(node, rect.width());
bottom_right_radius_px.horizontal_radius = bottom_right_radius.horizontal_radius.to_px(node, rect.width());
top_left_radius_px.horizontal_radius = top_left_radius.horizontal_radius.to_px(node, rect.width());
top_right_radius_px.horizontal_radius = top_right_radius.horizontal_radius.to_px(node, rect.width());
bottom_left_radius_px.vertical_radius = bottom_left_radius.vertical_radius.to_px(node, rect.height());
bottom_right_radius_px.vertical_radius = bottom_right_radius.vertical_radius.to_px(node, rect.height());
top_left_radius_px.vertical_radius = top_left_radius.vertical_radius.to_px(node, rect.height());
top_right_radius_px.vertical_radius = top_right_radius.vertical_radius.to_px(node, rect.height());
// Scale overlapping curves according to https://www.w3.org/TR/css-backgrounds-3/#corner-overlap
// Let f = min(Li/Si), where i ∈ {top, right, bottom, left},
// Si is the sum of the two corresponding radii of the corners on side i,
// and Ltop = Lbottom = the width of the box, and Lleft = Lright = the height of the box.
auto l_top = rect.width();
auto l_bottom = l_top;
auto l_left = rect.height();
auto l_right = l_left;
auto s_top = (top_left_radius_px.horizontal_radius + top_right_radius_px.horizontal_radius);
auto s_right = (top_right_radius_px.vertical_radius + bottom_right_radius_px.vertical_radius);
auto s_bottom = (bottom_left_radius_px.horizontal_radius + bottom_right_radius_px.horizontal_radius);
auto s_left = (top_left_radius_px.vertical_radius + bottom_left_radius_px.vertical_radius);
CSSPixelFraction f = 1;
f = (s_top != 0) ? min(f, l_top / s_top) : f;
f = (s_right != 0) ? min(f, l_right / s_right) : f;
f = (s_bottom != 0) ? min(f, l_bottom / s_bottom) : f;
f = (s_left != 0) ? min(f, l_left / s_left) : f;
// If f < 1, then all corner radii are reduced by multiplying them by f.
if (f < 1) {
top_left_radius_px.horizontal_radius *= f;
top_left_radius_px.vertical_radius *= f;
top_right_radius_px.horizontal_radius *= f;
top_right_radius_px.vertical_radius *= f;
bottom_right_radius_px.horizontal_radius *= f;
bottom_right_radius_px.vertical_radius *= f;
bottom_left_radius_px.horizontal_radius *= f;
bottom_left_radius_px.vertical_radius *= f;
}
return Painting::BorderRadiiData { top_left_radius_px, top_right_radius_px, bottom_right_radius_px, bottom_left_radius_px };
}
}

View file

@ -214,6 +214,8 @@ public:
Gfx::AffineTransform compute_combined_css_transform() const;
virtual void resolve_paint_properties() {};
protected:
explicit Paintable(Layout::Node const&);
@ -255,4 +257,6 @@ inline bool Paintable::fast_is<PaintableWithLines>() const { return is_paintable
template<>
inline bool Paintable::fast_is<TextPaintable>() const { return is_text_paintable(); }
Painting::BorderRadiiData normalize_border_radii_data(Layout::Node const& node, CSSPixelRect const& rect, CSS::BorderRadiusData const& top_left_radius, CSS::BorderRadiusData const& top_right_radius, CSS::BorderRadiusData const& bottom_right_radius, CSS::BorderRadiusData const& bottom_left_radius);
}

View file

@ -18,6 +18,8 @@
#include <LibWeb/Painting/BackgroundPainting.h>
#include <LibWeb/Painting/FilterPainting.h>
#include <LibWeb/Painting/PaintableBox.h>
#include <LibWeb/Painting/SVGPaintable.h>
#include <LibWeb/Painting/SVGSVGPaintable.h>
#include <LibWeb/Painting/StackingContext.h>
#include <LibWeb/Painting/TextPaintable.h>
#include <LibWeb/Painting/ViewportPaintable.h>
@ -1032,4 +1034,150 @@ RefPtr<Gfx::Bitmap> PaintableBox::calculate_mask(PaintContext& context, CSSPixel
return bitmap;
}
void PaintableBox::resolve_paint_properties()
{
auto const& computed_values = this->computed_values();
auto const& layout_node = this->layout_node();
// Border radii
CSSPixelRect const border_rect { 0, 0, border_box_width(), border_box_height() };
auto const& border_top_left_radius = computed_values.border_top_left_radius();
auto const& border_top_right_radius = computed_values.border_top_right_radius();
auto const& border_bottom_right_radius = computed_values.border_bottom_right_radius();
auto const& border_bottom_left_radius = computed_values.border_bottom_left_radius();
auto radii_data = normalize_border_radii_data(layout_node, border_rect, border_top_left_radius,
border_top_right_radius, border_bottom_right_radius,
border_bottom_left_radius);
set_border_radii_data(radii_data);
// Box shadows
auto const& box_shadow_data = computed_values.box_shadow();
Vector<Painting::ShadowData> resolved_box_shadow_data;
resolved_box_shadow_data.ensure_capacity(box_shadow_data.size());
for (auto const& layer : box_shadow_data) {
resolved_box_shadow_data.empend(
layer.color,
layer.offset_x.to_px(layout_node),
layer.offset_y.to_px(layout_node),
layer.blur_radius.to_px(layout_node),
layer.spread_distance.to_px(layout_node),
layer.placement == CSS::ShadowPlacement::Outer ? Painting::ShadowPlacement::Outer
: Painting::ShadowPlacement::Inner);
}
set_box_shadow_data(move(resolved_box_shadow_data));
auto const& transformations = computed_values.transformations();
if (!transformations.is_empty()) {
auto matrix = Gfx::FloatMatrix4x4::identity();
for (auto const& transform : transformations)
matrix = matrix * transform.to_matrix(*this).release_value();
set_transform(matrix);
}
auto const& transform_origin = computed_values.transform_origin();
// https://www.w3.org/TR/css-transforms-1/#transform-box
auto transform_box = computed_values.transform_box();
// For SVG elements without associated CSS layout box, the used value for content-box is fill-box and for
// border-box is stroke-box.
// FIXME: This currently detects any SVG element except the <svg> one. Is that correct?
// And is it correct to use `else` below?
if (is<Painting::SVGPaintable>(*this)) {
switch (transform_box) {
case CSS::TransformBox::ContentBox:
transform_box = CSS::TransformBox::FillBox;
break;
case CSS::TransformBox::BorderBox:
transform_box = CSS::TransformBox::StrokeBox;
break;
default:
break;
}
}
// For elements with associated CSS layout box, the used value for fill-box is content-box and for
// stroke-box and view-box is border-box.
else {
switch (transform_box) {
case CSS::TransformBox::FillBox:
transform_box = CSS::TransformBox::ContentBox;
break;
case CSS::TransformBox::StrokeBox:
case CSS::TransformBox::ViewBox:
transform_box = CSS::TransformBox::BorderBox;
break;
default:
break;
}
}
CSSPixelRect reference_box = [&]() {
switch (transform_box) {
case CSS::TransformBox::ContentBox:
// Uses the content box as reference box.
// FIXME: The reference box of a table is the border box of its table wrapper box, not its table box.
return absolute_rect();
case CSS::TransformBox::BorderBox:
// Uses the border box as reference box.
// FIXME: The reference box of a table is the border box of its table wrapper box, not its table box.
return absolute_border_box_rect();
case CSS::TransformBox::FillBox:
// Uses the object bounding box as reference box.
// FIXME: For now we're using the content rect as an approximation.
return absolute_rect();
case CSS::TransformBox::StrokeBox:
// Uses the stroke bounding box as reference box.
// FIXME: For now we're using the border rect as an approximation.
return absolute_border_box_rect();
case CSS::TransformBox::ViewBox:
// Uses the nearest SVG viewport as reference box.
// FIXME: If a viewBox attribute is specified for the SVG viewport creating element:
// - The reference box is positioned at the origin of the coordinate system established by the viewBox attribute.
// - The dimension of the reference box is set to the width and height values of the viewBox attribute.
auto* svg_paintable = first_ancestor_of_type<Painting::SVGSVGPaintable>();
if (!svg_paintable)
return absolute_border_box_rect();
return svg_paintable->absolute_rect();
}
VERIFY_NOT_REACHED();
}();
auto x = reference_box.left() + transform_origin.x.to_px(layout_node, reference_box.width());
auto y = reference_box.top() + transform_origin.y.to_px(layout_node, reference_box.height());
set_transform_origin({ x, y });
set_transform_origin({ x, y });
// Outlines
auto outline_width = computed_values.outline_width().to_px(layout_node);
auto outline_data = borders_data_for_outline(layout_node, computed_values.outline_color(), computed_values.outline_style(), outline_width);
auto outline_offset = computed_values.outline_offset().to_px(layout_node);
set_outline_data(outline_data);
set_outline_offset(outline_offset);
auto combined_transform = compute_combined_css_transform();
set_combined_css_transform(combined_transform);
}
void PaintableWithLines::resolve_paint_properties()
{
PaintableBox::resolve_paint_properties();
auto const& layout_node = this->layout_node();
for (auto const& fragment : fragments()) {
auto const& text_shadow = fragment.m_layout_node->computed_values().text_shadow();
if (!text_shadow.is_empty()) {
Vector<Painting::ShadowData> resolved_shadow_data;
resolved_shadow_data.ensure_capacity(text_shadow.size());
for (auto const& layer : text_shadow) {
resolved_shadow_data.empend(
layer.color,
layer.offset_x.to_px(layout_node),
layer.offset_y.to_px(layout_node),
layer.blur_radius.to_px(layout_node),
layer.spread_distance.to_px(layout_node),
Painting::ShadowPlacement::Outer);
}
const_cast<Painting::PaintableFragment&>(fragment).set_shadows(move(resolved_shadow_data));
}
}
}
}

View file

@ -207,6 +207,8 @@ public:
virtual bool wants_mouse_events() const override;
virtual void resolve_paint_properties() override;
protected:
explicit PaintableBox(Layout::Box const&);
@ -303,6 +305,8 @@ public:
visitor.visit(JS::NonnullGCPtr { fragment.layout_node() });
}
virtual void resolve_paint_properties() override;
protected:
PaintableWithLines(Layout::BlockContainer const&);

View file

@ -14,7 +14,8 @@
namespace Web::Painting {
class PaintableFragment {
friend class ViewportPaintable;
friend class InlinePaintable;
friend class PaintableWithLines;
public:
explicit PaintableFragment(Layout::LineBoxFragment const&);

View file

@ -6,8 +6,6 @@
#include <LibWeb/DOM/Range.h>
#include <LibWeb/Layout/Viewport.h>
#include <LibWeb/Painting/SVGPaintable.h>
#include <LibWeb/Painting/SVGSVGPaintable.h>
#include <LibWeb/Painting/StackingContext.h>
#include <LibWeb/Painting/ViewportPaintable.h>
#include <LibWeb/Selection/Selection.h>
@ -184,56 +182,6 @@ void ViewportPaintable::refresh_clip_state()
}
}
static Painting::BorderRadiiData normalize_border_radii_data(Layout::Node const& node, CSSPixelRect const& rect, CSS::BorderRadiusData const& top_left_radius, CSS::BorderRadiusData const& top_right_radius, CSS::BorderRadiusData const& bottom_right_radius, CSS::BorderRadiusData const& bottom_left_radius)
{
Painting::BorderRadiusData bottom_left_radius_px {};
Painting::BorderRadiusData bottom_right_radius_px {};
Painting::BorderRadiusData top_left_radius_px {};
Painting::BorderRadiusData top_right_radius_px {};
bottom_left_radius_px.horizontal_radius = bottom_left_radius.horizontal_radius.to_px(node, rect.width());
bottom_right_radius_px.horizontal_radius = bottom_right_radius.horizontal_radius.to_px(node, rect.width());
top_left_radius_px.horizontal_radius = top_left_radius.horizontal_radius.to_px(node, rect.width());
top_right_radius_px.horizontal_radius = top_right_radius.horizontal_radius.to_px(node, rect.width());
bottom_left_radius_px.vertical_radius = bottom_left_radius.vertical_radius.to_px(node, rect.height());
bottom_right_radius_px.vertical_radius = bottom_right_radius.vertical_radius.to_px(node, rect.height());
top_left_radius_px.vertical_radius = top_left_radius.vertical_radius.to_px(node, rect.height());
top_right_radius_px.vertical_radius = top_right_radius.vertical_radius.to_px(node, rect.height());
// Scale overlapping curves according to https://www.w3.org/TR/css-backgrounds-3/#corner-overlap
// Let f = min(Li/Si), where i ∈ {top, right, bottom, left},
// Si is the sum of the two corresponding radii of the corners on side i,
// and Ltop = Lbottom = the width of the box, and Lleft = Lright = the height of the box.
auto l_top = rect.width();
auto l_bottom = l_top;
auto l_left = rect.height();
auto l_right = l_left;
auto s_top = (top_left_radius_px.horizontal_radius + top_right_radius_px.horizontal_radius);
auto s_right = (top_right_radius_px.vertical_radius + bottom_right_radius_px.vertical_radius);
auto s_bottom = (bottom_left_radius_px.horizontal_radius + bottom_right_radius_px.horizontal_radius);
auto s_left = (top_left_radius_px.vertical_radius + bottom_left_radius_px.vertical_radius);
CSSPixelFraction f = 1;
f = (s_top != 0) ? min(f, l_top / s_top) : f;
f = (s_right != 0) ? min(f, l_right / s_right) : f;
f = (s_bottom != 0) ? min(f, l_bottom / s_bottom) : f;
f = (s_left != 0) ? min(f, l_left / s_left) : f;
// If f < 1, then all corner radii are reduced by multiplying them by f.
if (f < 1) {
top_left_radius_px.horizontal_radius *= f;
top_left_radius_px.vertical_radius *= f;
top_right_radius_px.horizontal_radius *= f;
top_right_radius_px.vertical_radius *= f;
bottom_right_radius_px.horizontal_radius *= f;
bottom_right_radius_px.vertical_radius *= f;
bottom_left_radius_px.horizontal_radius *= f;
bottom_left_radius_px.vertical_radius *= f;
}
return Painting::BorderRadiiData { top_left_radius_px, top_right_radius_px, bottom_right_radius_px, bottom_left_radius_px };
}
void ViewportPaintable::resolve_paint_only_properties()
{
// Resolves layout-dependent properties not handled during layout and stores them in the paint tree.
@ -245,219 +193,7 @@ void ViewportPaintable::resolve_paint_only_properties()
// - Transform origins
// - Outlines
for_each_in_inclusive_subtree([&](Paintable& paintable) {
auto& layout_node = paintable.layout_node();
auto const is_inline_paintable = paintable.is_inline_paintable();
auto const is_paintable_box = paintable.is_paintable_box();
auto const is_paintable_with_lines = paintable.is_paintable_with_lines();
auto const& computed_values = layout_node.computed_values();
// Border radii
if (is_inline_paintable) {
auto& inline_paintable = static_cast<Painting::InlinePaintable&>(paintable);
auto& fragments = inline_paintable.fragments();
auto const& top_left_border_radius = computed_values.border_top_left_radius();
auto const& top_right_border_radius = computed_values.border_top_right_radius();
auto const& bottom_right_border_radius = computed_values.border_bottom_right_radius();
auto const& bottom_left_border_radius = computed_values.border_bottom_left_radius();
auto containing_block_position_in_absolute_coordinates = inline_paintable.containing_block()->absolute_position();
for (size_t i = 0; i < fragments.size(); ++i) {
auto is_first_fragment = i == 0;
auto is_last_fragment = i == fragments.size() - 1;
auto& fragment = fragments[i];
CSSPixelRect absolute_fragment_rect {
containing_block_position_in_absolute_coordinates.translated(fragment.offset()),
fragment.size()
};
if (is_first_fragment) {
auto extra_start_width = inline_paintable.box_model().padding.left;
absolute_fragment_rect.translate_by(-extra_start_width, 0);
absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_start_width);
}
if (is_last_fragment) {
auto extra_end_width = inline_paintable.box_model().padding.right;
absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width);
}
auto border_radii_data = normalize_border_radii_data(layout_node,
absolute_fragment_rect, top_left_border_radius,
top_right_border_radius,
bottom_right_border_radius,
bottom_left_border_radius);
fragment.set_border_radii_data(border_radii_data);
}
}
// Border radii
if (is_paintable_box) {
auto& paintable_box = static_cast<Painting::PaintableBox&>(paintable);
CSSPixelRect const border_rect { 0, 0, paintable_box.border_box_width(), paintable_box.border_box_height() };
auto const& border_top_left_radius = computed_values.border_top_left_radius();
auto const& border_top_right_radius = computed_values.border_top_right_radius();
auto const& border_bottom_right_radius = computed_values.border_bottom_right_radius();
auto const& border_bottom_left_radius = computed_values.border_bottom_left_radius();
auto radii_data = normalize_border_radii_data(layout_node, border_rect, border_top_left_radius,
border_top_right_radius, border_bottom_right_radius,
border_bottom_left_radius);
paintable_box.set_border_radii_data(radii_data);
}
// Box shadows
auto const& box_shadow_data = computed_values.box_shadow();
if (!box_shadow_data.is_empty()) {
Vector<Painting::ShadowData> resolved_box_shadow_data;
resolved_box_shadow_data.ensure_capacity(box_shadow_data.size());
for (auto const& layer : box_shadow_data) {
resolved_box_shadow_data.empend(
layer.color,
layer.offset_x.to_px(layout_node),
layer.offset_y.to_px(layout_node),
layer.blur_radius.to_px(layout_node),
layer.spread_distance.to_px(layout_node),
layer.placement == CSS::ShadowPlacement::Outer ? Painting::ShadowPlacement::Outer
: Painting::ShadowPlacement::Inner);
}
if (is<Painting::PaintableBox>(paintable)) {
auto& paintable_box = static_cast<Painting::PaintableBox&>(paintable);
paintable_box.set_box_shadow_data(move(resolved_box_shadow_data));
} else if (is<Painting::InlinePaintable>(paintable)) {
auto& inline_paintable = static_cast<Painting::InlinePaintable&>(paintable);
inline_paintable.set_box_shadow_data(move(resolved_box_shadow_data));
}
}
// Text shadows
if (is_paintable_with_lines) {
auto const& paintable_with_lines = static_cast<Painting::PaintableWithLines const&>(paintable);
for (auto const& fragment : paintable_with_lines.fragments()) {
auto const& text_shadow = fragment.m_layout_node->computed_values().text_shadow();
if (!text_shadow.is_empty()) {
Vector<Painting::ShadowData> resolved_shadow_data;
resolved_shadow_data.ensure_capacity(text_shadow.size());
for (auto const& layer : text_shadow) {
resolved_shadow_data.empend(
layer.color,
layer.offset_x.to_px(layout_node),
layer.offset_y.to_px(layout_node),
layer.blur_radius.to_px(layout_node),
layer.spread_distance.to_px(layout_node),
Painting::ShadowPlacement::Outer);
}
const_cast<Painting::PaintableFragment&>(fragment).set_shadows(move(resolved_shadow_data));
}
}
}
// Transform and transform origin
if (is_paintable_box) {
auto& paintable_box = static_cast<Painting::PaintableBox&>(paintable);
auto const& transformations = paintable_box.computed_values().transformations();
if (!transformations.is_empty()) {
auto matrix = Gfx::FloatMatrix4x4::identity();
for (auto const& transform : transformations)
matrix = matrix * transform.to_matrix(paintable_box).release_value();
paintable_box.set_transform(matrix);
}
auto const& transform_origin = paintable_box.computed_values().transform_origin();
// https://www.w3.org/TR/css-transforms-1/#transform-box
auto transform_box = paintable_box.computed_values().transform_box();
// For SVG elements without associated CSS layout box, the used value for content-box is fill-box and for
// border-box is stroke-box.
// FIXME: This currently detects any SVG element except the <svg> one. Is that correct?
// And is it correct to use `else` below?
if (is<Painting::SVGPaintable>(paintable_box)) {
switch (transform_box) {
case CSS::TransformBox::ContentBox:
transform_box = CSS::TransformBox::FillBox;
break;
case CSS::TransformBox::BorderBox:
transform_box = CSS::TransformBox::StrokeBox;
break;
default:
break;
}
}
// For elements with associated CSS layout box, the used value for fill-box is content-box and for
// stroke-box and view-box is border-box.
else {
switch (transform_box) {
case CSS::TransformBox::FillBox:
transform_box = CSS::TransformBox::ContentBox;
break;
case CSS::TransformBox::StrokeBox:
case CSS::TransformBox::ViewBox:
transform_box = CSS::TransformBox::BorderBox;
break;
default:
break;
}
}
CSSPixelRect reference_box = [&]() {
switch (transform_box) {
case CSS::TransformBox::ContentBox:
// Uses the content box as reference box.
// FIXME: The reference box of a table is the border box of its table wrapper box, not its table box.
return paintable_box.absolute_rect();
case CSS::TransformBox::BorderBox:
// Uses the border box as reference box.
// FIXME: The reference box of a table is the border box of its table wrapper box, not its table box.
return paintable_box.absolute_border_box_rect();
case CSS::TransformBox::FillBox:
// Uses the object bounding box as reference box.
// FIXME: For now we're using the content rect as an approximation.
return paintable_box.absolute_rect();
case CSS::TransformBox::StrokeBox:
// Uses the stroke bounding box as reference box.
// FIXME: For now we're using the border rect as an approximation.
return paintable_box.absolute_border_box_rect();
case CSS::TransformBox::ViewBox:
// Uses the nearest SVG viewport as reference box.
// FIXME: If a viewBox attribute is specified for the SVG viewport creating element:
// - The reference box is positioned at the origin of the coordinate system established by the viewBox attribute.
// - The dimension of the reference box is set to the width and height values of the viewBox attribute.
auto* svg_paintable = paintable_box.first_ancestor_of_type<Painting::SVGSVGPaintable>();
if (!svg_paintable)
return paintable_box.absolute_border_box_rect();
return svg_paintable->absolute_rect();
}
VERIFY_NOT_REACHED();
}();
auto x = reference_box.left() + transform_origin.x.to_px(layout_node, reference_box.width());
auto y = reference_box.top() + transform_origin.y.to_px(layout_node, reference_box.height());
paintable_box.set_transform_origin({ x, y });
paintable_box.set_transform_origin({ x, y });
}
// Outlines
auto outline_width = computed_values.outline_width().to_px(layout_node);
auto outline_data = borders_data_for_outline(layout_node, computed_values.outline_color(), computed_values.outline_style(), outline_width);
auto outline_offset = computed_values.outline_offset().to_px(layout_node);
if (is_paintable_box) {
auto& paintable_box = static_cast<Painting::PaintableBox&>(paintable);
paintable_box.set_outline_data(outline_data);
paintable_box.set_outline_offset(outline_offset);
} else if (is_inline_paintable) {
auto& inline_paintable = static_cast<Painting::InlinePaintable&>(paintable);
inline_paintable.set_outline_data(outline_data);
inline_paintable.set_outline_offset(outline_offset);
}
if (is_paintable_box) {
auto& paintable_box = static_cast<Painting::PaintableBox&>(paintable);
auto combined_transform = paintable.compute_combined_css_transform();
paintable_box.set_combined_css_transform(combined_transform);
} else if (is_inline_paintable) {
auto& inline_paintable = static_cast<Painting::InlinePaintable&>(paintable);
auto combined_transform = paintable.compute_combined_css_transform();
inline_paintable.set_combined_css_transform(combined_transform);
}
paintable.resolve_paint_properties();
return TraversalDecision::Continue;
});
}