ProtocolServer: Turn this into a multi-instance service

Everyone who connects to ProtocolServer now gets his own instance.
This means that different users can no longer talk to the same exact
ProtocolServer process, enhanching security and stability.
This commit is contained in:
Andreas Kling 2020-07-06 13:27:25 +02:00
parent a122a544da
commit 6f059ee830
Notes: sideshowbarker 2024-07-19 05:06:58 +09:00
3 changed files with 8 additions and 15 deletions

View file

@ -2,10 +2,10 @@
Socket=/tmp/portal/protocol
SocketPermissions=660
Lazy=1
Priority=low
KeepAlive=1
User=protocol
BootModes=text,graphical
MultiInstance=1
AcceptSocketConnections=1
[WebContent]
Socket=/tmp/portal/webcontent

View file

@ -48,6 +48,8 @@ ClientConnection::~ClientConnection()
void ClientConnection::die()
{
s_connections.remove(client_id());
if (s_connections.is_empty())
Core::EventLoop::current().quit(0);
}
OwnPtr<Messages::ProtocolServer::IsSupportedProtocolResponse> ClientConnection::handle(const Messages::ProtocolServer::IsSupportedProtocol& message)

View file

@ -56,18 +56,9 @@ int main(int, char**)
(void)*new ProtocolServer::GeminiProtocol;
(void)*new ProtocolServer::HttpProtocol;
(void)*new ProtocolServer::HttpsProtocol;
auto server = Core::LocalServer::construct();
bool ok = server->take_over_from_system_server();
ASSERT(ok);
server->on_ready_to_accept = [&] {
auto client_socket = server->accept();
if (!client_socket) {
dbg() << "ProtocolServer: accept failed.";
return;
}
static int s_next_client_id = 0;
int client_id = ++s_next_client_id;
IPC::new_client_connection<ProtocolServer::ClientConnection>(*client_socket, client_id);
};
auto socket = Core::LocalSocket::take_over_accepted_socket_from_system_server();
ASSERT(socket);
IPC::new_client_connection<ProtocolServer::ClientConnection>(socket.release_nonnull(), 1);
return event_loop.exec();
}