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@@ -62,14 +62,14 @@ JS::NonnullGCPtr<HTMLCanvasElement> CanvasRenderingContext2D::canvas_for_binding
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void CanvasRenderingContext2D::fill_rect(float x, float y, float width, float height)
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{
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- auto painter = this->painter();
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- if (!painter)
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+ auto painter = this->antialiased_painter();
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+ if (!painter.has_value())
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return;
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auto& drawing_state = this->drawing_state();
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auto rect = drawing_state.transform.map(Gfx::FloatRect(x, y, width, height));
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- painter->fill_rect(enclosing_int_rect(rect), drawing_state.fill_style);
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+ painter->fill_rect(rect, drawing_state.fill_style);
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did_draw(rect);
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}
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@@ -86,23 +86,26 @@ void CanvasRenderingContext2D::clear_rect(float x, float y, float width, float h
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void CanvasRenderingContext2D::stroke_rect(float x, float y, float width, float height)
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{
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- auto painter = this->painter();
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- if (!painter)
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+ auto painter = this->antialiased_painter();
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+ if (!painter.has_value())
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return;
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auto& drawing_state = this->drawing_state();
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auto rect = drawing_state.transform.map(Gfx::FloatRect(x, y, width, height));
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-
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- auto top_left = drawing_state.transform.map(Gfx::FloatPoint(x, y)).to_type<int>();
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- auto top_right = drawing_state.transform.map(Gfx::FloatPoint(x + width - 1, y)).to_type<int>();
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- auto bottom_left = drawing_state.transform.map(Gfx::FloatPoint(x, y + height - 1)).to_type<int>();
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- auto bottom_right = drawing_state.transform.map(Gfx::FloatPoint(x + width - 1, y + height - 1)).to_type<int>();
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-
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- painter->draw_line(top_left, top_right, drawing_state.stroke_style, drawing_state.line_width);
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- painter->draw_line(top_right, bottom_right, drawing_state.stroke_style, drawing_state.line_width);
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- painter->draw_line(bottom_right, bottom_left, drawing_state.stroke_style, drawing_state.line_width);
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- painter->draw_line(bottom_left, top_left, drawing_state.stroke_style, drawing_state.line_width);
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+ // We could remove the rounding here, but the lines look better when they have whole number pixel endponts.
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+ auto top_left = drawing_state.transform.map(Gfx::FloatPoint(x, y)).to_rounded<float>();
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+ auto top_right = drawing_state.transform.map(Gfx::FloatPoint(x + width - 1, y)).to_rounded<float>();
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+ auto bottom_left = drawing_state.transform.map(Gfx::FloatPoint(x, y + height - 1)).to_rounded<float>();
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+ auto bottom_right = drawing_state.transform.map(Gfx::FloatPoint(x + width - 1, y + height - 1)).to_rounded<float>();
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+
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+ Gfx::Path path;
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+ path.move_to(top_left);
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+ path.line_to(top_right);
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+ path.line_to(bottom_right);
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+ path.line_to(bottom_left);
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+ path.line_to(top_left);
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+ painter->stroke_path(path, drawing_state.stroke_style, drawing_state.line_width);
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did_draw(rect);
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}
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@@ -173,14 +176,22 @@ void CanvasRenderingContext2D::did_draw(Gfx::FloatRect const&)
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canvas_element().layout_node()->set_needs_display();
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}
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-OwnPtr<Gfx::Painter> CanvasRenderingContext2D::painter()
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+Gfx::Painter* CanvasRenderingContext2D::painter()
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{
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if (!canvas_element().bitmap()) {
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if (!canvas_element().create_bitmap())
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- return {};
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+ return nullptr;
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+ m_painter = make<Gfx::Painter>(*canvas_element().bitmap());
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}
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+ return m_painter.ptr();
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+}
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- return make<Gfx::Painter>(*canvas_element().bitmap());
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+Optional<Gfx::AntiAliasingPainter> CanvasRenderingContext2D::antialiased_painter()
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+{
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+ auto painter = this->painter();
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+ if (painter)
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+ return Gfx::AntiAliasingPainter { *painter };
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+ return {};
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}
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void CanvasRenderingContext2D::fill_text(String const& text, float x, float y, Optional<double> max_width)
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@@ -214,8 +225,8 @@ void CanvasRenderingContext2D::begin_path()
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void CanvasRenderingContext2D::stroke_internal(Gfx::Path const& path)
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{
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- auto painter = this->painter();
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- if (!painter)
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+ auto painter = this->antialiased_painter();
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+ if (!painter.has_value())
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return;
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auto& drawing_state = this->drawing_state();
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@@ -238,8 +249,8 @@ void CanvasRenderingContext2D::stroke(Path2D const& path)
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void CanvasRenderingContext2D::fill_internal(Gfx::Path& path, String const& fill_rule)
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{
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- auto painter = this->painter();
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- if (!painter)
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+ auto painter = this->antialiased_painter();
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+ if (!painter.has_value())
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return;
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path.close_all_subpaths();
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