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+/*
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+ * Copyright (c) 2024, Bar Yemini <bar.ye651@gmail.com>
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+ *
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+ * SPDX-License-Identifier: BSD-2-Clause
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+ */
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+
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+#include <LibWeb/Bindings/AudioScheduledSourceNodePrototype.h>
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+#include <LibWeb/Bindings/Intrinsics.h>
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+#include <LibWeb/WebAudio/AudioBufferSourceNode.h>
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+#include <LibWeb/WebAudio/AudioScheduledSourceNode.h>
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+
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+namespace Web::WebAudio {
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+
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+JS_DEFINE_ALLOCATOR(AudioBufferSourceNode);
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+
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+AudioBufferSourceNode::AudioBufferSourceNode(JS::Realm& realm, JS::NonnullGCPtr<BaseAudioContext> context, AudioBufferSourceOptions const&)
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+ : AudioScheduledSourceNode(realm, context)
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+{
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+}
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+
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+AudioBufferSourceNode::~AudioBufferSourceNode() = default;
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+
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+WebIDL::ExceptionOr<JS::NonnullGCPtr<AudioBufferSourceNode>> AudioBufferSourceNode::create(JS::Realm& realm, JS::NonnullGCPtr<BaseAudioContext> context, AudioBufferSourceOptions const& options)
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+{
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+ return construct_impl(realm, context, options);
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+}
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+
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+// https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-audiobuffersourcenode
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+WebIDL::ExceptionOr<JS::NonnullGCPtr<AudioBufferSourceNode>> AudioBufferSourceNode::construct_impl(JS::Realm& realm, JS::NonnullGCPtr<BaseAudioContext> context, AudioBufferSourceOptions const& options)
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+{
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+ // When the constructor is called with a BaseAudioContext c and an option object option, the user agent
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+ // MUST initialize the AudioNode this, with context and options as arguments.
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+
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+ auto node = realm.vm().heap().allocate<AudioBufferSourceNode>(realm, realm, context, options);
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+ return node;
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+}
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+
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+void AudioBufferSourceNode::initialize(JS::Realm& realm)
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+{
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+ Base::initialize(realm);
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+ WEB_SET_PROTOTYPE_FOR_INTERFACE(AudioBufferSourceNode);
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+}
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+
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+void AudioBufferSourceNode::visit_edges(Cell::Visitor& visitor)
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+{
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+ Base::visit_edges(visitor);
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+}
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+
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+}
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