WebAudio: Stub AudioBufferSourceNode
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6672fb4b47
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github-actions[bot]
2024-07-23 07:26:05 +00:00
Author: https://github.com/bbb651 🔰 Commit: https://github.com/LadybirdBrowser/ladybird/commit/6672fb4b47e Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/750
12 changed files with 136 additions and 2 deletions
Meta
Lagom/Tools/CodeGenerators/LibWeb/BindingsGenerator
gn/secondary/Userland/Libraries/LibWeb
Userland/Libraries/LibWeb
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@ -34,6 +34,7 @@ static bool is_platform_object(Type const& type)
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"AnimationEffect"sv,
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"AnimationTimeline"sv,
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"Attr"sv,
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"AudioBuffer"sv,
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"AudioNode"sv,
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"AudioParam"sv,
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"AudioScheduledSourceNode"sv,
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@ -2523,7 +2524,7 @@ JS::ThrowCompletionOr<JS::NonnullGCPtr<JS::Object>> @constructor_class@::constru
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auto prototype = TRY(new_target.get(vm.names.prototype));
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// 3.3. If Type(prototype) is not Object, then:
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if (!prototype.is_object()) {
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if (!prototype.is_object()) {
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// 1. Let targetRealm be ? GetFunctionRealm(newTarget).
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auto* target_realm = TRY(JS::get_function_realm(vm, new_target));
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@ -6,6 +6,8 @@ source_set("WebAudio") {
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sources = [
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"AudioBuffer.cpp",
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"AudioBuffer.h",
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"AudioBufferSourceNode.cpp",
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"AudioBufferSourceNode.h",
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"AudioContext.cpp",
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"AudioContext.h",
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"AudioNode.cpp",
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@ -319,6 +319,7 @@ standard_idl_files = [
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"//Userland/Libraries/LibWeb/WebAssembly/Module.idl",
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"//Userland/Libraries/LibWeb/WebAssembly/Table.idl",
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"//Userland/Libraries/LibWeb/WebAudio/AudioBuffer.idl",
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"//Userland/Libraries/LibWeb/WebAudio/AudioBufferSourceNode.idl",
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"//Userland/Libraries/LibWeb/WebAudio/AudioContext.idl",
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"//Userland/Libraries/LibWeb/WebAudio/AudioNode.idl",
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"//Userland/Libraries/LibWeb/WebAudio/AudioParam.idl",
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@ -682,6 +682,7 @@ set(SOURCES
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WebAssembly/Table.cpp
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WebAssembly/WebAssembly.cpp
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WebAudio/AudioBuffer.cpp
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WebAudio/AudioBufferSourceNode.cpp
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WebAudio/AudioContext.cpp
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WebAudio/AudioNode.cpp
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WebAudio/AudioParam.cpp
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@ -711,6 +711,7 @@ class Table;
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namespace Web::WebAudio {
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class AudioBuffer;
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class AudioBufferSourceNode;
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class AudioContext;
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class AudioNode;
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class AudioParam;
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49
Userland/Libraries/LibWeb/WebAudio/AudioBufferSourceNode.cpp
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49
Userland/Libraries/LibWeb/WebAudio/AudioBufferSourceNode.cpp
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@ -0,0 +1,49 @@
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/*
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* Copyright (c) 2024, Bar Yemini <bar.ye651@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/AudioScheduledSourceNodePrototype.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/WebAudio/AudioBufferSourceNode.h>
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#include <LibWeb/WebAudio/AudioScheduledSourceNode.h>
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namespace Web::WebAudio {
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JS_DEFINE_ALLOCATOR(AudioBufferSourceNode);
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AudioBufferSourceNode::AudioBufferSourceNode(JS::Realm& realm, JS::NonnullGCPtr<BaseAudioContext> context, AudioBufferSourceOptions const&)
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: AudioScheduledSourceNode(realm, context)
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{
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}
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AudioBufferSourceNode::~AudioBufferSourceNode() = default;
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WebIDL::ExceptionOr<JS::NonnullGCPtr<AudioBufferSourceNode>> AudioBufferSourceNode::create(JS::Realm& realm, JS::NonnullGCPtr<BaseAudioContext> context, AudioBufferSourceOptions const& options)
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{
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return construct_impl(realm, context, options);
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}
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// https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-audiobuffersourcenode
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WebIDL::ExceptionOr<JS::NonnullGCPtr<AudioBufferSourceNode>> AudioBufferSourceNode::construct_impl(JS::Realm& realm, JS::NonnullGCPtr<BaseAudioContext> context, AudioBufferSourceOptions const& options)
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{
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// When the constructor is called with a BaseAudioContext c and an option object option, the user agent
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// MUST initialize the AudioNode this, with context and options as arguments.
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auto node = realm.vm().heap().allocate<AudioBufferSourceNode>(realm, realm, context, options);
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return node;
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}
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void AudioBufferSourceNode::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(AudioBufferSourceNode);
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}
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void AudioBufferSourceNode::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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}
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}
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42
Userland/Libraries/LibWeb/WebAudio/AudioBufferSourceNode.h
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42
Userland/Libraries/LibWeb/WebAudio/AudioBufferSourceNode.h
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@ -0,0 +1,42 @@
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/*
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* Copyright (c) 2024, Bar Yemini <bar.ye651@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/Bindings/AudioBufferSourceNodePrototype.h>
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#include <LibWeb/WebAudio/AudioScheduledSourceNode.h>
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namespace Web::WebAudio {
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// https://webaudio.github.io/web-audio-api/#AudioBufferSourceOptions
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struct AudioBufferSourceOptions {
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JS::GCPtr<AudioBuffer> buffer;
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float detune { 0 };
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bool loop { false };
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double loop_end { 0 };
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double loop_start { 0 };
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float playback_rate { 1 };
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};
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// https://webaudio.github.io/web-audio-api/#AudioBufferSourceNode
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class AudioBufferSourceNode : public AudioScheduledSourceNode {
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WEB_PLATFORM_OBJECT(AudioBufferSourceNode, AudioScheduledSourceNode);
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JS_DECLARE_ALLOCATOR(AudioBufferSourceNode);
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public:
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virtual ~AudioBufferSourceNode() override;
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static WebIDL::ExceptionOr<JS::NonnullGCPtr<AudioBufferSourceNode>> create(JS::Realm&, JS::NonnullGCPtr<BaseAudioContext>, AudioBufferSourceOptions const& = {});
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static WebIDL::ExceptionOr<JS::NonnullGCPtr<AudioBufferSourceNode>> construct_impl(JS::Realm&, JS::NonnullGCPtr<BaseAudioContext>, AudioBufferSourceOptions const& = {});
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protected:
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AudioBufferSourceNode(JS::Realm&, JS::NonnullGCPtr<BaseAudioContext>, AudioBufferSourceOptions const& = {});
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virtual void initialize(JS::Realm&) override;
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virtual void visit_edges(Cell::Visitor&) override;
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};
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}
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26
Userland/Libraries/LibWeb/WebAudio/AudioBufferSourceNode.idl
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26
Userland/Libraries/LibWeb/WebAudio/AudioBufferSourceNode.idl
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@ -0,0 +1,26 @@
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#import <WebAudio/AudioBuffer.idl>
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#import <WebAudio/AudioParam.idl>
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#import <WebAudio/AudioScheduledSourceNode.idl>
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#import <WebAudio/BaseAudioContext.idl>
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dictionary AudioBufferSourceOptions {
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AudioBuffer? buffer;
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float detune = 0;
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boolean loop = false;
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double loopEnd = 0;
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double loopStart = 0;
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float playbackRate = 1;
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};
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// https://webaudio.github.io/web-audio-api/#AudioBufferSourceNode
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[Exposed=Window]
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interface AudioBufferSourceNode : AudioScheduledSourceNode {
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constructor(BaseAudioContext context, optional AudioBufferSourceOptions options = {});
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[FIXME] attribute AudioBuffer? buffer;
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[FIXME] readonly attribute AudioParam playbackRate;
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[FIXME] readonly attribute AudioParam detune;
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[FIXME] attribute boolean loop;
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[FIXME] attribute double loopStart;
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[FIXME] attribute double loopEnd;
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[FIXME] undefined start(optional double when = 0, optional double offset, optional double duration);
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};
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@ -9,6 +9,7 @@
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/HTML/EventNames.h>
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#include <LibWeb/WebAudio/AudioBuffer.h>
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#include <LibWeb/WebAudio/AudioBufferSourceNode.h>
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#include <LibWeb/WebAudio/BaseAudioContext.h>
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#include <LibWeb/WebAudio/DynamicsCompressorNode.h>
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#include <LibWeb/WebAudio/GainNode.h>
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@ -48,6 +49,13 @@ WebIDL::ExceptionOr<JS::NonnullGCPtr<AudioBuffer>> BaseAudioContext::create_buff
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return AudioBuffer::create(realm(), number_of_channels, length, sample_rate);
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}
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// https://webaudio.github.io/web-audio-api/#dom-baseaudiocontext-createbuffersource
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WebIDL::ExceptionOr<JS::NonnullGCPtr<AudioBufferSourceNode>> BaseAudioContext::create_buffer_source()
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{
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// Factory method for a AudioBufferSourceNode.
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return AudioBufferSourceNode::create(realm(), *this);
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}
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// https://webaudio.github.io/web-audio-api/#dom-baseaudiocontext-createoscillator
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WebIDL::ExceptionOr<JS::NonnullGCPtr<OscillatorNode>> BaseAudioContext::create_oscillator()
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{
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@ -48,6 +48,7 @@ public:
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static WebIDL::ExceptionOr<void> verify_audio_options_inside_nominal_range(JS::Realm&, WebIDL::UnsignedLong number_of_channels, WebIDL::UnsignedLong length, float sample_rate);
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WebIDL::ExceptionOr<JS::NonnullGCPtr<AudioBuffer>> create_buffer(WebIDL::UnsignedLong number_of_channels, WebIDL::UnsignedLong length, float sample_rate);
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WebIDL::ExceptionOr<JS::NonnullGCPtr<AudioBufferSourceNode>> create_buffer_source();
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WebIDL::ExceptionOr<JS::NonnullGCPtr<OscillatorNode>> create_oscillator();
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WebIDL::ExceptionOr<JS::NonnullGCPtr<DynamicsCompressorNode>> create_dynamics_compressor();
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JS::NonnullGCPtr<GainNode> create_gain();
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@ -1,6 +1,7 @@
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#import <DOM/EventTarget.idl>
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#import <DOM/EventHandler.idl>
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#import <WebAudio/AudioBuffer.idl>
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#import <WebAudio/AudioBufferSourceNode.idl>
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#import <WebAudio/DynamicsCompressorNode.idl>
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#import <WebAudio/GainNode.idl>
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#import <WebAudio/OscillatorNode.idl>
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@ -27,7 +28,7 @@ interface BaseAudioContext : EventTarget {
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[FIXME] AnalyserNode createAnalyser ();
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[FIXME] BiquadFilterNode createBiquadFilter ();
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AudioBuffer createBuffer(unsigned long numberOfChannels, unsigned long length, float sampleRate);
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[FIXME] AudioBufferSourceNode createBufferSource ();
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AudioBufferSourceNode createBufferSource ();
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[FIXME] ChannelMergerNode createChannelMerger (optional unsigned long numberOfInputs = 6);
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[FIXME] ChannelSplitterNode createChannelSplitter (optional unsigned long numberOfOutputs = 6);
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[FIXME] ConstantSourceNode createConstantSource ();
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@ -310,6 +310,7 @@ libweb_js_bindings(WebAssembly/Module)
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libweb_js_bindings(WebAssembly/Table)
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libweb_js_bindings(WebAssembly/WebAssembly NAMESPACE)
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libweb_js_bindings(WebAudio/AudioBuffer)
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libweb_js_bindings(WebAudio/AudioBufferSourceNode)
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libweb_js_bindings(WebAudio/AudioContext)
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libweb_js_bindings(WebAudio/AudioNode)
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libweb_js_bindings(WebAudio/AudioParam)
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