This function popped up in profiles.
@@ -34,7 +34,7 @@ constexpr static T mix(const T& x, const T& y, float interp)
return x * (1 - interp) + y * interp;
}
-static Gfx::RGBA32 to_rgba32(const FloatVector4& v)
+ALWAYS_INLINE constexpr static Gfx::RGBA32 to_rgba32(const FloatVector4& v)
{
auto clamped = v.clamped(0, 1);
u8 r = clamped.x() * 255;