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@@ -102,18 +102,3 @@ void InodeVMObject::inode_contents_changed(Badge<Inode>, off_t offset, ssize_t s
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region.remap();
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});
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}
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-
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-template<typename Callback>
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-void VMObject::for_each_region(Callback callback)
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-{
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- // FIXME: Figure out a better data structure so we don't have to walk every single region every time an inode changes.
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- // Perhaps VMObject could have a Vector<Region*> with all of his mappers?
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- for (auto& region : MM.m_user_regions) {
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- if (®ion.vmobject() == this)
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- callback(region);
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- }
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- for (auto& region : MM.m_kernel_regions) {
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- if (®ion.vmobject() == this)
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- callback(region);
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- }
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-}
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