LibSoftGPU: Remove Device::wait_for_all_threads()
This function was added as a FIXME but was then arbitrarily invoked in the rest of `Device`. We are better off removing this FIXME for now and reevaluate introducing multithreading later on, so the code is not littered with useless empty function calls.
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6318522339
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sideshowbarker
2024-07-17 18:23:47 +09:00
Author: https://github.com/gmta Commit: https://github.com/SerenityOS/serenity/commit/6318522339 Pull-request: https://github.com/SerenityOS/serenity/pull/12695 Reviewed-by: https://github.com/Quaker762 ✅ Reviewed-by: https://github.com/linusg ✅ Reviewed-by: https://github.com/sunverwerth ✅
2 changed files with 0 additions and 24 deletions
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@ -1103,16 +1103,12 @@ ALWAYS_INLINE bool Device::test_alpha(PixelQuad& quad)
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void Device::resize(const Gfx::IntSize& size)
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{
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wait_for_all_threads();
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m_render_target = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, size).release_value_but_fixme_should_propagate_errors();
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m_depth_buffer = adopt_own(*new DepthBuffer(size));
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}
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void Device::clear_color(const FloatVector4& color)
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{
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wait_for_all_threads();
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uint8_t r = static_cast<uint8_t>(clamp(color.x(), 0.0f, 1.0f) * 255);
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uint8_t g = static_cast<uint8_t>(clamp(color.y(), 0.0f, 1.0f) * 255);
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uint8_t b = static_cast<uint8_t>(clamp(color.z(), 0.0f, 1.0f) * 255);
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@ -1132,8 +1128,6 @@ void Device::clear_color(const FloatVector4& color)
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void Device::clear_depth(float depth)
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{
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wait_for_all_threads();
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if (m_options.scissor_enabled) {
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m_depth_buffer->clear(window_coordinates_to_target_coordinates(m_options.scissor_box), depth);
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return;
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@ -1157,8 +1151,6 @@ void Device::blit_to_color_buffer_at_raster_position(Gfx::Bitmap const& source)
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if (!m_raster_position.valid)
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return;
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wait_for_all_threads();
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INCREASE_STATISTICS_COUNTER(g_num_pixels, source.width() * source.height());
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INCREASE_STATISTICS_COUNTER(g_num_pixels_shaded, source.width() * source.height());
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@ -1189,8 +1181,6 @@ void Device::blit_to_depth_buffer_at_raster_position(Vector<float> const& depth_
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void Device::blit_to(Gfx::Bitmap& target)
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{
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wait_for_all_threads();
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Gfx::Painter painter { target };
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painter.blit({ 0, 0 }, *m_render_target, m_render_target->rect(), 1.0f, false);
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@ -1255,30 +1245,17 @@ void Device::draw_statistics_overlay(Gfx::Bitmap& target)
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painter.draw_text(target.rect().translated(2, 2), debug_string, font, Gfx::TextAlignment::TopLeft, Gfx::Color::White);
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}
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void Device::wait_for_all_threads() const
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{
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// FIXME: Wait for all render threads to finish when multithreading is being implemented
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}
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void Device::set_options(const RasterizerOptions& options)
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{
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wait_for_all_threads();
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m_options = options;
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if (m_options.enable_blending)
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setup_blend_factors();
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// FIXME: Recreate or reinitialize render threads here when multithreading is being implemented
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}
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void Device::set_light_model_params(const LightModelParameters& lighting_model)
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{
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wait_for_all_threads();
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m_lighting_model = lighting_model;
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// FIXME: Recreate or reinitialize render threads here when multithreading is being implemented
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}
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Gfx::RGBA32 Device::get_backbuffer_pixel(int x, int y)
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@ -123,7 +123,6 @@ public:
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void blit_to(Gfx::Bitmap&);
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void blit_to_color_buffer_at_raster_position(Gfx::Bitmap const&);
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void blit_to_depth_buffer_at_raster_position(Vector<float> const&, size_t, size_t);
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void wait_for_all_threads() const;
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void set_options(const RasterizerOptions&);
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void set_light_model_params(const LightModelParameters&);
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RasterizerOptions options() const { return m_options; }
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