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@@ -631,6 +631,11 @@ void glMatrixMode(GLenum mode)
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g_gl_context->gl_matrix_mode(mode);
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}
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+void glMultiTexCoord1f(GLenum target, GLfloat s)
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+{
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+ g_gl_context->gl_multi_tex_coord(target, s, 0.f, 0.f, 1.f);
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+}
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+
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void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
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{
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glMultiTexCoord2f(target, s, t);
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@@ -651,6 +656,16 @@ void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
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g_gl_context->gl_multi_tex_coord(target, s, t, 0.f, 1.f);
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}
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+void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
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+{
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+ g_gl_context->gl_multi_tex_coord(target, s, t, r, 1.f);
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+}
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+
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+void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
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+{
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+ g_gl_context->gl_multi_tex_coord(target, s, t, r, q);
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+}
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+
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void glMultMatrixd(GLdouble const* matrix)
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{
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g_gl_context->gl_mult_matrix(transpose_input_matrix<double, float>(matrix));
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