LibGfx: Add YUV conversion functions to Color

This commit is contained in:
kleines Filmröllchen 2022-08-17 18:03:41 +02:00 committed by Linus Groh
parent ac23b806a2
commit 5bb277d9ec
Notes: sideshowbarker 2024-07-17 07:48:42 +09:00

View file

@ -25,6 +25,12 @@ struct HSV {
double value { 0 };
};
struct YUV {
float y { 0 };
float u { 0 };
float v { 0 };
};
class Color {
public:
enum NamedColor {
@ -75,6 +81,37 @@ public:
return Color(r, g, b);
}
static constexpr Color from_yuv(YUV const& yuv) { return from_yuv(yuv.y, yuv.u, yuv.v); }
static constexpr Color from_yuv(float y, float u, float v)
{
// https://www.itu.int/rec/R-REC-BT.1700-0-200502-I/en Table 4, Items 8 and 9 arithmetically inverted
float r = y + v / 0.877f;
float b = y + u / 0.493f;
float g = (y - 0.299f * r - 0.114f * b) / 0.587f;
r = clamp(r, 0.0f, 1.0f);
g = clamp(g, 0.0f, 1.0f);
b = clamp(b, 0.0f, 1.0f);
return { static_cast<u8>(floorf(r * 255.0f)), static_cast<u8>(floorf(g * 255.0f)), static_cast<u8>(floorf(b * 255.0f)) };
}
// https://www.itu.int/rec/R-REC-BT.1700-0-200502-I/en Table 4
constexpr YUV to_yuv() const
{
float r = red() / 255.0f;
float g = green() / 255.0f;
float b = blue() / 255.0f;
// Item 8
float y = 0.299f * r + 0.587f * g + 0.114f * b;
// Item 9
float u = 0.493f * (b - y);
float v = 0.877f * (r - y);
y = clamp(y, 0.0f, 1.0f);
u = clamp(u, -1.0f, 1.0f);
v = clamp(v, -1.0f, 1.0f);
return { y, u, v };
}
static constexpr Color from_hsl(float h_degrees, float s, float l) { return from_hsla(h_degrees, s, l, 1.0); }
static constexpr Color from_hsla(float h_degrees, float s, float l, float a)
{