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@@ -1637,52 +1637,4 @@ void Painter::draw_scaled_bitmap_with_transform(IntRect const& dst_rect, Bitmap
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}
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}
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-void Painter::draw_signed_distance_field(IntRect const& dst_rect, Color color, Gfx::GrayscaleBitmap const& sdf, float smoothing)
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-{
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- auto target_rect = dst_rect.translated(translation());
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- auto clipped_rect = target_rect.intersected(clip_rect());
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- if (clipped_rect.is_empty())
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- return;
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- auto start_offset = clipped_rect.location() - target_rect.location();
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- auto x_ratio = static_cast<float>(sdf.width() - 1) / (dst_rect.width() - 1);
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- auto y_ratio = static_cast<float>(sdf.height() - 1) / (dst_rect.height() - 1);
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-
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- auto smooth_step = [](auto edge0, auto edge1, auto x) {
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- x = clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
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- return x * x * (3 - 2 * x);
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- };
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-
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- auto pixel_at = [&](unsigned x, unsigned y) -> u8 {
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- // Returning 255 means this pixel is outside the shape.
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- if (x >= sdf.width() || y >= sdf.height())
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- return 255;
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- return sdf.pixel_at(x, y);
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- };
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-
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- for (int i = 0; i < clipped_rect.height(); ++i) {
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- for (int j = 0; j < clipped_rect.width(); ++j) {
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- auto point = IntPoint { j, i };
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- auto sample_point = point + start_offset;
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- auto target_x = static_cast<int>(x_ratio * sample_point.x());
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- auto target_y = static_cast<int>(y_ratio * sample_point.y());
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- auto target_fraction_x = (x_ratio * sample_point.x()) - target_x;
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- auto target_fraction_y = (y_ratio * sample_point.y()) - target_y;
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-
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- auto a = pixel_at(target_x, target_y);
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- auto b = pixel_at(target_x + 1, target_y);
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- auto c = pixel_at(target_x, target_y + 1);
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- auto d = pixel_at(target_x + 1, target_y + 1);
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-
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- float distance = (a * (1 - target_fraction_x) * (1 - target_fraction_y)
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- + b * target_fraction_x * (1 - target_fraction_y)
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- + c * (1 - target_fraction_x) * target_fraction_y
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- + d * target_fraction_x * target_fraction_y)
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- / 255.0f;
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-
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- u8 alpha = (1 - clamp(smooth_step(0.5f - smoothing, 0.5f + smoothing, distance), 0.0f, 1.0f)) * 255;
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- set_physical_pixel(point + clipped_rect.location(), color.with_alpha(alpha), true);
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- }
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- }
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-}
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-
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}
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