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@@ -5,6 +5,8 @@
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*/
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#include <LibGfx/DisjointRectSet.h>
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+#include <LibGfx/Filters/FastBoxBlurFilter.h>
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+#include <LibGfx/Filters/SpatialGaussianBlurFilter.h>
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#include <LibGfx/Painter.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/HTML/HTMLBodyElement.h>
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@@ -256,29 +258,41 @@ void Box::paint_background_image(
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void Box::paint_box_shadow(PaintContext& context)
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{
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- // FIXME: Implement support for blurring the shadow.
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auto box_shadow_data = computed_values().box_shadow();
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if (!box_shadow_data.has_value())
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return;
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- auto offset_x_px = box_shadow_data->offset_x.resolved_or_zero(*this, width()).to_px(*this);
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- auto offset_y_px = box_shadow_data->offset_y.resolved_or_zero(*this, width()).to_px(*this);
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+ auto enclosed_int_rect = enclosing_int_rect(bordered_rect());
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- Gfx::IntRect shifted_box_rect = {
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- bordered_rect().x() + offset_x_px,
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- bordered_rect().y() + offset_y_px,
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- bordered_rect().width(),
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- bordered_rect().height()
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+ auto offset_x_px = (int)box_shadow_data->offset_x.resolved_or_zero(*this, width()).to_px(*this);
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+ auto offset_y_px = (int)box_shadow_data->offset_y.resolved_or_zero(*this, width()).to_px(*this);
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+ auto blur_radius = (int)box_shadow_data->blur_radius.resolved_or_zero(*this, width()).to_px(*this);
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+
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+ Gfx::IntRect bitmap_rect = {
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+ 0,
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+ 0,
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+ enclosed_int_rect.width() + 4 * blur_radius,
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+ enclosed_int_rect.height() + 4 * blur_radius
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+ };
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+
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+ Gfx::IntPoint blur_rect_position = {
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+ enclosed_int_rect.x() - 2 * blur_radius + offset_x_px,
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+ enclosed_int_rect.y() - 2 * blur_radius + offset_y_px
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};
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+ auto new_bitmap = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, bitmap_rect.size());
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+ Gfx::Painter painter(*new_bitmap);
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+ painter.fill_rect({ { 2 * blur_radius, 2 * blur_radius }, enclosed_int_rect.size() }, box_shadow_data->color);
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+
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+ Gfx::FastBoxBlurFilter filter(*new_bitmap);
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+ filter.apply_three_passes(blur_radius);
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+
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Gfx::DisjointRectSet rect_set;
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- rect_set.add(shifted_box_rect);
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- auto shattered = rect_set.shatter(enclosing_int_rect(bordered_rect()));
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+ rect_set.add(bitmap_rect);
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+ auto shattered = rect_set.shatter({ enclosed_int_rect.location() - blur_rect_position, enclosed_int_rect.size() });
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- for (auto& rect : shattered.rects()) {
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- context.painter().fill_rect(rect, box_shadow_data->color);
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- (void)rect;
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- }
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+ for (auto& rect : shattered.rects())
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+ context.painter().blit(rect.location() + blur_rect_position, *new_bitmap, rect);
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}
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Box::BorderRadiusData Box::normalized_border_radius_data()
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