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@@ -2787,8 +2787,9 @@ void SoftwareGLContext::gl_light_model(GLenum pname, GLfloat x, GLfloat y, GLflo
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_light_model, pname, x, y, z, w);
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_light_model, pname, x, y, z, w);
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