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LibGUI: Use a sunken GUI::Frame for the ColorPicker color spectrum
This looks a lot nicer than just a plain widget. :^)
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parent
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commit
51ab0e967e
Notes:
sideshowbarker
2024-07-19 07:10:43 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/51ab0e967e0
1 changed files with 11 additions and 9 deletions
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@ -61,7 +61,7 @@ private:
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bool m_selected { false };
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};
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class CustomColorWidget final : public GUI::Widget {
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class CustomColorWidget final : public GUI::Frame {
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C_OBJECT(CustomColorWidget);
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public:
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@ -414,8 +414,8 @@ void CustomColorWidget::pick_color_at_position(GUI::MouseEvent& event)
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if (!m_being_pressed)
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return;
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auto position = event.position();
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if (!rect().contains(position))
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auto position = event.position().translated(-frame_thickness(), -frame_thickness());
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if (!frame_inner_rect().contains(position))
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return;
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auto color = m_custom_colors->get_pixel(position);
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@ -451,15 +451,17 @@ void CustomColorWidget::mousemove_event(GUI::MouseEvent& event)
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void CustomColorWidget::paint_event(GUI::PaintEvent& event)
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{
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GUI::Painter painter(*this);
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Gfx::Rect rect = event.rect();
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Frame::paint_event(event);
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painter.add_clip_rect(rect);
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Painter painter(*this);
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painter.add_clip_rect(event.rect());
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painter.add_clip_rect(frame_inner_rect());
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painter.draw_scaled_bitmap(rect, *m_custom_colors, m_custom_colors->rect());
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painter.draw_scaled_bitmap(frame_inner_rect(), *m_custom_colors, m_custom_colors->rect());
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painter.draw_line({ m_last_position.x(), 0 }, { m_last_position.x(), rect.height() }, Color::Black);
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painter.draw_line({ 0, m_last_position.y() }, { rect.width(), m_last_position.y() }, Color::Black);
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painter.translate(frame_thickness(), frame_thickness());
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painter.draw_line({ m_last_position.x(), 0 }, { m_last_position.x(), height() }, Color::Black);
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painter.draw_line({ 0, m_last_position.y() }, { width(), m_last_position.y() }, Color::Black);
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}
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void CustomColorWidget::resize_event(ResizeEvent&)
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