LibGUI: Use a sunken GUI::Frame for the ColorPicker color spectrum

This looks a lot nicer than just a plain widget. :^)
This commit is contained in:
Andreas Kling 2020-04-29 19:26:21 +02:00
parent d7d5788469
commit 51ab0e967e
Notes: sideshowbarker 2024-07-19 07:10:43 +09:00

View file

@ -61,7 +61,7 @@ private:
bool m_selected { false };
};
class CustomColorWidget final : public GUI::Widget {
class CustomColorWidget final : public GUI::Frame {
C_OBJECT(CustomColorWidget);
public:
@ -414,8 +414,8 @@ void CustomColorWidget::pick_color_at_position(GUI::MouseEvent& event)
if (!m_being_pressed)
return;
auto position = event.position();
if (!rect().contains(position))
auto position = event.position().translated(-frame_thickness(), -frame_thickness());
if (!frame_inner_rect().contains(position))
return;
auto color = m_custom_colors->get_pixel(position);
@ -451,15 +451,17 @@ void CustomColorWidget::mousemove_event(GUI::MouseEvent& event)
void CustomColorWidget::paint_event(GUI::PaintEvent& event)
{
GUI::Painter painter(*this);
Gfx::Rect rect = event.rect();
Frame::paint_event(event);
painter.add_clip_rect(rect);
Painter painter(*this);
painter.add_clip_rect(event.rect());
painter.add_clip_rect(frame_inner_rect());
painter.draw_scaled_bitmap(rect, *m_custom_colors, m_custom_colors->rect());
painter.draw_scaled_bitmap(frame_inner_rect(), *m_custom_colors, m_custom_colors->rect());
painter.draw_line({ m_last_position.x(), 0 }, { m_last_position.x(), rect.height() }, Color::Black);
painter.draw_line({ 0, m_last_position.y() }, { rect.width(), m_last_position.y() }, Color::Black);
painter.translate(frame_thickness(), frame_thickness());
painter.draw_line({ m_last_position.x(), 0 }, { m_last_position.x(), height() }, Color::Black);
painter.draw_line({ 0, m_last_position.y() }, { width(), m_last_position.y() }, Color::Black);
}
void CustomColorWidget::resize_event(ResizeEvent&)