Kaynağa Gözat

LibAudio: Add a test for creating and destructing a PlaybackStream

This will ensure that we don't leak any memory while playing back
audio.

There is an expectation value in the test that is only set to true when
PulseAudio is present for the moment. When any new implementation is
added for other libraries/platforms, we should hopefully get a CI
failure due to unexpected success in creating the `PlaybackStream`.

To ensure that we clean up our PulseAudio connection whenever audio
output is not needed, add `PulseAudioContext::weak_instance()` to allow
us to check whether an instance exists without creating one.
Zaggy1024 2 yıl önce
ebeveyn
işleme
50c73d02f0

+ 5 - 0
Meta/Lagom/CMakeLists.txt

@@ -661,6 +661,11 @@ if (BUILD_LAGOM)
         # The FLAC tests need a special working directory to find the test files
         lagom_test(../../Tests/LibAudio/TestFLACSpec.cpp LIBS LibAudio WORKING_DIRECTORY "${FLAC_TEST_PATH}/..")
 
+        lagom_test(../../Tests/LibAudio/TestPlaybackStream.cpp LIBS LibAudio)
+        if (HAVE_PULSEAUDIO)
+            target_compile_definitions(TestPlaybackStream PRIVATE HAVE_PULSEAUDIO=1)
+        endif()
+
         # LibCore
         if ((LINUX OR APPLE) AND NOT EMSCRIPTEN)
             lagom_test(../../Tests/LibCore/TestLibCoreFileWatcher.cpp)

+ 1 - 0
Tests/LibAudio/CMakeLists.txt

@@ -1,5 +1,6 @@
 set(TEST_SOURCES
     TestFLACSpec.cpp
+    TestPlaybackStream.cpp
 )
 
 foreach(source IN LISTS TEST_SOURCES)

+ 44 - 0
Tests/LibAudio/TestPlaybackStream.cpp

@@ -0,0 +1,44 @@
+/*
+ * Copyright (c) 2023, Gregory Bertilson <zaggy1024@gmail.com>
+ *
+ * SPDX-License-Identifier: BSD-2-Clause
+ */
+
+#include <AK/Math.h>
+#include <AK/MemoryStream.h>
+#include <AK/WeakPtr.h>
+#include <LibAudio/PlaybackStream.h>
+#include <LibTest/TestSuite.h>
+#include <unistd.h>
+
+#if defined(HAVE_PULSEAUDIO)
+#    include <LibAudio/PulseAudioWrappers.h>
+#endif
+
+TEST_CASE(create_and_destroy_playback_stream)
+{
+    bool has_implementation = false;
+#if defined(HAVE_PULSEAUDIO)
+    has_implementation = true;
+#endif
+
+    {
+        auto stream_result = Audio::PlaybackStream::create(Audio::OutputState::Playing, 44100, 2, 100, [](Bytes buffer, Audio::PcmSampleFormat format, size_t sample_count) -> ReadonlyBytes {
+            VERIFY(format == Audio::PcmSampleFormat::Float32);
+            FixedMemoryStream writing_stream { buffer };
+
+            for (size_t i = 0; i < sample_count; i++) {
+                MUST(writing_stream.write_value(0.0f));
+                MUST(writing_stream.write_value(0.0f));
+            }
+
+            return buffer.trim(writing_stream.offset());
+        });
+        EXPECT_EQ(!stream_result.is_error(), has_implementation);
+        usleep(10000);
+    }
+
+#if defined(HAVE_PULSEAUDIO)
+    VERIFY(!Audio::PulseAudioContext::weak_instance());
+#endif
+}

+ 7 - 1
Userland/Libraries/LibAudio/PulseAudioWrappers.cpp

@@ -11,10 +11,15 @@
 
 namespace Audio {
 
-ErrorOr<NonnullRefPtr<PulseAudioContext>> PulseAudioContext::instance()
+WeakPtr<PulseAudioContext> PulseAudioContext::weak_instance()
 {
     // Use a weak pointer to allow the context to be shut down if we stop outputting audio.
     static WeakPtr<PulseAudioContext> the_instance;
+    return the_instance;
+}
+
+ErrorOr<NonnullRefPtr<PulseAudioContext>> PulseAudioContext::instance()
+{
     static Threading::Mutex instantiation_mutex;
     // Lock and unlock the mutex to ensure that the mutex is fully unlocked at application
     // exit.
@@ -25,6 +30,7 @@ ErrorOr<NonnullRefPtr<PulseAudioContext>> PulseAudioContext::instance()
 
     auto instantiation_locker = Threading::MutexLocker(instantiation_mutex);
 
+    auto the_instance = weak_instance();
     RefPtr<PulseAudioContext> strong_instance_pointer = the_instance.strong_ref();
 
     if (strong_instance_pointer == nullptr) {

+ 1 - 0
Userland/Libraries/LibAudio/PulseAudioWrappers.h

@@ -40,6 +40,7 @@ class PulseAudioContext
     : public AtomicRefCounted<PulseAudioContext>
     , public Weakable<PulseAudioContext> {
 public:
+    static AK::WeakPtr<PulseAudioContext> weak_instance();
     static ErrorOr<NonnullRefPtr<PulseAudioContext>> instance();
 
     explicit PulseAudioContext(pa_threaded_mainloop*, pa_mainloop_api*, pa_context*);