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HackStudio: Implement custom JS -> C++ "proxy" objects

This patch adds a custom JS Object type that will convert written
properties to their C++ equivalents, reflecting JS writes back
to the debugging session. This is better than a simple proxy because
printing this custom object works as expected because properties
still exist on the object as existing handlers expect.
FalseHonesty 4 лет назад
Родитель
Сommit
4f2c0e9968

+ 2 - 1
Userland/DevTools/HackStudio/CMakeLists.txt

@@ -10,7 +10,8 @@ set(SOURCES
     Debugger/BacktraceModel.cpp
     Debugger/BacktraceModel.cpp
     Debugger/DebugInfoWidget.cpp
     Debugger/DebugInfoWidget.cpp
     Debugger/Debugger.cpp
     Debugger/Debugger.cpp
-        Debugger/DebuggerGlobalJSObject.cpp
+    Debugger/DebuggerGlobalJSObject.cpp
+    Debugger/DebuggerVariableJSObject.cpp
     Debugger/DisassemblyModel.cpp
     Debugger/DisassemblyModel.cpp
     Debugger/DisassemblyWidget.cpp
     Debugger/DisassemblyWidget.cpp
     Debugger/EvaluateExpressionDialog.cpp
     Debugger/EvaluateExpressionDialog.cpp

+ 6 - 34
Userland/DevTools/HackStudio/Debugger/DebuggerGlobalJSObject.cpp

@@ -6,6 +6,7 @@
 
 
 #include "DebuggerGlobalJSObject.h"
 #include "DebuggerGlobalJSObject.h"
 #include "Debugger.h"
 #include "Debugger.h"
+#include "DebuggerVariableJSObject.h"
 #include <LibJS/Runtime/Object.h>
 #include <LibJS/Runtime/Object.h>
 #include <LibJS/Runtime/ProxyObject.h>
 #include <LibJS/Runtime/ProxyObject.h>
 
 
@@ -83,45 +84,16 @@ Optional<JS::Value> DebuggerGlobalJSObject::debugger_to_js(const Debug::DebugInf
         return JS::Value(value.value() != 0);
         return JS::Value(value.value() != 0);
     }
     }
 
 
-    auto& global = const_cast<DebuggerGlobalJSObject&>(*this);
-
-    auto* object = JS::Object::create_empty(global);
-    auto* handler = JS::Object::create_empty(global);
-    auto proxy = JS::ProxyObject::create(global, *object, *handler);
-
-    auto set = [&](JS::VM& vm, JS::GlobalObject&) {
-        auto property = vm.argument(1).value_or(JS::js_undefined());
-        if (!property.is_string())
-            return JS::Value(false);
-        auto property_name = property.as_string().string();
-
-        auto value = vm.argument(2).value_or(JS::js_undefined());
-        dbgln("prop name {}", property_name);
-
-        auto it = variable.members.find_if([&](auto& variable) {
-            dbgln("candidate debugger var name: {}", variable->name);
-            return variable->name == property_name;
-        });
-        if (it.is_end())
-            return JS::Value(false);
-        auto& member = **it;
-        dbgln("Found var {}", member.name);
-
-        auto new_value = js_to_debugger(value, member);
-        Debugger::the().session()->poke((u32*)member.location_data.address, new_value.value());
-
-        return JS::Value(true);
-    };
-
-    handler->define_native_function("set", move(set), 4);
-
+    auto* object = DebuggerVariableJSObject::create(const_cast<DebuggerGlobalJSObject&>(*this), variable);
     for (auto& member : variable.members) {
     for (auto& member : variable.members) {
         auto member_value = debugger_to_js(member);
         auto member_value = debugger_to_js(member);
         if (!member_value.has_value())
         if (!member_value.has_value())
             continue;
             continue;
-        object->put(member.name, member_value.value());
+        object->put(member.name, member_value.value(), {});
     }
     }
-    return proxy;
+    object->finish_writing_properties();
+
+    return JS::Value(object);
 }
 }
 
 
 Optional<u32> DebuggerGlobalJSObject::js_to_debugger(JS::Value value, const Debug::DebugInfo::VariableInfo& variable) const
 Optional<u32> DebuggerGlobalJSObject::js_to_debugger(JS::Value value, const Debug::DebugInfo::VariableInfo& variable) const

+ 0 - 1
Userland/DevTools/HackStudio/Debugger/DebuggerGlobalJSObject.h

@@ -23,7 +23,6 @@ public:
     JS::Value get(const JS::PropertyName& name, JS::Value receiver, bool without_side_effects) const override;
     JS::Value get(const JS::PropertyName& name, JS::Value receiver, bool without_side_effects) const override;
     bool put(const JS::PropertyName& name, JS::Value value, JS::Value receiver) override;
     bool put(const JS::PropertyName& name, JS::Value value, JS::Value receiver) override;
 
 
-private:
     Optional<JS::Value> debugger_to_js(const Debug::DebugInfo::VariableInfo&) const;
     Optional<JS::Value> debugger_to_js(const Debug::DebugInfo::VariableInfo&) const;
     Optional<u32> js_to_debugger(JS::Value value, const Debug::DebugInfo::VariableInfo&) const;
     Optional<u32> js_to_debugger(JS::Value value, const Debug::DebugInfo::VariableInfo&) const;
 
 

+ 68 - 0
Userland/DevTools/HackStudio/Debugger/DebuggerVariableJSObject.cpp

@@ -0,0 +1,68 @@
+/*
+ * Copyright (c) 2021, Matthew Olsson <matthewcolsson@gmail.com>
+ * Copyright (c) 2021, Hunter Salyer <thefalsehonesty@gmail.com>
+ *
+ * SPDX-License-Identifier: BSD-2-Clause
+ */
+
+#include "DebuggerVariableJSObject.h"
+#include "Debugger.h"
+#include <LibJS/Runtime/Error.h>
+#include <LibJS/Runtime/GlobalObject.h>
+#include <LibJS/Runtime/PrimitiveString.h>
+#include <LibJS/Runtime/PropertyName.h>
+
+namespace HackStudio {
+
+DebuggerVariableJSObject* DebuggerVariableJSObject::create(DebuggerGlobalJSObject& global_object, const Debug::DebugInfo::VariableInfo& variable_info)
+{
+    return global_object.heap().allocate<DebuggerVariableJSObject>(global_object, variable_info, *global_object.object_prototype());
+}
+
+DebuggerVariableJSObject::DebuggerVariableJSObject(const Debug::DebugInfo::VariableInfo& variable_info, JS::Object& prototype)
+    : JS::Object(prototype)
+    , m_variable_info(variable_info)
+{
+}
+
+DebuggerVariableJSObject::~DebuggerVariableJSObject()
+{
+}
+
+bool DebuggerVariableJSObject::put(const JS::PropertyName& name, JS::Value value, JS::Value receiver)
+{
+    if (m_is_writing_properties)
+        return JS::Object::put(name, value, receiver);
+
+    if (!name.is_string()) {
+        vm().throw_exception<JS::TypeError>(global_object(), String::formatted("Invalid variable name {}", name.to_string()));
+        return false;
+    }
+
+    auto property_name = name.as_string();
+    auto it = m_variable_info.members.find_if([&](auto& variable) {
+        return variable->name == property_name;
+    });
+
+    if (it.is_end()) {
+        vm().throw_exception<JS::TypeError>(global_object(), String::formatted("Variable of type {} has no property {}", m_variable_info.type_name, property_name));
+        return false;
+    }
+
+    auto& member = **it;
+    auto new_value = debugger_object().js_to_debugger(value, member);
+    if (!new_value.has_value()) {
+        auto string_error = String::formatted("Cannot convert JS value {} to variable {} of type {}", value.to_string_without_side_effects(), name.as_string(), member.type_name);
+        vm().throw_exception<JS::TypeError>(global_object(), string_error);
+        return false;
+    }
+    Debugger::the().session()->poke((u32*)member.location_data.address, new_value.value());
+    return true;
+}
+
+DebuggerGlobalJSObject& DebuggerVariableJSObject::debugger_object() const
+{
+    return static_cast<DebuggerGlobalJSObject&>(global_object());
+}
+
+}

+ 35 - 0
Userland/DevTools/HackStudio/Debugger/DebuggerVariableJSObject.h

@@ -0,0 +1,35 @@
+/*
+ * Copyright (c) 2021, Matthew Olsson <matthewcolsson@gmail.com>
+ * Copyright (c) 2021, Hunter Salyer <thefalsehonesty@gmail.com>
+ *
+ * SPDX-License-Identifier: BSD-2-Clause
+ */
+
+#pragma once
+
+#include "DebuggerGlobalJSObject.h"
+#include <LibDebug/DebugInfo.h>
+#include <LibJS/Runtime/Object.h>
+
+namespace HackStudio {
+
+class DebuggerVariableJSObject final : public JS::Object {
+    JS_OBJECT(DebuggerVariableJSObject, JS::Object);
+
+public:
+    static DebuggerVariableJSObject* create(DebuggerGlobalJSObject&, const Debug::DebugInfo::VariableInfo& variable_info);
+
+    DebuggerVariableJSObject(const Debug::DebugInfo::VariableInfo& variable_info, JS::Object& prototype);
+    virtual ~DebuggerVariableJSObject() override;
+
+    virtual bool put(const JS::PropertyName& name, JS::Value value, JS::Value) override;
+    void finish_writing_properties() { m_is_writing_properties = false; }
+
+private:
+    DebuggerGlobalJSObject& debugger_object() const;
+
+    const Debug::DebugInfo::VariableInfo& m_variable_info;
+    bool m_is_writing_properties { true };
+};
+
+}