SoundPlayer: Move get_image_from_music_file to the advanced view

This commit is contained in:
Caoimhe 2023-03-19 16:36:51 +00:00 committed by Linus Groh
parent dcc4868a3c
commit 4c49e0f4a3
Notes: sideshowbarker 2024-07-17 06:51:10 +09:00
3 changed files with 30 additions and 21 deletions

View file

@ -6,9 +6,11 @@
*/
#include "SoundPlayerWidgetAdvancedView.h"
#include "AlbumCoverVisualizationWidget.h"
#include "BarsVisualizationWidget.h"
#include "M3UParser.h"
#include "PlaybackManager.h"
#include "SampleWidget.h"
#include <AK/DeprecatedString.h>
#include <AK/LexicalPath.h>
#include <AK/SIMD.h>
@ -24,9 +26,10 @@
#include <LibGUI/Window.h>
#include <LibGfx/Bitmap.h>
SoundPlayerWidgetAdvancedView::SoundPlayerWidgetAdvancedView(GUI::Window& window, Audio::ConnectionToServer& connection)
SoundPlayerWidgetAdvancedView::SoundPlayerWidgetAdvancedView(GUI::Window& window, Audio::ConnectionToServer& connection, ImageDecoderClient::Client& image_decoder_client)
: Player(connection)
, m_window(window)
, m_image_decoder_client(image_decoder_client)
{
window.resize(455, 350);
window.set_resizable(true);
@ -173,6 +176,22 @@ void SoundPlayerWidgetAdvancedView::set_playlist_visible(bool visible)
}
}
RefPtr<Gfx::Bitmap> SoundPlayerWidgetAdvancedView::get_image_from_music_file()
{
auto const& pictures = this->pictures();
if (pictures.is_empty())
return {};
// FIXME: We randomly select the first picture available for the track,
// We might want to hardcode or let the user set a preference.
auto decoded_image_or_error = m_image_decoder_client.decode_image(pictures[0].data);
if (!decoded_image_or_error.has_value())
return {};
auto const decoded_image = decoded_image_or_error.release_value();
return decoded_image.frames[0].bitmap;
}
void SoundPlayerWidgetAdvancedView::play_state_changed(Player::PlayState state)
{
sync_previous_next_actions();

View file

@ -16,6 +16,7 @@
#include <LibGUI/Slider.h>
#include <LibGUI/Splitter.h>
#include <LibGUI/Widget.h>
#include <LibImageDecoderClient/Client.h>
class SoundPlayerWidgetAdvancedView final : public GUI::Widget
, public Player {
@ -24,6 +25,7 @@ class SoundPlayerWidgetAdvancedView final : public GUI::Widget
public:
void set_nonlinear_volume_slider(bool nonlinear);
void set_playlist_visible(bool visible);
RefPtr<Gfx::Bitmap> get_image_from_music_file();
template<typename T, typename... Args>
void set_visualization(Args... args)
@ -53,13 +55,14 @@ protected:
void keydown_event(GUI::KeyEvent&) override;
private:
SoundPlayerWidgetAdvancedView(GUI::Window&, Audio::ConnectionToServer&);
SoundPlayerWidgetAdvancedView(GUI::Window&, Audio::ConnectionToServer&, ImageDecoderClient::Client&);
void sync_previous_next_actions();
void drag_enter_event(GUI::DragEvent& event) override;
void drop_event(GUI::DropEvent& event) override;
GUI::Window& m_window;
ImageDecoderClient::Client& m_image_decoder_client;
RefPtr<GUI::HorizontalSplitter> m_splitter;
RefPtr<GUI::Widget> m_player_view;

View file

@ -1,6 +1,6 @@
/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, the SerenityOS developers.
* Copyright (c) 2021-2023, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -48,7 +48,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
window->set_icon(app_icon.bitmap_for_size(16));
// start in advanced view by default
Player* player = TRY(window->set_main_widget<SoundPlayerWidgetAdvancedView>(window, audio_client));
Player* player = TRY(window->set_main_widget<SoundPlayerWidgetAdvancedView>(window, audio_client, decoder_client));
if (!file_path.is_empty()) {
player->play_file_path(file_path);
@ -134,23 +134,10 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
visualization_actions.add_action(samples);
auto album_cover_visualization = GUI::Action::create_checkable("&Album Cover", [&](auto&) {
auto get_image_from_music_file = [&player, &decoder_client]() -> RefPtr<Gfx::Bitmap> {
auto const& pictures = player->pictures();
if (pictures.is_empty())
return {};
// FIXME: We randomly select the first picture available for the track,
// We might want to hardcode or let the user set a preference.
auto decoded_image_or_error = decoder_client->decode_image(pictures[0].data);
if (!decoded_image_or_error.has_value())
return {};
auto const decoded_image = decoded_image_or_error.release_value();
return decoded_image.frames[0].bitmap;
};
static_cast<SoundPlayerWidgetAdvancedView*>(player)->set_visualization<AlbumCoverVisualizationWidget>(get_image_from_music_file);
auto* view = static_cast<SoundPlayerWidgetAdvancedView*>(player);
view->set_visualization<AlbumCoverVisualizationWidget>([&view]() {
return view->get_image_from_music_file();
});
});
TRY(visualization_menu->try_add_action(album_cover_visualization));
visualization_actions.add_action(album_cover_visualization);