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@@ -1200,7 +1200,11 @@ CommandResult DisplayListPlayerSkia::paint_radial_gradient(PaintRadialGradient c
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// so instead we apply scale matrix
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// so instead we apply scale matrix
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matrix.setScale(size.width() / size.height(), 1.0f, center.x(), center.y());
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matrix.setScale(size.width() / size.height(), 1.0f, center.x(), center.y());
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- auto shader = SkGradientShader::MakeRadial(center, size.height(), colors.data(), positions.data(), positions.size(), SkTileMode::kClamp, 0, &matrix);
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+ SkTileMode tile_mode = SkTileMode::kClamp;
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+ if (repeat_length.has_value())
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+ tile_mode = SkTileMode::kRepeat;
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+
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+ auto shader = SkGradientShader::MakeRadial(center, size.height(), colors.data(), positions.data(), positions.size(), tile_mode, 0, &matrix);
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SkPaint paint;
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SkPaint paint;
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paint.setShader(shader);
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paint.setShader(shader);
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