For paintables that don't know how to hit test themselves, let's just return nothing instead of crashing.
@@ -43,7 +43,7 @@ bool Paintable::handle_mousewheel(Badge<EventHandler>, Gfx::IntPoint const&, uns
HitTestResult Paintable::hit_test(Gfx::FloatPoint const&, HitTestType) const
{
- VERIFY_NOT_REACHED();
+ return {};
}