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+/*
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+ * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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+ *
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+ * SPDX-License-Identifier: BSD-2-Clause
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+ */
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+
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+#pragma once
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+
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+#include <AK/SIMDExtras.h>
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+#include <LibGfx/Vector2.h>
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+#include <LibGfx/Vector3.h>
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+#include <LibGfx/Vector4.h>
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+
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+namespace SoftGPU {
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+
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+ALWAYS_INLINE static constexpr Vector2<AK::SIMD::f32x4> expand4(Vector2<float> const& v)
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+{
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+ return Vector2<AK::SIMD::f32x4> {
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+ AK::SIMD::expand4(v.x()),
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+ AK::SIMD::expand4(v.y()),
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+ };
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+}
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+
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+ALWAYS_INLINE static constexpr Vector3<AK::SIMD::f32x4> expand4(Vector3<float> const& v)
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+{
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+ return Vector3<AK::SIMD::f32x4> {
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+ AK::SIMD::expand4(v.x()),
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+ AK::SIMD::expand4(v.y()),
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+ AK::SIMD::expand4(v.z()),
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+ };
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+}
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+
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+ALWAYS_INLINE static constexpr Vector4<AK::SIMD::f32x4> expand4(Vector4<float> const& v)
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+{
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+ return Vector4<AK::SIMD::f32x4> {
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+ AK::SIMD::expand4(v.x()),
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+ AK::SIMD::expand4(v.y()),
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+ AK::SIMD::expand4(v.z()),
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+ AK::SIMD::expand4(v.w()),
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+ };
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+}
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+
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+ALWAYS_INLINE static constexpr Vector2<AK::SIMD::i32x4> expand4(Vector2<int> const& v)
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+{
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+ return Vector2<AK::SIMD::i32x4> {
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+ AK::SIMD::expand4(v.x()),
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+ AK::SIMD::expand4(v.y()),
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+ };
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+}
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+
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+ALWAYS_INLINE static constexpr Vector3<AK::SIMD::i32x4> expand4(Vector3<int> const& v)
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+{
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+ return Vector3<AK::SIMD::i32x4> {
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+ AK::SIMD::expand4(v.x()),
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+ AK::SIMD::expand4(v.y()),
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+ AK::SIMD::expand4(v.z()),
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+ };
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+}
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+
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+ALWAYS_INLINE static constexpr Vector4<AK::SIMD::i32x4> expand4(Vector4<int> const& v)
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+{
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+ return Vector4<AK::SIMD::i32x4> {
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+ AK::SIMD::expand4(v.x()),
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+ AK::SIMD::expand4(v.y()),
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+ AK::SIMD::expand4(v.z()),
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+ AK::SIMD::expand4(v.w()),
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+ };
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+}
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+
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+}
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