LibGUI: Add KeyEvent::to_string()

This makes it way easier to debug key events.
This commit is contained in:
Andreas Kling 2020-05-12 17:02:59 +02:00
parent 90eec0a3d7
commit 479f16bb6c
Notes: sideshowbarker 2024-07-19 06:42:37 +09:00
2 changed files with 31 additions and 0 deletions

View file

@ -24,6 +24,8 @@
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <AK/StringBuilder.h>
#include <Kernel/KeyCode.h>
#include <LibCore/MimeData.h>
#include <LibGUI/Event.h>
@ -41,4 +43,31 @@ DropEvent::~DropEvent()
{
}
String KeyEvent::to_string() const
{
Vector<String, 8> parts;
if (m_modifiers & Mod_Ctrl)
parts.append("Ctrl");
if (m_modifiers & Mod_Shift)
parts.append("Shift");
if (m_modifiers & Mod_Alt)
parts.append("Alt");
if (m_modifiers & Mod_Logo)
parts.append("Logo");
if (auto* key_name = key_code_to_string(static_cast<KeyCode>(m_key)))
parts.append(key_name);
else
parts.append("(Invalid)");
StringBuilder builder;
for (size_t i = 0; i < parts.size(); ++i) {
builder.append(parts[i]);
if (i != parts.size() - 1)
builder.append('+');
}
return builder.to_string();
}
}

View file

@ -278,6 +278,8 @@ public:
u8 modifiers() const { return m_modifiers; }
String text() const { return m_text; }
String to_string() const;
private:
friend class WindowServerConnection;
int m_key { 0 };