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LibWeb: Add GradientPainting for painting linear-gradients

This implements support for painting linear-gradients in a spec
correct way :^).

Right now it supports:

- Multi-stop gradients
- Color stop fixups
- Using pre-multiplied alpha mixing when required
- Painting gradients at arbitrary angles

It still needs to support:

- Transition hints
- Double position color stops

However what is implemented now seems to be accurate to other
browsers, and covers the most common use cases.
MacDue 3 lat temu
rodzic
commit
469491906f

+ 2 - 1
Userland/Libraries/LibWeb/CMakeLists.txt

@@ -309,6 +309,7 @@ set(SOURCES
     Painting/ButtonPaintable.cpp
     Painting/CanvasPaintable.cpp
     Painting/CheckBoxPaintable.cpp
+    Painting/GradientPainting.cpp
     Painting/ImagePaintable.cpp
     Painting/InlinePaintable.cpp
     Painting/LabelablePaintable.cpp
@@ -323,9 +324,9 @@ set(SOURCES
     Painting/SVGGraphicsPaintable.cpp
     Painting/SVGPaintable.cpp
     Painting/SVGSVGPaintable.cpp
-    Painting/TextPaintable.cpp
     Painting/ShadowPainting.cpp
     Painting/StackingContext.cpp
+    Painting/TextPaintable.cpp
     RequestIdleCallback/IdleDeadline.cpp
     ResizeObserver/ResizeObserver.cpp
     SVG/AttributeNames.cpp

+ 198 - 0
Userland/Libraries/LibWeb/Painting/GradientPainting.cpp

@@ -0,0 +1,198 @@
+/*
+ * Copyright (c) 2022, MacDue <macdue@dueutil.tech>
+ *
+ * SPDX-License-Identifier: BSD-2-Clause
+ */
+
+#include <AK/Checked.h>
+#include <AK/Math.h>
+#include <LibGfx/Gamma.h>
+#include <LibGfx/Line.h>
+#include <LibWeb/Painting/GradientPainting.h>
+
+namespace Web::Painting {
+
+static float normalized_gradient_angle_radians(float gradient_angle)
+{
+    // Adjust angle so 0 degrees is bottom
+    float real_angle = 90 - gradient_angle;
+    return real_angle * (AK::Pi<float> / 180);
+}
+
+static float calulate_gradient_length(Gfx::IntRect const& gradient_rect, float sin_angle, float cos_angle)
+{
+    return AK::fabs(gradient_rect.height() * sin_angle) + AK::fabs(gradient_rect.width() * cos_angle);
+}
+
+static float calulate_gradient_length(Gfx::IntRect const& gradient_rect, float gradient_angle)
+{
+    float angle = normalized_gradient_angle_radians(gradient_angle);
+    float sin_angle, cos_angle;
+    AK::sincos(angle, sin_angle, cos_angle);
+    return calulate_gradient_length(gradient_rect, sin_angle, cos_angle);
+}
+
+LinearGradientData resolve_linear_gradient_data(Layout::Node const& node, Gfx::FloatRect const& gradient_rect, CSS::LinearGradientStyleValue const& linear_gradient)
+{
+    auto& color_stop_list = linear_gradient.color_stop_list();
+
+    VERIFY(color_stop_list.size() >= 2);
+    ColorStopList resolved_color_stops;
+    resolved_color_stops.ensure_capacity(color_stop_list.size());
+    for (auto& stop : color_stop_list)
+        resolved_color_stops.append(ColorStop { .color = stop.color_stop.color });
+
+    auto gradient_angle = linear_gradient.angle_degrees(gradient_rect);
+    auto gradient_length_px = calulate_gradient_length(gradient_rect.to_rounded<int>(), gradient_angle);
+    auto gradient_length = CSS::Length::make_px(gradient_length_px);
+
+    // 1. If the first color stop does not have a position, set its position to 0%.
+    auto& first_stop = color_stop_list.first().color_stop;
+    resolved_color_stops.first().position = first_stop.length.has_value()
+        ? first_stop.length->resolved(node, gradient_length).to_px(node)
+        : 0;
+    //    If the last color stop does not have a position, set its position to 100%
+    auto& last_stop = color_stop_list.last().color_stop;
+    resolved_color_stops.last().position = last_stop.length.has_value()
+        ? last_stop.length->resolved(node, gradient_length).to_px(node)
+        : gradient_length_px;
+
+    // FIXME: Handle transition hints
+    // 2. If a color stop or transition hint has a position that is less than the
+    //    specified position of any color stop or transition hint before it in the list,
+    //    set its position to be equal to the largest specified position of any color stop
+    //    or transition hint before it.
+    auto max_previous_color_stop = resolved_color_stops[0].position;
+    for (size_t i = 1; i < color_stop_list.size(); i++) {
+        auto& stop = color_stop_list[i];
+        if (stop.color_stop.length.has_value()) {
+            float value = stop.color_stop.length->resolved(node, gradient_length).to_px(node);
+            value = max(value, max_previous_color_stop);
+            resolved_color_stops[i].position = value;
+            max_previous_color_stop = value;
+        }
+    }
+
+    // 3. If any color stop still does not have a position, then, for each run of adjacent color stops
+    //    without positions, set their positions so that they are evenly spaced between the preceding
+    //    and following color stops with positions.
+    size_t i = 1;
+    auto find_run_end = [&] {
+        while (i < color_stop_list.size() - 1 && !color_stop_list[i].color_stop.length.has_value()) {
+            i++;
+        }
+        return i;
+    };
+    while (i < color_stop_list.size() - 1) {
+        auto& stop = color_stop_list[i];
+        if (!stop.color_stop.length.has_value()) {
+            auto run_start = i - 1;
+            auto run_end = find_run_end();
+            auto start_position = resolved_color_stops[run_start].position;
+            auto end_position = resolved_color_stops[run_end].position;
+            auto spacing = (end_position - start_position) / (run_end - run_start);
+            for (auto j = run_start + 1; j < run_end; j++) {
+                resolved_color_stops[j].position = start_position + (j - run_start) * spacing;
+            }
+        }
+        i++;
+    }
+
+    return { gradient_angle, resolved_color_stops };
+}
+
+static float mix(float x, float y, float a)
+{
+    return x * (1 - a) + y * a;
+}
+
+// Note: Gfx::gamma_accurate_blend() is NOT correct for linear gradients!
+static Gfx::Color color_mix(Gfx::Color x, Gfx::Color y, float a)
+{
+    if (x.alpha() == y.alpha() || x.with_alpha(0) == y.with_alpha(0)) {
+        return Gfx::Color {
+            round_to<u8>(mix(x.red(), y.red(), a)),
+            round_to<u8>(mix(x.green(), y.green(), a)),
+            round_to<u8>(mix(x.blue(), y.blue(), a)),
+            round_to<u8>(mix(x.alpha(), y.alpha(), a)),
+        };
+    }
+    // Use slower but more visually pleasing premultiplied alpha mixing if both the color and alpha differ.
+    // https://drafts.csswg.org/css-images/#coloring-gradient-line
+    auto mixed_alpha = mix(x.alpha(), y.alpha(), a);
+    auto premultiplied_mix_channel = [&](float channel_x, float channel_y, float a) {
+        return round_to<u8>(mix(channel_x * (x.alpha() / 255.0f), channel_y * (y.alpha() / 255.0f), a) / (mixed_alpha / 255.0f));
+    };
+    return Gfx::Color {
+        premultiplied_mix_channel(x.red(), y.red(), a),
+        premultiplied_mix_channel(x.green(), y.green(), a),
+        premultiplied_mix_channel(x.blue(), y.blue(), a),
+        round_to<u8>(mixed_alpha),
+    };
+}
+
+void paint_linear_gradient(PaintContext& context, Gfx::IntRect const& gradient_rect, LinearGradientData const& data)
+{
+    float angle = normalized_gradient_angle_radians(data.gradient_angle);
+    float sin_angle, cos_angle;
+    AK::sincos(angle, sin_angle, cos_angle);
+
+    auto length = calulate_gradient_length(gradient_rect, sin_angle, cos_angle);
+
+    Gfx::FloatPoint offset { cos_angle * (length / 2), sin_angle * (length / 2) };
+
+    auto center = gradient_rect.translated(-gradient_rect.location()).center();
+    auto start_point = center.to_type<float>() - offset;
+
+    // Rotate gradient line to be horizontal
+    auto rotated_start_point_x = start_point.x() * cos_angle - start_point.y() * -sin_angle;
+
+    // FIXME: Handle transition hint interpolation
+    auto linear_step = [](float min, float max, float value) -> float {
+        if (value < min)
+            return 0.;
+        if (value > max)
+            return 1.;
+        return (value - min) / (max - min);
+    };
+
+    Vector<Gfx::Color, 1024> gradient_line_colors;
+    auto int_length = round_to<int>(length);
+    gradient_line_colors.resize(int_length);
+    auto& color_stops = data.color_stops;
+    for (int loc = 0; loc < int_length; loc++) {
+        Gfx::Color gradient_color = color_mix(
+            color_stops[0].color,
+            color_stops[1].color,
+            linear_step(
+                color_stops[0].position,
+                color_stops[1].position,
+                loc));
+        for (size_t i = 1; i < color_stops.size() - 1; i++) {
+            gradient_color = color_mix(
+                gradient_color,
+                color_stops[i + 1].color,
+                linear_step(
+                    color_stops[i].position,
+                    color_stops[i + 1].position,
+                    loc));
+        }
+        gradient_line_colors[loc] = gradient_color;
+    }
+
+    auto lookup_color = [&](int loc) {
+        return gradient_line_colors[clamp(loc, 0, int_length - 1)];
+    };
+
+    for (int y = 0; y < gradient_rect.height(); y++) {
+        for (int x = 0; x < gradient_rect.width(); x++) {
+            auto loc = (x * cos_angle - (gradient_rect.height() - y) * -sin_angle) - rotated_start_point_x;
+            // Blend between the two neighbouring colors (this fixes some nasty aliasing issues at small angles)
+            auto blend = loc - static_cast<int>(loc);
+            auto gradient_color = color_mix(lookup_color(loc - 1), lookup_color(loc), blend);
+            context.painter().set_pixel(gradient_rect.x() + x, gradient_rect.y() + y, gradient_color, gradient_color.alpha() < 255);
+        }
+    }
+}
+
+}

+ 34 - 0
Userland/Libraries/LibWeb/Painting/GradientPainting.h

@@ -0,0 +1,34 @@
+/*
+ * Copyright (c) 2022, MacDue <macdue@dueutil.tech>
+ *
+ * SPDX-License-Identifier: BSD-2-Clause
+ */
+
+#pragma once
+
+#include <AK/Span.h>
+#include <AK/Vector.h>
+#include <LibGfx/Color.h>
+#include <LibWeb/CSS/StyleValue.h>
+#include <LibWeb/Forward.h>
+#include <LibWeb/Painting/PaintContext.h>
+
+namespace Web::Painting {
+
+struct ColorStop {
+    Gfx::Color color;
+    float position = 0;
+};
+
+using ColorStopList = Vector<ColorStop, 4>;
+
+struct LinearGradientData {
+    float gradient_angle;
+    ColorStopList color_stops;
+};
+
+LinearGradientData resolve_linear_gradient_data(Layout::Node const&, Gfx::FloatRect const&, CSS::LinearGradientStyleValue const&);
+
+void paint_linear_gradient(PaintContext&, Gfx::IntRect const&, LinearGradientData const&);
+
+}