LibGUI+WindowServer: Introduce new mouse tracking mechanism

This commit is contained in:
Ben Wiederhake 2021-09-07 21:04:35 +02:00 committed by Andreas Kling
parent bde3c7301e
commit 45126655cd
Notes: sideshowbarker 2024-07-18 04:27:55 +09:00
10 changed files with 94 additions and 3 deletions

View file

@ -66,6 +66,7 @@ set(SOURCES
Model.cpp
ModelIndex.cpp
ModelSelection.cpp
MouseTracker.cpp
MultiView.cpp
Notification.cpp
OpacitySlider.cpp

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@ -0,0 +1,36 @@
/*
* Copyright (c) 2021, Ben Wiederhake <BenWiederhake.GitHub@gmx.de>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGUI/MouseTracker.h>
#include <LibGUI/WindowServerConnection.h>
namespace GUI {
MouseTracker::List MouseTracker::s_trackers;
MouseTracker::MouseTracker()
{
if (s_trackers.is_empty()) {
WindowServerConnection::the().async_set_global_mouse_tracking(true);
}
s_trackers.append(*this);
}
MouseTracker::~MouseTracker()
{
m_list_node.remove();
if (s_trackers.is_empty()) {
WindowServerConnection::the().async_set_global_mouse_tracking(false);
}
}
void MouseTracker::track_mouse_move(Badge<WindowServerConnection>, Gfx::IntPoint const& point)
{
for (auto& tracker : s_trackers) {
tracker.track_mouse_move(point);
}
}
}

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@ -0,0 +1,33 @@
/*
* Copyright (c) 2021, Ben Wiederhake <BenWiederhake.GitHub@gmx.de>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Badge.h>
#include <AK/Function.h>
#include <AK/IntrusiveList.h>
#include <LibGUI/Forward.h>
#include <LibGfx/Point.h>
namespace GUI {
class MouseTracker {
public:
MouseTracker();
virtual ~MouseTracker();
static void track_mouse_move(Badge<WindowServerConnection>, Gfx::IntPoint const&);
protected:
virtual void track_mouse_move(Gfx::IntPoint const&) = 0;
private:
IntrusiveListNode<MouseTracker> m_list_node;
using List = IntrusiveList<MouseTracker, RawPtr<MouseTracker>, &MouseTracker::m_list_node>;
static List s_trackers;
};
}

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@ -16,6 +16,7 @@
#include <LibGUI/EmojiInputDialog.h>
#include <LibGUI/Event.h>
#include <LibGUI/Menu.h>
#include <LibGUI/MouseTracker.h>
#include <LibGUI/Window.h>
#include <LibGUI/WindowServerConnection.h>
#include <LibGfx/Bitmap.h>
@ -370,6 +371,11 @@ void WindowServerConnection::display_link_notification()
});
}
void WindowServerConnection::track_mouse_move(Gfx::IntPoint const& mouse_position)
{
MouseTracker::track_mouse_move({}, mouse_position);
}
void WindowServerConnection::ping()
{
async_pong();

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@ -55,6 +55,7 @@ private:
virtual void update_system_fonts(String const&, String const&) override;
virtual void window_state_changed(i32, bool, bool) override;
virtual void display_link_notification() override;
virtual void track_mouse_move(Gfx::IntPoint const&) override;
virtual void ping() override;
bool m_display_link_notification_pending { false };

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@ -663,6 +663,11 @@ void ClientConnection::set_global_cursor_tracking(i32 window_id, bool enabled)
it->value->set_global_cursor_tracking_enabled(enabled);
}
void ClientConnection::set_global_mouse_tracking(bool enabled)
{
m_does_global_mouse_tracking = enabled;
}
void ClientConnection::set_window_cursor(i32 window_id, i32 cursor_type)
{
auto it = m_windows.find(window_id);

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@ -38,6 +38,7 @@ public:
~ClientConnection() override;
bool is_unresponsive() const { return m_unresponsive; }
bool does_global_mouse_tracking() const { return m_does_global_mouse_tracking; }
static ClientConnection* from_client_id(int client_id);
static void for_each_client(Function<void(ClientConnection&)>);
@ -113,6 +114,7 @@ private:
virtual void invalidate_rect(i32, Vector<Gfx::IntRect> const&, bool) override;
virtual void did_finish_painting(i32, Vector<Gfx::IntRect> const&) override;
virtual void set_global_cursor_tracking(i32, bool) override;
virtual void set_global_mouse_tracking(bool) override;
virtual void set_window_opacity(i32, float) override;
virtual void set_window_backing_store(i32, i32, i32, IPC::File const&, i32, bool, Gfx::IntSize const&, bool) override;
virtual void set_window_has_alpha_channel(i32, bool) override;
@ -179,6 +181,7 @@ private:
bool m_has_display_link { false };
bool m_show_screen_number { false };
bool m_unresponsive { false };
bool m_does_global_mouse_tracking { false };
// Need this to get private client connection stuff
friend WMClientConnection;

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@ -44,5 +44,7 @@ endpoint WindowClient
display_link_notification() =|
track_mouse_move(Gfx::IntPoint mouse_position) =|
ping() =|
}

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@ -1200,15 +1200,18 @@ void WindowManager::process_mouse_event(MouseEvent& event)
if (process_ongoing_drag(event))
return;
// 2. Send the mouse event to all windows with global cursor tracking enabled.
// The active input tracking window is excluded here because we're sending the event to it
// in the next step.
// 2. Send the mouse event to all clients with global cursor tracking enabled.
auto& window_stack = current_window_stack();
for_each_visible_window_from_front_to_back([&](Window& window) {
if (window.global_cursor_tracking() && &window != window_stack.active_input_tracking_window())
deliver_mouse_event(window, event, false);
return IterationDecision::Continue;
});
ClientConnection::for_each_client([&](ClientConnection& conn) {
if (conn.does_global_mouse_tracking()) {
conn.async_track_mouse_move(event.position());
}
});
// 3. If there's an active input tracking window, all mouse events go there.
// Tracking ends after all mouse buttons have been released.

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@ -75,6 +75,7 @@ endpoint WindowServer
did_finish_painting(i32 window_id, Vector<Gfx::IntRect> rects) =|
set_global_cursor_tracking(i32 window_id, bool enabled) =|
set_global_mouse_tracking(bool enabled) =|
set_window_opacity(i32 window_id, float opacity) =|
set_window_alpha_hit_threshold(i32 window_id, float threshold) =|