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@@ -19,19 +19,20 @@ constexpr int DRAWTARGET_WIDTH = 500;
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constexpr int DRAWTARGET_HEIGHT = 500;
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-static u32 encode_command(u32 length, u32 mid, Protocol::VirGLCommand command)
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+static u32 encode_command(u16 length, Protocol::ObjectType object_type, Protocol::VirGLCommand command)
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{
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- u32 command_value = to_underlying(command);
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- return (length << 16) | ((mid & 0xff) << 8) | (command_value & 0xff);
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+ u8 command_value = to_underlying(command);
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+ u8 object_type_value = to_underlying(object_type);
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+ return (length << 16) | (object_type_value << 8) | command_value;
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};
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class CommandBuilder {
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public:
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- CommandBuilder(Vector<u32>& buffer, Protocol::VirGLCommand command, u32 mid)
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+ CommandBuilder(Vector<u32>& buffer, Protocol::VirGLCommand command, Protocol::ObjectType object_type)
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: m_buffer(buffer)
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, m_start_offset(buffer.size())
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, m_command(command)
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- , m_command_mid(mid)
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+ , m_object_type(object_type)
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{
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m_buffer.append(0);
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}
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@@ -75,7 +76,8 @@ public:
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if (!m_finalized) {
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m_finalized = true;
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size_t num_elems = m_buffer.size() - m_start_offset - 1;
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- m_buffer[m_start_offset] = encode_command(num_elems, m_command_mid, m_command);
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+ VERIFY(num_elems <= NumericLimits<u16>::max());
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+ m_buffer[m_start_offset] = encode_command(static_cast<u16>(num_elems), m_object_type, m_command);
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}
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}
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@@ -89,20 +91,20 @@ private:
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Vector<u32>& m_buffer;
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size_t m_start_offset;
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Protocol::VirGLCommand m_command;
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- u32 m_command_mid;
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+ Protocol::ObjectType m_object_type;
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bool m_finalized { false };
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};
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void CommandBufferBuilder::append_set_tweaks(u32 id, u32 value)
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{
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- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_TWEAKS, 0);
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+ CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_TWEAKS, Protocol::ObjectType::NONE);
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builder.appendu32(id);
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builder.appendu32(value);
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}
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void CommandBufferBuilder::append_transfer3d(Protocol::ResourceID resource, size_t width, size_t height, size_t depth, size_t direction)
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{
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- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::TRANSFER3D, 0);
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+ CommandBuilder builder(m_buffer, Protocol::VirGLCommand::TRANSFER3D, Protocol::ObjectType::NONE);
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builder.appendu32(resource.value()); // res_handle
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builder.appendu32(0); // level
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// FIXME: It is not clear what this magic 242 value does.
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@@ -123,12 +125,12 @@ void CommandBufferBuilder::append_transfer3d(Protocol::ResourceID resource, size
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void CommandBufferBuilder::append_end_transfers_3d()
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{
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- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::END_TRANSFERS, 0);
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+ CommandBuilder builder(m_buffer, Protocol::VirGLCommand::END_TRANSFERS, Protocol::ObjectType::NONE);
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}
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void CommandBufferBuilder::append_draw_vbo(u32 count)
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{
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- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::DRAW_VBO, 0);
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+ CommandBuilder builder(m_buffer, Protocol::VirGLCommand::DRAW_VBO, Protocol::ObjectType::NONE);
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builder.appendu32(0); // start
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builder.appendu32(count); // count
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builder.appendu32(to_underlying(Protocol::PipePrimitiveTypes::TRIANGLES)); // mode
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@@ -145,7 +147,7 @@ void CommandBufferBuilder::append_draw_vbo(u32 count)
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void CommandBufferBuilder::append_gl_clear(float r, float g, float b)
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{
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- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CLEAR, 0);
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+ CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CLEAR, Protocol::ObjectType::NONE);
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Protocol::ClearType clear_flags {};
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clear_flags.flags.depth = 1;
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clear_flags.flags.color0 = 1;
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@@ -160,7 +162,7 @@ void CommandBufferBuilder::append_gl_clear(float r, float g, float b)
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void CommandBufferBuilder::append_set_vertex_buffers(u32 stride, u32 offset, Protocol::ResourceID resource)
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{
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- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_VERTEX_BUFFERS, 0);
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+ CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_VERTEX_BUFFERS, Protocol::ObjectType::NONE);
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builder.appendu32(stride);
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builder.appendu32(offset);
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builder.appendu32(resource.value());
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@@ -168,7 +170,7 @@ void CommandBufferBuilder::append_set_vertex_buffers(u32 stride, u32 offset, Pro
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void CommandBufferBuilder::append_create_blend(Protocol::ObjectHandle handle)
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{
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- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, to_underlying(Protocol::ObjectType::BLEND));
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+ CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, Protocol::ObjectType::BLEND);
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builder.appendu32(handle.value());
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builder.appendu32(4); // Enable dither flag, and nothing else
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builder.appendu32(0);
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@@ -180,13 +182,13 @@ void CommandBufferBuilder::append_create_blend(Protocol::ObjectHandle handle)
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void CommandBufferBuilder::append_bind_blend(Protocol::ObjectHandle handle)
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{
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- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, to_underlying(Protocol::ObjectType::BLEND));
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+ CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, Protocol::ObjectType::BLEND);
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builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
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}
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void CommandBufferBuilder::append_create_vertex_elements(Protocol::ObjectHandle handle)
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{
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- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, to_underlying(Protocol::ObjectType::VERTEX_ELEMENTS));
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+ CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, Protocol::ObjectType::VERTEX_ELEMENTS);
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builder.appendu32(handle.value());
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builder.appendu32(12); // src_offset_0
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builder.appendu32(0); // instance_divisor_0
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@@ -200,13 +202,13 @@ void CommandBufferBuilder::append_create_vertex_elements(Protocol::ObjectHandle
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void CommandBufferBuilder::append_bind_vertex_elements(Protocol::ObjectHandle handle)
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{
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- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, to_underlying(Protocol::ObjectType::VERTEX_ELEMENTS));
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+ CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, Protocol::ObjectType::VERTEX_ELEMENTS);
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builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
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}
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void CommandBufferBuilder::append_create_surface(Protocol::ResourceID drawtarget_resource, Protocol::ObjectHandle drawtarget_handle, Protocol::TextureFormat format)
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{
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- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, to_underlying(Protocol::ObjectType::SURFACE));
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+ CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, Protocol::ObjectType::SURFACE);
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builder.appendu32(drawtarget_handle.value());
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builder.appendu32(drawtarget_resource.value());
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builder.appendu32(to_underlying(format));
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@@ -216,7 +218,7 @@ void CommandBufferBuilder::append_create_surface(Protocol::ResourceID drawtarget
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void CommandBufferBuilder::append_set_framebuffer_state(Protocol::ObjectHandle drawtarget, Protocol::ObjectHandle depthbuffer)
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{
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- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_FRAMEBUFFER_STATE, 0);
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+ CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_FRAMEBUFFER_STATE, Protocol::ObjectType::NONE);
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builder.appendu32(1); // nr_cbufs
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builder.appendu32(depthbuffer.value()); // zsurf_handle
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builder.appendu32(drawtarget.value()); // surf_handle
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@@ -224,7 +226,7 @@ void CommandBufferBuilder::append_set_framebuffer_state(Protocol::ObjectHandle d
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void CommandBufferBuilder::append_gl_viewport()
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{
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- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_VIEWPORT_STATE, 0);
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+ CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_VIEWPORT_STATE, Protocol::ObjectType::NONE);
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builder.appendu32(0);
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builder.appendf32(DRAWTARGET_WIDTH / 2); // scale_x
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builder.appendf32((DRAWTARGET_HEIGHT / 2)); // scale_y (flipped, due to VirGL being different from our coordinate space)
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@@ -236,14 +238,14 @@ void CommandBufferBuilder::append_gl_viewport()
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void CommandBufferBuilder::append_set_framebuffer_state_no_attach()
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{
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- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_FRAMEBUFFER_STATE_NO_ATTACH, 0);
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+ CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_FRAMEBUFFER_STATE_NO_ATTACH, Protocol::ObjectType::NONE);
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builder.appendu32((DRAWTARGET_HEIGHT << 16) | DRAWTARGET_WIDTH); // (height << 16) | width
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builder.appendu32(0); // (samples << 16) | layers
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}
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void CommandBufferBuilder::append_set_constant_buffer(Vector<float> const& constant_buffer)
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{
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- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_CONSTANT_BUFFER, 0);
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+ CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_CONSTANT_BUFFER, Protocol::ObjectType::NONE);
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builder.appendu32(to_underlying(Gallium::ShaderType::SHADER_VERTEX));
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builder.appendu32(0); // index (currently unused according to virglrenderer source code)
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for (auto v : constant_buffer) {
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@@ -254,7 +256,7 @@ void CommandBufferBuilder::append_set_constant_buffer(Vector<float> const& const
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void CommandBufferBuilder::append_create_shader(Protocol::ObjectHandle handle, Gallium::ShaderType shader_type, StringView shader_data)
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{
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size_t shader_len = shader_data.length() + 1; // Need to remember to copy null terminator as well if needed
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- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, to_underlying(Protocol::ObjectType::SHADER));
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+ CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, Protocol::ObjectType::SHADER);
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builder.appendu32(handle.value()); // VIRGL_OBJ_CREATE_HANDLE
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builder.appendu32(to_underlying(shader_type));
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builder.appendu32(0); // VIRGL_OBJ_SHADER_OFFSET
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@@ -265,14 +267,14 @@ void CommandBufferBuilder::append_create_shader(Protocol::ObjectHandle handle, G
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void CommandBufferBuilder::append_bind_shader(Protocol::ObjectHandle handle, Gallium::ShaderType shader_type)
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{
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- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_SHADER, 0);
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+ CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_SHADER, Protocol::ObjectType::NONE);
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builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
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builder.appendu32(to_underlying(shader_type));
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}
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void CommandBufferBuilder::append_create_rasterizer(Protocol::ObjectHandle handle)
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{
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- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, to_underlying(Protocol::ObjectType::RASTERIZER));
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+ CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, Protocol::ObjectType::RASTERIZER);
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builder.appendu32(handle.value()); // Handle
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builder.appendu32(0x00000002); // S0 (bitfield of state bits)
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builder.appendf32(1.0); // Point size
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@@ -286,13 +288,13 @@ void CommandBufferBuilder::append_create_rasterizer(Protocol::ObjectHandle handl
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void CommandBufferBuilder::append_bind_rasterizer(Protocol::ObjectHandle handle)
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{
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- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, to_underlying(Protocol::ObjectType::RASTERIZER));
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+ CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, Protocol::ObjectType::RASTERIZER);
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builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
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}
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void CommandBufferBuilder::append_create_dsa(Protocol::ObjectHandle handle)
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{
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- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, to_underlying(Protocol::ObjectType::DSA));
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+ CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, Protocol::ObjectType::DSA);
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builder.appendu32(handle.value()); // Handle
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builder.appendu32(0x00000007); // S0 (bitset: (v >> 0) & 1 = depth.enabled, (v >> 1) & 1 = depth.writemask, (v >> 2) & 7 = depth.func)
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builder.appendu32(0x00000000); // S1 (bitset for 1st stencil buffer)
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@@ -302,7 +304,7 @@ void CommandBufferBuilder::append_create_dsa(Protocol::ObjectHandle handle)
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void CommandBufferBuilder::append_bind_dsa(Protocol::ObjectHandle handle)
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{
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- CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, to_underlying(Protocol::ObjectType::DSA));
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+ CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, Protocol::ObjectType::DSA);
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builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
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}
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