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LibAudio: Rename ConnectionFromClient to ConnectionToServer

The automatic nomenclature change for IPC sockets got this one wrong.
kleines Filmröllchen 3 年之前
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3f59356c79

+ 1 - 1
Meta/Lagom/CMakeLists.txt

@@ -318,7 +318,7 @@ if (BUILD_LAGOM)
 
     # Audio
     file(GLOB LIBAUDIO_SOURCES CONFIGURE_DEPENDS "../../Userland/Libraries/LibAudio/*.cpp")
-    list(REMOVE_ITEM LIBAUDIO_SOURCES "${CMAKE_CURRENT_SOURCE_DIR}/../../Userland/Libraries/LibAudio/ConnectionFromClient.cpp")
+    list(REMOVE_ITEM LIBAUDIO_SOURCES "${CMAKE_CURRENT_SOURCE_DIR}/../../Userland/Libraries/LibAudio/ConnectionToServer.cpp")
     lagom_lib(Audio audio
         SOURCES ${LIBAUDIO_SOURCES}
     )

+ 4 - 4
Userland/Applets/Audio/main.cpp

@@ -8,7 +8,7 @@
  */
 
 #include <AK/Array.h>
-#include <LibAudio/ConnectionFromClient.h>
+#include <LibAudio/ConnectionToServer.h>
 #include <LibConfig/Client.h>
 #include <LibCore/System.h>
 #include <LibGUI/Application.h>
@@ -43,14 +43,14 @@ public:
                 { 0, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/audio-volume-zero.png"sv)) },
                 { 0, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/audio-volume-muted.png"sv)) } }
         };
-        auto audio_client = TRY(Audio::ConnectionFromClient::try_create());
+        auto audio_client = TRY(Audio::ConnectionToServer::try_create());
         NonnullRefPtr<AudioWidget> audio_widget = TRY(adopt_nonnull_ref_or_enomem(new (nothrow) AudioWidget(move(audio_client), move(volume_level_bitmaps))));
         TRY(audio_widget->try_initialize_graphical_elements());
         return audio_widget;
     }
 
 private:
-    AudioWidget(NonnullRefPtr<Audio::ConnectionFromClient> audio_client, Array<VolumeBitmapPair, 5> volume_level_bitmaps)
+    AudioWidget(NonnullRefPtr<Audio::ConnectionToServer> audio_client, Array<VolumeBitmapPair, 5> volume_level_bitmaps)
         : m_audio_client(move(audio_client))
         , m_volume_level_bitmaps(move(volume_level_bitmaps))
         , m_show_percent(Config::read_bool("AudioApplet"sv, "Applet"sv, "ShowPercent"sv, false))
@@ -222,7 +222,7 @@ private:
             height);
     }
 
-    NonnullRefPtr<Audio::ConnectionFromClient> m_audio_client;
+    NonnullRefPtr<Audio::ConnectionToServer> m_audio_client;
     Array<VolumeBitmapPair, 5> m_volume_level_bitmaps;
     bool m_show_percent { false };
     bool m_audio_muted { false };

+ 2 - 2
Userland/Applications/Piano/AudioPlayerLoop.cpp

@@ -10,7 +10,7 @@
 #include "TrackManager.h"
 #include <AK/FixedArray.h>
 #include <AK/NumericLimits.h>
-#include <LibAudio/ConnectionFromClient.h>
+#include <LibAudio/ConnectionToServer.h>
 #include <LibAudio/Resampler.h>
 #include <LibAudio/Sample.h>
 #include <LibCore/EventLoop.h>
@@ -29,7 +29,7 @@ AudioPlayerLoop::AudioPlayerLoop(TrackManager& track_manager, bool& need_to_writ
     , m_need_to_write_wav(need_to_write_wav)
     , m_wav_writer(wav_writer)
 {
-    m_audio_client = Audio::ConnectionFromClient::try_create().release_value_but_fixme_should_propagate_errors();
+    m_audio_client = Audio::ConnectionToServer::try_create().release_value_but_fixme_should_propagate_errors();
 
     auto target_sample_rate = m_audio_client->get_sample_rate();
     if (target_sample_rate == 0)

+ 2 - 2
Userland/Applications/Piano/AudioPlayerLoop.h

@@ -8,7 +8,7 @@
 #pragma once
 
 #include "Music.h"
-#include <LibAudio/ConnectionFromClient.h>
+#include <LibAudio/ConnectionToServer.h>
 #include <LibAudio/Resampler.h>
 #include <LibAudio/Sample.h>
 #include <LibAudio/WavWriter.h>
@@ -35,7 +35,7 @@ private:
     TrackManager& m_track_manager;
     Array<Sample, sample_count> m_buffer;
     Optional<Audio::ResampleHelper<Sample>> m_resampler;
-    RefPtr<Audio::ConnectionFromClient> m_audio_client;
+    RefPtr<Audio::ConnectionToServer> m_audio_client;
 
     bool m_should_play_audio = true;
 

+ 1 - 1
Userland/Applications/Piano/main.cpp

@@ -11,7 +11,7 @@
 #include "MainWidget.h"
 #include "TrackManager.h"
 #include <AK/Queue.h>
-#include <LibAudio/ConnectionFromClient.h>
+#include <LibAudio/ConnectionToServer.h>
 #include <LibAudio/WavWriter.h>
 #include <LibCore/EventLoop.h>
 #include <LibCore/System.h>

+ 1 - 1
Userland/Applications/SoundPlayer/PlaybackManager.cpp

@@ -7,7 +7,7 @@
 
 #include "PlaybackManager.h"
 
-PlaybackManager::PlaybackManager(NonnullRefPtr<Audio::ConnectionFromClient> connection)
+PlaybackManager::PlaybackManager(NonnullRefPtr<Audio::ConnectionToServer> connection)
     : m_connection(connection)
 {
     // FIXME: The buffer enqueuing should happen on a wholly independent second thread.

+ 4 - 4
Userland/Applications/SoundPlayer/PlaybackManager.h

@@ -10,7 +10,7 @@
 #include <AK/FixedArray.h>
 #include <AK/Queue.h>
 #include <AK/Vector.h>
-#include <LibAudio/ConnectionFromClient.h>
+#include <LibAudio/ConnectionToServer.h>
 #include <LibAudio/Loader.h>
 #include <LibAudio/Resampler.h>
 #include <LibAudio/Sample.h>
@@ -18,7 +18,7 @@
 
 class PlaybackManager final {
 public:
-    PlaybackManager(NonnullRefPtr<Audio::ConnectionFromClient>);
+    PlaybackManager(NonnullRefPtr<Audio::ConnectionToServer>);
     ~PlaybackManager() = default;
 
     void play();
@@ -36,7 +36,7 @@ public:
     float total_length() const { return m_total_length; }
     FixedArray<Audio::Sample> const& current_buffer() const { return m_current_buffer; }
 
-    NonnullRefPtr<Audio::ConnectionFromClient> connection() const { return m_connection; }
+    NonnullRefPtr<Audio::ConnectionToServer> connection() const { return m_connection; }
 
     Function<void()> on_update;
     Function<void()> on_finished_playing;
@@ -56,7 +56,7 @@ private:
     size_t m_device_samples_per_buffer { 0 };
     size_t m_samples_to_load_per_buffer { 0 };
     RefPtr<Audio::Loader> m_loader { nullptr };
-    NonnullRefPtr<Audio::ConnectionFromClient> m_connection;
+    NonnullRefPtr<Audio::ConnectionToServer> m_connection;
     FixedArray<Audio::Sample> m_current_buffer;
     Optional<Audio::ResampleHelper<Audio::Sample>> m_resampler;
     RefPtr<Core::Timer> m_timer;

+ 1 - 1
Userland/Applications/SoundPlayer/Player.cpp

@@ -7,7 +7,7 @@
 
 #include "Player.h"
 
-Player::Player(Audio::ConnectionFromClient& audio_client_connection)
+Player::Player(Audio::ConnectionToServer& audio_client_connection)
     : m_audio_client_connection(audio_client_connection)
     , m_playback_manager(audio_client_connection)
 {

+ 2 - 2
Userland/Applications/SoundPlayer/Player.h

@@ -31,7 +31,7 @@ public:
         Shuffling,
     };
 
-    explicit Player(Audio::ConnectionFromClient& audio_client_connection);
+    explicit Player(Audio::ConnectionToServer& audio_client_connection);
     virtual ~Player() = default;
 
     void play_file_path(String const& path);
@@ -91,7 +91,7 @@ private:
     LoopMode m_loop_mode { LoopMode::None };
     ShuffleMode m_shuffle_mode { ShuffleMode::None };
 
-    Audio::ConnectionFromClient& m_audio_client_connection;
+    Audio::ConnectionToServer& m_audio_client_connection;
     PlaybackManager m_playback_manager;
 
     String m_loaded_filename;

+ 1 - 1
Userland/Applications/SoundPlayer/SoundPlayerWidgetAdvancedView.cpp

@@ -24,7 +24,7 @@
 #include <LibGUI/Window.h>
 #include <LibGfx/Bitmap.h>
 
-SoundPlayerWidgetAdvancedView::SoundPlayerWidgetAdvancedView(GUI::Window& window, Audio::ConnectionFromClient& connection)
+SoundPlayerWidgetAdvancedView::SoundPlayerWidgetAdvancedView(GUI::Window& window, Audio::ConnectionToServer& connection)
     : Player(connection)
     , m_window(window)
 {

+ 2 - 2
Userland/Applications/SoundPlayer/SoundPlayerWidgetAdvancedView.h

@@ -13,7 +13,7 @@
 #include "VisualizationWidget.h"
 #include <AK/FixedArray.h>
 #include <AK/NonnullRefPtr.h>
-#include <LibAudio/ConnectionFromClient.h>
+#include <LibAudio/ConnectionToServer.h>
 #include <LibGUI/Splitter.h>
 #include <LibGUI/Widget.h>
 
@@ -53,7 +53,7 @@ protected:
     void keydown_event(GUI::KeyEvent&) override;
 
 private:
-    SoundPlayerWidgetAdvancedView(GUI::Window&, Audio::ConnectionFromClient&);
+    SoundPlayerWidgetAdvancedView(GUI::Window&, Audio::ConnectionToServer&);
 
     void sync_previous_next_actions();
 

+ 2 - 2
Userland/Applications/SoundPlayer/main.cpp

@@ -10,7 +10,7 @@
 #include "Player.h"
 #include "SampleWidget.h"
 #include "SoundPlayerWidgetAdvancedView.h"
-#include <LibAudio/ConnectionFromClient.h>
+#include <LibAudio/ConnectionToServer.h>
 #include <LibCore/System.h>
 #include <LibGUI/Action.h>
 #include <LibGUI/ActionGroup.h>
@@ -28,7 +28,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
     TRY(Core::System::pledge("stdio recvfd sendfd rpath thread unix"));
 
     auto app = TRY(GUI::Application::try_create(arguments));
-    auto audio_client = TRY(Audio::ConnectionFromClient::try_create());
+    auto audio_client = TRY(Audio::ConnectionToServer::try_create());
 
     TRY(Core::System::pledge("stdio recvfd sendfd rpath thread"));
 

+ 1 - 1
Userland/Libraries/LibAudio/CMakeLists.txt

@@ -1,6 +1,6 @@
 set(SOURCES
     SampleFormats.cpp
-    ConnectionFromClient.cpp
+    ConnectionToServer.cpp
     Loader.cpp
     WavLoader.cpp
     FlacLoader.cpp

+ 15 - 15
Userland/Libraries/LibAudio/ConnectionFromClient.cpp → Userland/Libraries/LibAudio/ConnectionToServer.cpp

@@ -10,7 +10,7 @@
 #include <AK/OwnPtr.h>
 #include <AK/Time.h>
 #include <AK/Types.h>
-#include <LibAudio/ConnectionFromClient.h>
+#include <LibAudio/ConnectionToServer.h>
 #include <LibAudio/UserSampleQueue.h>
 #include <LibCore/Event.h>
 #include <LibThreading/Mutex.h>
@@ -18,7 +18,7 @@
 
 namespace Audio {
 
-ConnectionFromClient::ConnectionFromClient(NonnullOwnPtr<Core::Stream::LocalSocket> socket)
+ConnectionToServer::ConnectionToServer(NonnullOwnPtr<Core::Stream::LocalSocket> socket)
     : IPC::ConnectionToServer<AudioClientEndpoint, AudioServerEndpoint>(*this, move(socket))
     , m_buffer(make<AudioQueue>(MUST(AudioQueue::try_create())))
     , m_user_queue(make<UserSampleQueue>())
@@ -37,12 +37,12 @@ ConnectionFromClient::ConnectionFromClient(NonnullOwnPtr<Core::Stream::LocalSock
     set_buffer(*m_buffer);
 }
 
-ConnectionFromClient::~ConnectionFromClient()
+ConnectionToServer::~ConnectionToServer()
 {
     die();
 }
 
-void ConnectionFromClient::die()
+void ConnectionToServer::die()
 {
     // We're sometimes getting here after the other thread has already exited and its event loop does no longer exist.
     m_enqueuer_loop_destruction.lock();
@@ -54,7 +54,7 @@ void ConnectionFromClient::die()
     (void)m_background_audio_enqueuer->join();
 }
 
-ErrorOr<void> ConnectionFromClient::async_enqueue(FixedArray<Sample>&& samples)
+ErrorOr<void> ConnectionToServer::async_enqueue(FixedArray<Sample>&& samples)
 {
     update_good_sleep_time();
     m_user_queue->append(move(samples));
@@ -66,12 +66,12 @@ ErrorOr<void> ConnectionFromClient::async_enqueue(FixedArray<Sample>&& samples)
     return {};
 }
 
-void ConnectionFromClient::clear_client_buffer()
+void ConnectionToServer::clear_client_buffer()
 {
     m_user_queue->clear();
 }
 
-void ConnectionFromClient::update_good_sleep_time()
+void ConnectionToServer::update_good_sleep_time()
 {
     auto sample_rate = static_cast<double>(get_sample_rate());
     auto buffer_play_time_ns = 1'000'000'000.0 / (sample_rate / static_cast<double>(AUDIO_BUFFER_SIZE));
@@ -80,7 +80,7 @@ void ConnectionFromClient::update_good_sleep_time()
 }
 
 // Non-realtime audio writing loop
-void ConnectionFromClient::custom_event(Core::CustomEvent&)
+void ConnectionToServer::custom_event(Core::CustomEvent&)
 {
     Array<Sample, AUDIO_BUFFER_SIZE> next_chunk;
     while (true) {
@@ -107,39 +107,39 @@ void ConnectionFromClient::custom_event(Core::CustomEvent&)
     m_audio_enqueuer_active.store(false);
 }
 
-ErrorOr<void, AudioQueue::QueueStatus> ConnectionFromClient::realtime_enqueue(Array<Sample, AUDIO_BUFFER_SIZE> samples)
+ErrorOr<void, AudioQueue::QueueStatus> ConnectionToServer::realtime_enqueue(Array<Sample, AUDIO_BUFFER_SIZE> samples)
 {
     return m_buffer->try_enqueue(samples);
 }
 
-unsigned ConnectionFromClient::total_played_samples() const
+unsigned ConnectionToServer::total_played_samples() const
 {
     return m_buffer->weak_tail() * AUDIO_BUFFER_SIZE;
 }
 
-unsigned ConnectionFromClient::remaining_samples()
+unsigned ConnectionToServer::remaining_samples()
 {
     return static_cast<unsigned>(m_user_queue->remaining_samples());
 }
 
-size_t ConnectionFromClient::remaining_buffers() const
+size_t ConnectionToServer::remaining_buffers() const
 {
     return m_buffer->size() - m_buffer->weak_remaining_capacity();
 }
 
-void ConnectionFromClient::main_mix_muted_state_changed(bool muted)
+void ConnectionToServer::main_mix_muted_state_changed(bool muted)
 {
     if (on_main_mix_muted_state_change)
         on_main_mix_muted_state_change(muted);
 }
 
-void ConnectionFromClient::main_mix_volume_changed(double volume)
+void ConnectionToServer::main_mix_volume_changed(double volume)
 {
     if (on_main_mix_volume_change)
         on_main_mix_volume_change(volume);
 }
 
-void ConnectionFromClient::client_volume_changed(double volume)
+void ConnectionToServer::client_volume_changed(double volume)
 {
     if (on_client_volume_change)
         on_client_volume_change(volume);

+ 4 - 4
Userland/Libraries/LibAudio/ConnectionFromClient.h → Userland/Libraries/LibAudio/ConnectionToServer.h

@@ -23,12 +23,12 @@
 
 namespace Audio {
 
-class ConnectionFromClient final
+class ConnectionToServer final
     : public IPC::ConnectionToServer<AudioClientEndpoint, AudioServerEndpoint>
     , public AudioClientEndpoint {
-    IPC_CLIENT_CONNECTION(ConnectionFromClient, "/tmp/portal/audio")
+    IPC_CLIENT_CONNECTION(ConnectionToServer, "/tmp/portal/audio")
 public:
-    virtual ~ConnectionFromClient() override;
+    virtual ~ConnectionToServer() override;
 
     // Both of these APIs are for convenience and when you don't care about real-time behavior.
     // They will not work properly in conjunction with realtime_enqueue.
@@ -61,7 +61,7 @@ public:
     Function<void(double volume)> on_client_volume_change;
 
 private:
-    ConnectionFromClient(NonnullOwnPtr<Core::Stream::LocalSocket>);
+    ConnectionToServer(NonnullOwnPtr<Core::Stream::LocalSocket>);
 
     virtual void main_mix_muted_state_changed(bool) override;
     virtual void main_mix_volume_changed(double) override;

+ 2 - 2
Userland/Utilities/aplay.cpp

@@ -6,7 +6,7 @@
  */
 
 #include <AK/Types.h>
-#include <LibAudio/ConnectionFromClient.h>
+#include <LibAudio/ConnectionToServer.h>
 #include <LibAudio/Loader.h>
 #include <LibAudio/Resampler.h>
 #include <LibCore/ArgsParser.h>
@@ -40,7 +40,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
 
     Core::EventLoop loop;
 
-    auto audio_client = TRY(Audio::ConnectionFromClient::try_create());
+    auto audio_client = TRY(Audio::ConnectionToServer::try_create());
     auto maybe_loader = Audio::Loader::create(path);
     if (maybe_loader.is_error()) {
         warnln("Failed to load audio file: {}", maybe_loader.error().description);

+ 2 - 2
Userland/Utilities/asctl.cpp

@@ -8,7 +8,7 @@
 
 #include <AK/Variant.h>
 #include <AK/Vector.h>
-#include <LibAudio/ConnectionFromClient.h>
+#include <LibAudio/ConnectionToServer.h>
 #include <LibCore/ArgsParser.h>
 #include <LibCore/EventLoop.h>
 #include <LibCore/File.h>
@@ -28,7 +28,7 @@ enum AudioVariable : u32 {
 ErrorOr<int> serenity_main(Main::Arguments arguments)
 {
     Core::EventLoop loop;
-    auto audio_client = TRY(Audio::ConnectionFromClient::try_create());
+    auto audio_client = TRY(Audio::ConnectionToServer::try_create());
     audio_client->async_pause_playback();
 
     String command = String::empty();