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Application: KeyboardMapper, make button to like a real key

Change key paint to more like a real key :)
Hüseyin ASLITÜRK 5 anni fa
parent
commit
3ebdb5ea30

+ 40 - 11
Applications/KeyboardMapper/KeyButton.cpp

@@ -27,6 +27,7 @@
 #include "KeyButton.h"
 #include <LibGUI/Button.h>
 #include <LibGUI/Painter.h>
+#include <LibGUI/Window.h>
 #include <LibGfx/Font.h>
 #include <LibGfx/Palette.h>
 
@@ -39,25 +40,30 @@ void KeyButton::paint_event(GUI::PaintEvent& event)
     GUI::Painter painter(*this);
     painter.add_clip_rect(event.rect());
 
-    auto content_rect = rect().shrunken(5, 5);
+    auto cont_rect = rect();
     auto& font = this->font();
 
-    Gfx::StylePainter::paint_button(painter, rect(), palette(), Gfx::ButtonStyle::Normal, is_being_pressed(), is_hovered(), is_checked(), true);
+    Color color;
+    if (m_pressed) {
+        color = Color::Cyan;
+    } else if (!is_enabled()) {
+        color = Color::LightGray;
+    } else {
+        color = Color::White;
+    }
 
-    if (m_pressed)
-        painter.fill_rect(content_rect, Color::Cyan);
-    else if (!is_enabled())
-        painter.fill_rect(content_rect, Color::from_rgb(0x8C7272));
+    painter.fill_rect(cont_rect, Color::Black);
+    painter.fill_rect({ cont_rect.x() + 1, cont_rect.y() + 1, cont_rect.width() - 2, cont_rect.height() - 2 }, Color::from_rgb(0x999999));
+    painter.fill_rect({ cont_rect.x() + 6, cont_rect.y() + 3, cont_rect.width() - 12, cont_rect.height() - 12 }, Color::from_rgb(0x8C7272));
+    painter.fill_rect({ cont_rect.x() + 7, cont_rect.y() + 4, cont_rect.width() - 14, cont_rect.height() - 14 }, color);
 
     if (!text().is_empty()) {
         Gfx::IntRect text_rect { 0, 0, font.width(text()), font.glyph_height() };
-        text_rect.align_within(content_rect, Gfx::TextAlignment::Center);
-
-        auto clipped_rect = rect().intersected(this->rect());
+        text_rect.align_within({ cont_rect.x() + 7, cont_rect.y() + 4, cont_rect.width() - 14, cont_rect.height() - 14 }, Gfx::TextAlignment::Center);
 
-        painter.draw_text(clipped_rect, text(), font, Gfx::TextAlignment::Center, palette().button_text(), Gfx::TextElision::Right);
+        painter.draw_text(text_rect, text(), font, Gfx::TextAlignment::Center, palette().button_text(), Gfx::TextElision::Right);
         if (is_focused())
-            painter.draw_rect(clipped_rect.inflated(6, 4), palette().focus_outline());
+            painter.draw_rect(text_rect.inflated(6, 4), palette().focus_outline());
     }
 }
 
@@ -66,3 +72,26 @@ void KeyButton::click(unsigned)
     if (on_click)
         on_click();
 }
+
+void KeyButton::mousemove_event(GUI::MouseEvent& event)
+{
+    if (!is_enabled())
+        return;
+
+    Gfx::IntRect c = { rect().x() + 7, rect().y() + 4, rect().width() - 14, rect().height() - 14 };
+
+    if (c.contains(event.position())) {
+        window()->set_override_cursor(GUI::StandardCursor::Hand);
+        return;
+    }
+    window()->set_override_cursor(GUI::StandardCursor::Arrow);
+
+    AbstractButton::mousemove_event(event);
+}
+
+void KeyButton::leave_event(Core::Event& event)
+{
+    window()->set_override_cursor(GUI::StandardCursor::Arrow);
+    AbstractButton::leave_event(event);
+}
+

+ 2 - 0
Applications/KeyboardMapper/KeyButton.h

@@ -40,6 +40,8 @@ public:
 
 protected:
     virtual void click(unsigned modifiers = 0) override;
+    virtual void leave_event(Core::Event&) override;
+    virtual void mousemove_event(GUI::MouseEvent&) override;
     virtual void paint_event(GUI::PaintEvent&) override;
 
 private: