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@@ -27,20 +27,20 @@
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#pragma once
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#pragma once
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#include "Game.h"
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#include "Game.h"
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-#include <LibGUI/Widget.h>
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+#include <LibGUI/Frame.h>
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-class BoardView final : public GUI::Widget {
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- C_OBJECT(BoardView)
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+class BoardView final : public GUI::Frame {
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+ C_OBJECT(BoardView);
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public:
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public:
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- BoardView(const Game::Board*);
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virtual ~BoardView() override;
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virtual ~BoardView() override;
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-
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void set_board(const Game::Board* board);
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void set_board(const Game::Board* board);
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Function<void(Game::Direction)> on_move;
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Function<void(Game::Direction)> on_move;
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private:
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private:
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+ explicit BoardView(const Game::Board*);
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+
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virtual void resize_event(GUI::ResizeEvent&) override;
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virtual void resize_event(GUI::ResizeEvent&) override;
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void keydown_event(GUI::KeyEvent&) override;
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virtual void keydown_event(GUI::KeyEvent&) override;
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