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+/*
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+ * Copyright (c) 2020, Sergey Bugaev <bugaevc@serenityos.org>
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are met:
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+ *
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+ * 1. Redistributions of source code must retain the above copyright notice, this
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+ * list of conditions and the following disclaimer.
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+ *
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+ * 2. Redistributions in binary form must reproduce the above copyright notice,
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+ * this list of conditions and the following disclaimer in the documentation
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+ * and/or other materials provided with the distribution.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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+ * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+
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+#include <AK/Assertions.h>
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+#include <AK/Atomic.h>
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+#include <AK/Types.h>
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+#include <pthread.h>
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+#include <serenity.h>
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+
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+enum State : i32 {
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+ INITIAL = PTHREAD_ONCE_INIT,
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+ DONE,
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+ PERFORMING_NO_WAITERS,
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+ PERFORMING_WITH_WAITERS,
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+};
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+
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+int pthread_once(pthread_once_t* self, void (*callback)(void))
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+{
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+ auto& state = reinterpret_cast<Atomic<State>&>(*self);
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+
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+ // See what the current state is, and at the same time grab the lock if we
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+ // got here first. We need acquire ordering here because if we see
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+ // State::DONE, everything we do after that should "happen after" everything
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+ // the other thread has done before writing the State::DONE.
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+ State state2 = State::INITIAL;
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+ bool have_exchanged = state.compare_exchange_strong(
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+ state2, State::PERFORMING_NO_WAITERS, AK::memory_order_acquire);
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+
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+ if (have_exchanged) {
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+ // We observed State::INITIAL and we've changed it to
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+ // State::PERFORMING_NO_WAITERS, so it's us who should perform the
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+ // operation.
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+ callback();
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+ // Now, record that we're done.
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+ state2 = state.exchange(State::DONE, AK::memory_order_release);
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+ switch (state2) {
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+ case State::INITIAL:
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+ case State::DONE:
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+ ASSERT_NOT_REACHED();
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+ case State::PERFORMING_NO_WAITERS:
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+ // The fast path: there's no contention, so we don't have to wake
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+ // anyone.
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+ break;
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+ case State::PERFORMING_WITH_WAITERS:
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+ futex(self, FUTEX_WAKE, INT_MAX, nullptr);
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+ break;
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+ }
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+
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+ return 0;
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+ }
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+
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+ // We did not get there first. Let's see if we have to wait.
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+ // state2 contains the observed state.
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+ while (true) {
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+ switch (state2) {
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+ case State::INITIAL:
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+ ASSERT_NOT_REACHED();
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+ case State::DONE:
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+ // Awesome, nothing to do then.
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+ return 0;
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+ case State::PERFORMING_NO_WAITERS:
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+ // We're going to wait for it, but we have to record that we're
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+ // waiting and the other thread should wake us up. We need acquire
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+ // ordering here for the same reason as above.
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+ have_exchanged = state.compare_exchange_strong(
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+ state2, State::PERFORMING_WITH_WAITERS, AK::memory_order_acquire);
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+ if (!have_exchanged) {
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+ // Something has changed already, reevaluate without waiting.
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+ continue;
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+ }
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+ state2 = State::PERFORMING_WITH_WAITERS;
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+ [[fallthrough]];
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+ case State::PERFORMING_WITH_WAITERS:
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+ // Let's wait for it.
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+ futex(self, FUTEX_WAIT, state2, nullptr);
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+ // We have been woken up, but that might have been due to a signal
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+ // or something, so we have to reevaluate. We need acquire ordering
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+ // here for the same reason as above. Hopefully we'll just see
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+ // State::DONE this time, but who knows.
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+ state2 = state.load(AK::memory_order_acquire);
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+ continue;
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+ }
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+ }
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+}
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