Revert "LibGfx: Add directional floating-point scaling to Painter"
This reverts commit ff76a5b8d2
.
This commit is contained in:
parent
f43adb816e
commit
381dcca2f6
Notes:
sideshowbarker
2024-07-18 18:44:45 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/381dcca2f67
4 changed files with 143 additions and 110 deletions
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@ -20,7 +20,7 @@ Painter::Painter(Widget& widget)
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{
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state().font = &widget.font();
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auto origin_rect = widget.window_relative_rect();
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translate(origin_rect.location());
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state().translation = origin_rect.location();
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state().clip_rect = origin_rect.intersected(m_target->rect());
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m_clip_origin = state().clip_rect;
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}
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@ -61,8 +61,8 @@ Painter::Painter(Gfx::Bitmap& bitmap)
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VERIFY(bitmap.physical_height() % scale == 0);
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m_state_stack.append(State());
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state().font = &FontDatabase::default_font();
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state().clip_rect = { { 0, 0 }, bitmap.size() * scale };
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transform().set_scale(scale, scale);
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state().clip_rect = { { 0, 0 }, bitmap.size() };
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state().scale = scale;
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m_clip_origin = state().clip_rect;
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}
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@ -72,7 +72,9 @@ Painter::~Painter()
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void Painter::fill_rect_with_draw_op(const IntRect& a_rect, Color color)
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{
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auto rect = to_physical(a_rect);
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VERIFY(scale() == 1); // FIXME: Add scaling support.
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auto rect = a_rect.translated(translation()).intersected(clip_rect());
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if (rect.is_empty())
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return;
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@ -88,10 +90,13 @@ void Painter::fill_rect_with_draw_op(const IntRect& a_rect, Color color)
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void Painter::clear_rect(const IntRect& a_rect, Color color)
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{
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auto rect = to_physical(a_rect);
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auto rect = a_rect.translated(translation()).intersected(clip_rect());
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if (rect.is_empty())
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return;
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VERIFY(m_target->rect().contains(rect));
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rect *= scale();
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RGBA32* dst = m_target->scanline(rect.top()) + rect.left();
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const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
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@ -104,10 +109,13 @@ void Painter::clear_rect(const IntRect& a_rect, Color color)
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void Painter::fill_physical_rect(const IntRect& physical_rect, Color color)
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{
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// Callers must do clipping.
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for (int y = physical_rect.top(); y <= physical_rect.bottom(); ++y) {
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auto* scanline = m_target->scanline(y);
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for (int x = physical_rect.left(); x <= physical_rect.right(); ++x)
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scanline[x] = Color::from_rgba(scanline[x]).blend(color).value();
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RGBA32* dst = m_target->scanline(physical_rect.top()) + physical_rect.left();
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const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
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for (int i = physical_rect.height() - 1; i >= 0; --i) {
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for (int j = 0; j < physical_rect.width(); ++j)
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dst[j] = Color::from_rgba(dst[j]).blend(color).value();
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dst += dst_skip;
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}
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}
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@ -126,16 +134,19 @@ void Painter::fill_rect(const IntRect& a_rect, Color color)
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return;
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}
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auto rect = to_physical(a_rect);
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auto rect = a_rect.translated(translation()).intersected(clip_rect());
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if (rect.is_empty())
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return;
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VERIFY(m_target->rect().contains(rect));
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fill_physical_rect(rect, color);
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fill_physical_rect(rect * scale(), color);
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}
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void Painter::fill_rect_with_dither_pattern(const IntRect& a_rect, Color color_a, Color color_b)
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{
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auto rect = to_physical(a_rect);
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VERIFY(scale() == 1); // FIXME: Add scaling support.
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auto rect = a_rect.translated(translation()).intersected(clip_rect());
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if (rect.is_empty())
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return;
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@ -157,19 +168,19 @@ void Painter::fill_rect_with_dither_pattern(const IntRect& a_rect, Color color_a
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void Painter::fill_rect_with_checkerboard(const IntRect& a_rect, const IntSize& cell_size, Color color_dark, Color color_light)
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{
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auto rect = to_physical(a_rect);
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VERIFY(scale() == 1); // FIXME: Add scaling support.
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auto rect = a_rect.translated(translation()).intersected(clip_rect());
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if (rect.is_empty())
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return;
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auto scaled_cell_size = scaled(cell_size);
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RGBA32* dst = m_target->scanline(rect.top()) + rect.left();
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const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
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for (int i = 0; i < rect.height(); ++i) {
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for (int j = 0; j < rect.width(); ++j) {
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int cell_row = i / scaled_cell_size.height();
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int cell_col = j / scaled_cell_size.width();
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int cell_row = i / cell_size.height();
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int cell_col = j / cell_size.width();
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dst[j] = ((cell_row % 2) ^ (cell_col % 2)) ? color_light.value() : color_dark.value();
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}
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dst += dst_skip;
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@ -187,8 +198,8 @@ void Painter::fill_rect_with_gradient(Orientation orientation, const IntRect& a_
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return fill_rect(a_rect, gradient_start);
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#endif
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auto rect = a_rect.transformed(transform());
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auto clipped_rect = rect.intersected(clip_rect());
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auto rect = to_physical(a_rect);
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auto clipped_rect = IntRect::intersection(rect, clip_rect() * scale());
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if (clipped_rect.is_empty())
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return;
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@ -197,7 +208,7 @@ void Painter::fill_rect_with_gradient(Orientation orientation, const IntRect& a_
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RGBA32* dst = m_target->scanline(clipped_rect.top()) + clipped_rect.left();
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const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
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float increment = (1.0f / rect.primary_size_for_orientation(orientation));
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float increment = (1.0 / ((rect.primary_size_for_orientation(orientation))));
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float alpha_increment = increment * ((float)gradient_end.alpha() - (float)gradient_start.alpha());
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if (orientation == Orientation::Horizontal) {
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@ -236,10 +247,14 @@ void Painter::fill_rect_with_gradient(const IntRect& a_rect, Color gradient_star
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void Painter::fill_ellipse(const IntRect& a_rect, Color color)
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{
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auto rect = to_physical(a_rect);
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VERIFY(scale() == 1); // FIXME: Add scaling support.
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auto rect = a_rect.translated(translation()).intersected(clip_rect());
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if (rect.is_empty())
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return;
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VERIFY(m_target->rect().contains(rect));
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RGBA32* dst = m_target->scanline(rect.top()) + rect.left() + rect.width() / 2;
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const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
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@ -253,15 +268,17 @@ void Painter::fill_ellipse(const IntRect& a_rect, Color color)
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void Painter::draw_ellipse_intersecting(const IntRect& rect, Color color, int thickness)
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{
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VERIFY(scale() == 1); // FIXME: Add scaling support.
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constexpr int number_samples = 100; // FIXME: dynamically work out the number of samples based upon the rect size
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double increment = M_PI / number_samples;
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auto ellipse_x = [&](double theta) -> int {
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return static_cast<int>(cos(theta) * rect.width() / sqrt(2)) + rect.center().x();
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return (cos(theta) * rect.width() / sqrt(2)) + rect.center().x();
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};
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auto ellipse_y = [&](double theta) -> int {
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return static_cast<int>(sin(theta) * rect.height() / sqrt(2)) + rect.center().y();
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return (sin(theta) * rect.height() / sqrt(2)) + rect.center().y();
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};
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for (auto theta = 0.0; theta < 2 * M_PI; theta += increment) {
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@ -269,8 +286,8 @@ void Painter::draw_ellipse_intersecting(const IntRect& rect, Color color, int th
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}
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}
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template<typename Callback>
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static void for_each_pixel_around_rect_clockwise(const IntRect& rect, Callback callback)
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template<typename RectType, typename Callback>
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static void for_each_pixel_around_rect_clockwise(const RectType& rect, Callback callback)
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{
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if (rect.is_empty())
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return;
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@ -288,9 +305,10 @@ static void for_each_pixel_around_rect_clockwise(const IntRect& rect, Callback c
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}
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}
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void Painter::draw_focus_rect(const IntRect& a_rect, Color color)
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void Painter::draw_focus_rect(const IntRect& rect, Color color)
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{
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auto rect = to_physical(a_rect);
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VERIFY(scale() == 1); // FIXME: Add scaling support.
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if (rect.is_empty())
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return;
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bool state = false;
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@ -301,14 +319,55 @@ void Painter::draw_focus_rect(const IntRect& a_rect, Color color)
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});
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}
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void Painter::draw_rect(const IntRect& rect, Color color, bool without_corners)
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void Painter::draw_rect(const IntRect& a_rect, Color color, bool rough)
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{
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int shift = without_corners ? 1 : 0;
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IntRect rect = a_rect.translated(translation());
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auto clipped_rect = rect.intersected(clip_rect());
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if (clipped_rect.is_empty())
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return;
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draw_line(rect.top_left().moved_right(shift), rect.top_right().moved_left(shift), color);
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draw_line(rect.bottom_left().moved_right(shift), rect.bottom_right().moved_left(shift), color);
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draw_line(rect.top_left().moved_down(shift), rect.bottom_left().moved_up(shift), color);
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draw_line(rect.top_right().moved_down(shift), rect.bottom_right().moved_up(shift), color);
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int min_y = clipped_rect.top();
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int max_y = clipped_rect.bottom();
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int scale = this->scale();
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if (rect.top() >= clipped_rect.top() && rect.top() <= clipped_rect.bottom()) {
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int start_x = rough ? max(rect.x() + 1, clipped_rect.x()) : clipped_rect.x();
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int width = rough ? min(rect.width() - 2, clipped_rect.width()) : clipped_rect.width();
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for (int i = 0; i < scale; ++i)
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fill_physical_scanline_with_draw_op(rect.top() * scale + i, start_x * scale, width * scale, color);
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++min_y;
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}
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if (rect.bottom() >= clipped_rect.top() && rect.bottom() <= clipped_rect.bottom()) {
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int start_x = rough ? max(rect.x() + 1, clipped_rect.x()) : clipped_rect.x();
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int width = rough ? min(rect.width() - 2, clipped_rect.width()) : clipped_rect.width();
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for (int i = 0; i < scale; ++i)
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fill_physical_scanline_with_draw_op(max_y * scale + i, start_x * scale, width * scale, color);
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--max_y;
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}
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bool draw_left_side = rect.left() >= clipped_rect.left();
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bool draw_right_side = rect.right() == clipped_rect.right();
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if (draw_left_side && draw_right_side) {
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// Specialized loop when drawing both sides.
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for (int y = min_y * scale; y <= max_y * scale; ++y) {
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auto* bits = m_target->scanline(y);
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for (int i = 0; i < scale; ++i)
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set_physical_pixel_with_draw_op(bits[rect.left() * scale + i], color);
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for (int i = 0; i < scale; ++i)
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set_physical_pixel_with_draw_op(bits[rect.right() * scale + i], color);
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}
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} else {
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for (int y = min_y * scale; y <= max_y * scale; ++y) {
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auto* bits = m_target->scanline(y);
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if (draw_left_side)
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for (int i = 0; i < scale; ++i)
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set_physical_pixel_with_draw_op(bits[rect.left() * scale + i], color);
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if (draw_right_side)
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for (int i = 0; i < scale; ++i)
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set_physical_pixel_with_draw_op(bits[rect.right() * scale + i], color);
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}
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}
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}
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void Painter::draw_bitmap(const IntPoint& p, const CharacterBitmap& bitmap, Color color)
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@ -378,9 +437,11 @@ void Painter::draw_bitmap(const IntPoint& p, const GlyphBitmap& bitmap, Color co
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void Painter::draw_triangle(const IntPoint& a, const IntPoint& b, const IntPoint& c, Color color)
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{
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auto p0 = to_physical(a);
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auto p1 = to_physical(b);
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auto p2 = to_physical(c);
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VERIFY(scale() == 1); // FIXME: Add scaling support.
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IntPoint p0(a);
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IntPoint p1(b);
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IntPoint p2(c);
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// sort points from top to bottom
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if (p0.y() > p1.y())
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@ -1350,7 +1411,10 @@ void Painter::draw_text(Function<void(const IntRect&, u32)> draw_one_glyph, cons
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void Painter::set_pixel(const IntPoint& p, Color color)
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{
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auto point = to_physical(p);
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VERIFY(scale() == 1); // FIXME: Add scaling support.
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auto point = p;
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point.translate_by(state().translation);
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if (!clip_rect().contains(point))
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return;
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m_target->scanline(point.y())[point.x()] = color.value();
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@ -1404,36 +1468,33 @@ ALWAYS_INLINE void Painter::fill_physical_scanline_with_draw_op(int y, int x, in
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}
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}
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void Painter::draw_physical_pixel(const IntPoint& physical_position, Color color, IntSize thickness)
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void Painter::draw_physical_pixel(const IntPoint& physical_position, Color color, int thickness)
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{
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// This always draws a single physical pixel, independent of scale().
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// This should only be called by routines that already handle scale
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// (including scaling thickness).
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VERIFY(draw_op() == DrawOp::Copy);
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if (thickness.width() == 1 && thickness.height() == 1) { // Implies scale() == 1.
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if (thickness == 1) { // Implies scale() == 1.
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auto& pixel = m_target->scanline(physical_position.y())[physical_position.x()];
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return set_physical_pixel_with_draw_op(pixel, Color::from_rgba(pixel).blend(color));
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}
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IntRect rect { physical_position, thickness };
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rect.intersect(clip_rect());
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IntRect rect { physical_position, { thickness, thickness } };
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rect.intersect(clip_rect() * scale());
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fill_physical_rect(rect, color);
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}
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void Painter::draw_line(const IntPoint& p1, const IntPoint& p2, Color color, int thickness_, LineStyle style)
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void Painter::draw_line(const IntPoint& p1, const IntPoint& p2, Color color, int thickness, LineStyle style)
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{
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auto horizontal_thickness = static_cast<int>(thickness_ * float_scale().x());
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auto vertical_thickness = static_cast<int>(thickness_ * float_scale().y());
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IntSize thickness { horizontal_thickness, vertical_thickness };
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if (color.alpha() == 0)
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return;
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auto clip_rect = this->clip_rect();
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auto clip_rect = this->clip_rect() * scale();
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auto point1 = to_physical(p1);
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auto point2 = to_physical(p2);
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thickness *= scale();
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// Special case: vertical line.
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if (point1.x() == point2.x()) {
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@ -1449,16 +1510,16 @@ void Painter::draw_line(const IntPoint& p1, const IntPoint& p2, Color color, int
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int min_y = max(point1.y(), clip_rect.top());
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int max_y = min(point2.y(), clip_rect.bottom());
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if (style == LineStyle::Dotted) {
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for (int y = min_y; y <= max_y; y += vertical_thickness * 2)
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for (int y = min_y; y <= max_y; y += thickness * 2)
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draw_physical_pixel({ x, y }, color, thickness);
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} else if (style == LineStyle::Dashed) {
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for (int y = min_y; y <= max_y; y += vertical_thickness * 6) {
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for (int y = min_y; y <= max_y; y += thickness * 6) {
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draw_physical_pixel({ x, y }, color, thickness);
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draw_physical_pixel({ x, min(y + vertical_thickness, max_y) }, color, thickness);
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draw_physical_pixel({ x, min(y + vertical_thickness * 2, max_y) }, color, thickness);
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draw_physical_pixel({ x, min(y + thickness, max_y) }, color, thickness);
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draw_physical_pixel({ x, min(y + thickness * 2, max_y) }, color, thickness);
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}
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} else {
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for (int y = min_y; y <= max_y; y += vertical_thickness)
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for (int y = min_y; y <= max_y; y += thickness)
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draw_physical_pixel({ x, y }, color, thickness);
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}
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return;
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@ -1478,16 +1539,16 @@ void Painter::draw_line(const IntPoint& p1, const IntPoint& p2, Color color, int
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int min_x = max(point1.x(), clip_rect.left());
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int max_x = min(point2.x(), clip_rect.right());
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if (style == LineStyle::Dotted) {
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for (int x = min_x; x <= max_x; x += horizontal_thickness * 2)
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for (int x = min_x; x <= max_x; x += thickness * 2)
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draw_physical_pixel({ x, y }, color, thickness);
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} else if (style == LineStyle::Dashed) {
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for (int x = min_x; x <= max_x; x += horizontal_thickness * 6) {
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for (int x = min_x; x <= max_x; x += thickness * 6) {
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draw_physical_pixel({ x, y }, color, thickness);
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draw_physical_pixel({ min(x + horizontal_thickness, max_x), y }, color, thickness);
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draw_physical_pixel({ min(x + horizontal_thickness * 2, max_x), y }, color, thickness);
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draw_physical_pixel({ min(x + thickness, max_x), y }, color, thickness);
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draw_physical_pixel({ min(x + thickness * 2, max_x), y }, color, thickness);
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}
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} else {
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for (int x = min_x; x <= max_x; x += horizontal_thickness)
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for (int x = min_x; x <= max_x; x += thickness)
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draw_physical_pixel({ x, y }, color, thickness);
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}
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return;
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@ -1621,8 +1682,10 @@ static bool can_approximate_elliptical_arc(const FloatPoint& p1, const FloatPoin
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void Painter::draw_quadratic_bezier_curve(const IntPoint& control_point, const IntPoint& p1, const IntPoint& p2, Color color, int thickness, LineStyle style)
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{
|
||||
VERIFY(scale() == 1); // FIXME: Add scaling support.
|
||||
|
||||
for_each_line_segment_on_bezier_curve(FloatPoint(control_point), FloatPoint(p1), FloatPoint(p2), [&](const FloatPoint& fp1, const FloatPoint& fp2) {
|
||||
draw_line({ fp1.x(), fp1.y() }, { fp2.x(), fp2.y() }, color, thickness, style);
|
||||
draw_line(IntPoint(fp1.x(), fp1.y()), IntPoint(fp2.x(), fp2.y()), color, thickness, style);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -1673,14 +1736,17 @@ void Painter::for_each_line_segment_on_elliptical_arc(const FloatPoint& p1, cons
|
|||
|
||||
void Painter::draw_elliptical_arc(const IntPoint& p1, const IntPoint& p2, const IntPoint& center, const FloatPoint& radii, float x_axis_rotation, float theta_1, float theta_delta, Color color, int thickness, LineStyle style)
|
||||
{
|
||||
VERIFY(scale() == 1); // FIXME: Add scaling support.
|
||||
|
||||
for_each_line_segment_on_elliptical_arc(FloatPoint(p1), FloatPoint(p2), FloatPoint(center), radii, x_axis_rotation, theta_1, theta_delta, [&](const FloatPoint& fp1, const FloatPoint& fp2) {
|
||||
draw_line({ fp1.x(), fp1.y() }, { fp2.x(), fp2.y() }, color, thickness, style);
|
||||
draw_line(IntPoint(fp1.x(), fp1.y()), IntPoint(fp2.x(), fp2.y()), color, thickness, style);
|
||||
});
|
||||
}
|
||||
|
||||
void Painter::add_clip_rect(const IntRect& rect)
|
||||
{
|
||||
state().clip_rect.intersect(rect.transformed(transform()));
|
||||
state().clip_rect.intersect(rect.translated(translation()));
|
||||
state().clip_rect.intersect(m_target->rect()); // FIXME: This shouldn't be necessary?
|
||||
}
|
||||
|
||||
void Painter::clear_clip_rect()
|
||||
|
@ -1688,12 +1754,6 @@ void Painter::clear_clip_rect()
|
|||
state().clip_rect = m_clip_origin;
|
||||
}
|
||||
|
||||
int Painter::scale() const
|
||||
{
|
||||
VERIFY(has_integer_scale());
|
||||
return transform().x_scale();
|
||||
}
|
||||
|
||||
PainterStateSaver::PainterStateSaver(Painter& painter)
|
||||
: m_painter(painter)
|
||||
{
|
||||
|
@ -1707,6 +1767,8 @@ PainterStateSaver::~PainterStateSaver()
|
|||
|
||||
void Painter::stroke_path(const Path& path, Color color, int thickness)
|
||||
{
|
||||
VERIFY(scale() == 1); // FIXME: Add scaling support.
|
||||
|
||||
FloatPoint cursor;
|
||||
|
||||
for (auto& segment : path.segments()) {
|
||||
|
@ -1760,6 +1822,8 @@ void Painter::stroke_path(const Path& path, Color color, int thickness)
|
|||
|
||||
void Painter::fill_path(Path& path, Color color, WindingRule winding_rule)
|
||||
{
|
||||
VERIFY(scale() == 1); // FIXME: Add scaling support.
|
||||
|
||||
const auto& segments = path.split_lines();
|
||||
|
||||
if (segments.size() == 0)
|
||||
|
|
|
@ -37,7 +37,7 @@ public:
|
|||
void fill_rect_with_gradient(Orientation, const IntRect&, Color gradient_start, Color gradient_end);
|
||||
void fill_rect_with_gradient(const IntRect&, Color gradient_start, Color gradient_end);
|
||||
void fill_ellipse(const IntRect&, Color);
|
||||
void draw_rect(const IntRect&, Color, bool without_corners = false);
|
||||
void draw_rect(const IntRect&, Color, bool rough = false);
|
||||
void draw_focus_rect(const IntRect&, Color);
|
||||
void draw_bitmap(const IntPoint&, const CharacterBitmap&, Color = Color());
|
||||
void draw_bitmap(const IntPoint&, const GlyphBitmap&, Color = Color());
|
||||
|
@ -99,19 +99,8 @@ public:
|
|||
void add_clip_rect(const IntRect& rect);
|
||||
void clear_clip_rect();
|
||||
|
||||
IntPoint translation() const { return transform().translation().to_type<int>(); }
|
||||
template<typename T>
|
||||
void translate(T dx, T dy) { transform().translate(static_cast<float>(dx), static_cast<float>(dy)); }
|
||||
template<typename T>
|
||||
void translate(const Point<T>& delta) { transform().translate(delta.template to_type<float>()); }
|
||||
|
||||
FloatPoint float_scale() const { return transform().scale(); }
|
||||
|
||||
int scale() const;
|
||||
template<typename T>
|
||||
void scale(T dx, T dy) { transform().scale(static_cast<float>(dx), static_cast<float>(dy)); }
|
||||
template<typename T>
|
||||
void scale(const Point<T>& delta) { transform().scale(delta.template to_type<float>()); }
|
||||
void translate(int dx, int dy) { translate({ dx, dy }); }
|
||||
void translate(const IntPoint& delta) { state().translation.translate_by(delta); }
|
||||
|
||||
Gfx::Bitmap* target() { return m_target.ptr(); }
|
||||
|
||||
|
@ -125,42 +114,20 @@ public:
|
|||
IntRect clip_rect() const { return state().clip_rect; }
|
||||
|
||||
protected:
|
||||
AffineTransform& transform() { return state().transform; }
|
||||
const AffineTransform& transform() const { return state().transform; }
|
||||
|
||||
IntSize scaled(const IntSize& size) const
|
||||
{
|
||||
return IntSize {
|
||||
static_cast<float>(size.width()) * float_scale().x(),
|
||||
static_cast<float>(size.height()) * float_scale().y(),
|
||||
};
|
||||
}
|
||||
|
||||
IntRect scaled(const IntRect& rect) const
|
||||
{
|
||||
return IntRect {
|
||||
static_cast<float>(rect.x()) * float_scale().x(),
|
||||
static_cast<float>(rect.y()) * float_scale().y(),
|
||||
static_cast<float>(rect.width()) * float_scale().x(),
|
||||
static_cast<float>(rect.height()) * float_scale().y(),
|
||||
};
|
||||
}
|
||||
|
||||
IntRect to_physical(const IntRect& rect) { return rect.transformed(transform()).intersected(clip_rect()); }
|
||||
IntPoint to_physical(const IntPoint& point) { return point.transformed(transform()).constrained(clip_rect()); }
|
||||
|
||||
IntPoint translation() const { return state().translation; }
|
||||
IntRect to_physical(const IntRect& r) const { return r.translated(translation()) * scale(); }
|
||||
IntPoint to_physical(const IntPoint& p) const { return p.translated(translation()) * scale(); }
|
||||
int scale() const { return state().scale; }
|
||||
void set_physical_pixel_with_draw_op(u32& pixel, const Color&);
|
||||
void fill_physical_scanline_with_draw_op(int y, int x, int width, const Color& color);
|
||||
void fill_rect_with_draw_op(const IntRect&, Color);
|
||||
void blit_with_opacity(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect, float opacity, bool apply_alpha = true);
|
||||
void draw_physical_pixel(const IntPoint&, Color, IntSize thickness = { 1, 1 });
|
||||
void fill_physical_rect(const IntRect&, Color);
|
||||
|
||||
ALWAYS_INLINE bool has_integer_scale() const { return float_scale().x() == float_scale().y() && float_scale().x() == floorf(float_scale().x()); }
|
||||
void draw_physical_pixel(const IntPoint&, Color, int thickness = 1);
|
||||
|
||||
struct State {
|
||||
const Font* font;
|
||||
AffineTransform transform;
|
||||
IntPoint translation;
|
||||
int scale = 1;
|
||||
IntRect clip_rect;
|
||||
DrawOp draw_op;
|
||||
};
|
||||
|
@ -168,6 +135,8 @@ protected:
|
|||
State& state() { return m_state_stack.last(); }
|
||||
const State& state() const { return m_state_stack.last(); }
|
||||
|
||||
void fill_physical_rect(const IntRect&, Color);
|
||||
|
||||
IntRect m_clip_origin;
|
||||
NonnullRefPtr<Gfx::Bitmap> m_target;
|
||||
Vector<State, 4> m_state_stack;
|
||||
|
|
|
@ -233,7 +233,7 @@ public:
|
|||
}
|
||||
|
||||
template<typename U>
|
||||
[[nodiscard]] ALWAYS_INLINE Point<U> to_type() const
|
||||
Point<U> to_type() const
|
||||
{
|
||||
return Point<U>(*this);
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue