Revert "LibGfx: Add directional floating-point scaling to Painter"

This reverts commit ff76a5b8d2.
This commit is contained in:
Andreas Kling 2021-05-03 16:37:05 +02:00
parent f43adb816e
commit 381dcca2f6
Notes: sideshowbarker 2024-07-18 18:44:45 +09:00
4 changed files with 143 additions and 110 deletions

View file

@ -20,7 +20,7 @@ Painter::Painter(Widget& widget)
{
state().font = &widget.font();
auto origin_rect = widget.window_relative_rect();
translate(origin_rect.location());
state().translation = origin_rect.location();
state().clip_rect = origin_rect.intersected(m_target->rect());
m_clip_origin = state().clip_rect;
}

View file

@ -61,8 +61,8 @@ Painter::Painter(Gfx::Bitmap& bitmap)
VERIFY(bitmap.physical_height() % scale == 0);
m_state_stack.append(State());
state().font = &FontDatabase::default_font();
state().clip_rect = { { 0, 0 }, bitmap.size() * scale };
transform().set_scale(scale, scale);
state().clip_rect = { { 0, 0 }, bitmap.size() };
state().scale = scale;
m_clip_origin = state().clip_rect;
}
@ -72,7 +72,9 @@ Painter::~Painter()
void Painter::fill_rect_with_draw_op(const IntRect& a_rect, Color color)
{
auto rect = to_physical(a_rect);
VERIFY(scale() == 1); // FIXME: Add scaling support.
auto rect = a_rect.translated(translation()).intersected(clip_rect());
if (rect.is_empty())
return;
@ -88,10 +90,13 @@ void Painter::fill_rect_with_draw_op(const IntRect& a_rect, Color color)
void Painter::clear_rect(const IntRect& a_rect, Color color)
{
auto rect = to_physical(a_rect);
auto rect = a_rect.translated(translation()).intersected(clip_rect());
if (rect.is_empty())
return;
VERIFY(m_target->rect().contains(rect));
rect *= scale();
RGBA32* dst = m_target->scanline(rect.top()) + rect.left();
const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
@ -104,10 +109,13 @@ void Painter::clear_rect(const IntRect& a_rect, Color color)
void Painter::fill_physical_rect(const IntRect& physical_rect, Color color)
{
// Callers must do clipping.
for (int y = physical_rect.top(); y <= physical_rect.bottom(); ++y) {
auto* scanline = m_target->scanline(y);
for (int x = physical_rect.left(); x <= physical_rect.right(); ++x)
scanline[x] = Color::from_rgba(scanline[x]).blend(color).value();
RGBA32* dst = m_target->scanline(physical_rect.top()) + physical_rect.left();
const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
for (int i = physical_rect.height() - 1; i >= 0; --i) {
for (int j = 0; j < physical_rect.width(); ++j)
dst[j] = Color::from_rgba(dst[j]).blend(color).value();
dst += dst_skip;
}
}
@ -126,16 +134,19 @@ void Painter::fill_rect(const IntRect& a_rect, Color color)
return;
}
auto rect = to_physical(a_rect);
auto rect = a_rect.translated(translation()).intersected(clip_rect());
if (rect.is_empty())
return;
VERIFY(m_target->rect().contains(rect));
fill_physical_rect(rect, color);
fill_physical_rect(rect * scale(), color);
}
void Painter::fill_rect_with_dither_pattern(const IntRect& a_rect, Color color_a, Color color_b)
{
auto rect = to_physical(a_rect);
VERIFY(scale() == 1); // FIXME: Add scaling support.
auto rect = a_rect.translated(translation()).intersected(clip_rect());
if (rect.is_empty())
return;
@ -157,19 +168,19 @@ void Painter::fill_rect_with_dither_pattern(const IntRect& a_rect, Color color_a
void Painter::fill_rect_with_checkerboard(const IntRect& a_rect, const IntSize& cell_size, Color color_dark, Color color_light)
{
auto rect = to_physical(a_rect);
VERIFY(scale() == 1); // FIXME: Add scaling support.
auto rect = a_rect.translated(translation()).intersected(clip_rect());
if (rect.is_empty())
return;
auto scaled_cell_size = scaled(cell_size);
RGBA32* dst = m_target->scanline(rect.top()) + rect.left();
const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
for (int i = 0; i < rect.height(); ++i) {
for (int j = 0; j < rect.width(); ++j) {
int cell_row = i / scaled_cell_size.height();
int cell_col = j / scaled_cell_size.width();
int cell_row = i / cell_size.height();
int cell_col = j / cell_size.width();
dst[j] = ((cell_row % 2) ^ (cell_col % 2)) ? color_light.value() : color_dark.value();
}
dst += dst_skip;
@ -187,8 +198,8 @@ void Painter::fill_rect_with_gradient(Orientation orientation, const IntRect& a_
return fill_rect(a_rect, gradient_start);
#endif
auto rect = a_rect.transformed(transform());
auto clipped_rect = rect.intersected(clip_rect());
auto rect = to_physical(a_rect);
auto clipped_rect = IntRect::intersection(rect, clip_rect() * scale());
if (clipped_rect.is_empty())
return;
@ -197,7 +208,7 @@ void Painter::fill_rect_with_gradient(Orientation orientation, const IntRect& a_
RGBA32* dst = m_target->scanline(clipped_rect.top()) + clipped_rect.left();
const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
float increment = (1.0f / rect.primary_size_for_orientation(orientation));
float increment = (1.0 / ((rect.primary_size_for_orientation(orientation))));
float alpha_increment = increment * ((float)gradient_end.alpha() - (float)gradient_start.alpha());
if (orientation == Orientation::Horizontal) {
@ -236,10 +247,14 @@ void Painter::fill_rect_with_gradient(const IntRect& a_rect, Color gradient_star
void Painter::fill_ellipse(const IntRect& a_rect, Color color)
{
auto rect = to_physical(a_rect);
VERIFY(scale() == 1); // FIXME: Add scaling support.
auto rect = a_rect.translated(translation()).intersected(clip_rect());
if (rect.is_empty())
return;
VERIFY(m_target->rect().contains(rect));
RGBA32* dst = m_target->scanline(rect.top()) + rect.left() + rect.width() / 2;
const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
@ -253,15 +268,17 @@ void Painter::fill_ellipse(const IntRect& a_rect, Color color)
void Painter::draw_ellipse_intersecting(const IntRect& rect, Color color, int thickness)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
constexpr int number_samples = 100; // FIXME: dynamically work out the number of samples based upon the rect size
double increment = M_PI / number_samples;
auto ellipse_x = [&](double theta) -> int {
return static_cast<int>(cos(theta) * rect.width() / sqrt(2)) + rect.center().x();
return (cos(theta) * rect.width() / sqrt(2)) + rect.center().x();
};
auto ellipse_y = [&](double theta) -> int {
return static_cast<int>(sin(theta) * rect.height() / sqrt(2)) + rect.center().y();
return (sin(theta) * rect.height() / sqrt(2)) + rect.center().y();
};
for (auto theta = 0.0; theta < 2 * M_PI; theta += increment) {
@ -269,8 +286,8 @@ void Painter::draw_ellipse_intersecting(const IntRect& rect, Color color, int th
}
}
template<typename Callback>
static void for_each_pixel_around_rect_clockwise(const IntRect& rect, Callback callback)
template<typename RectType, typename Callback>
static void for_each_pixel_around_rect_clockwise(const RectType& rect, Callback callback)
{
if (rect.is_empty())
return;
@ -288,9 +305,10 @@ static void for_each_pixel_around_rect_clockwise(const IntRect& rect, Callback c
}
}
void Painter::draw_focus_rect(const IntRect& a_rect, Color color)
void Painter::draw_focus_rect(const IntRect& rect, Color color)
{
auto rect = to_physical(a_rect);
VERIFY(scale() == 1); // FIXME: Add scaling support.
if (rect.is_empty())
return;
bool state = false;
@ -301,14 +319,55 @@ void Painter::draw_focus_rect(const IntRect& a_rect, Color color)
});
}
void Painter::draw_rect(const IntRect& rect, Color color, bool without_corners)
void Painter::draw_rect(const IntRect& a_rect, Color color, bool rough)
{
int shift = without_corners ? 1 : 0;
IntRect rect = a_rect.translated(translation());
auto clipped_rect = rect.intersected(clip_rect());
if (clipped_rect.is_empty())
return;
draw_line(rect.top_left().moved_right(shift), rect.top_right().moved_left(shift), color);
draw_line(rect.bottom_left().moved_right(shift), rect.bottom_right().moved_left(shift), color);
draw_line(rect.top_left().moved_down(shift), rect.bottom_left().moved_up(shift), color);
draw_line(rect.top_right().moved_down(shift), rect.bottom_right().moved_up(shift), color);
int min_y = clipped_rect.top();
int max_y = clipped_rect.bottom();
int scale = this->scale();
if (rect.top() >= clipped_rect.top() && rect.top() <= clipped_rect.bottom()) {
int start_x = rough ? max(rect.x() + 1, clipped_rect.x()) : clipped_rect.x();
int width = rough ? min(rect.width() - 2, clipped_rect.width()) : clipped_rect.width();
for (int i = 0; i < scale; ++i)
fill_physical_scanline_with_draw_op(rect.top() * scale + i, start_x * scale, width * scale, color);
++min_y;
}
if (rect.bottom() >= clipped_rect.top() && rect.bottom() <= clipped_rect.bottom()) {
int start_x = rough ? max(rect.x() + 1, clipped_rect.x()) : clipped_rect.x();
int width = rough ? min(rect.width() - 2, clipped_rect.width()) : clipped_rect.width();
for (int i = 0; i < scale; ++i)
fill_physical_scanline_with_draw_op(max_y * scale + i, start_x * scale, width * scale, color);
--max_y;
}
bool draw_left_side = rect.left() >= clipped_rect.left();
bool draw_right_side = rect.right() == clipped_rect.right();
if (draw_left_side && draw_right_side) {
// Specialized loop when drawing both sides.
for (int y = min_y * scale; y <= max_y * scale; ++y) {
auto* bits = m_target->scanline(y);
for (int i = 0; i < scale; ++i)
set_physical_pixel_with_draw_op(bits[rect.left() * scale + i], color);
for (int i = 0; i < scale; ++i)
set_physical_pixel_with_draw_op(bits[rect.right() * scale + i], color);
}
} else {
for (int y = min_y * scale; y <= max_y * scale; ++y) {
auto* bits = m_target->scanline(y);
if (draw_left_side)
for (int i = 0; i < scale; ++i)
set_physical_pixel_with_draw_op(bits[rect.left() * scale + i], color);
if (draw_right_side)
for (int i = 0; i < scale; ++i)
set_physical_pixel_with_draw_op(bits[rect.right() * scale + i], color);
}
}
}
void Painter::draw_bitmap(const IntPoint& p, const CharacterBitmap& bitmap, Color color)
@ -378,9 +437,11 @@ void Painter::draw_bitmap(const IntPoint& p, const GlyphBitmap& bitmap, Color co
void Painter::draw_triangle(const IntPoint& a, const IntPoint& b, const IntPoint& c, Color color)
{
auto p0 = to_physical(a);
auto p1 = to_physical(b);
auto p2 = to_physical(c);
VERIFY(scale() == 1); // FIXME: Add scaling support.
IntPoint p0(a);
IntPoint p1(b);
IntPoint p2(c);
// sort points from top to bottom
if (p0.y() > p1.y())
@ -1350,7 +1411,10 @@ void Painter::draw_text(Function<void(const IntRect&, u32)> draw_one_glyph, cons
void Painter::set_pixel(const IntPoint& p, Color color)
{
auto point = to_physical(p);
VERIFY(scale() == 1); // FIXME: Add scaling support.
auto point = p;
point.translate_by(state().translation);
if (!clip_rect().contains(point))
return;
m_target->scanline(point.y())[point.x()] = color.value();
@ -1404,36 +1468,33 @@ ALWAYS_INLINE void Painter::fill_physical_scanline_with_draw_op(int y, int x, in
}
}
void Painter::draw_physical_pixel(const IntPoint& physical_position, Color color, IntSize thickness)
void Painter::draw_physical_pixel(const IntPoint& physical_position, Color color, int thickness)
{
// This always draws a single physical pixel, independent of scale().
// This should only be called by routines that already handle scale
// (including scaling thickness).
VERIFY(draw_op() == DrawOp::Copy);
if (thickness.width() == 1 && thickness.height() == 1) { // Implies scale() == 1.
if (thickness == 1) { // Implies scale() == 1.
auto& pixel = m_target->scanline(physical_position.y())[physical_position.x()];
return set_physical_pixel_with_draw_op(pixel, Color::from_rgba(pixel).blend(color));
}
IntRect rect { physical_position, thickness };
rect.intersect(clip_rect());
IntRect rect { physical_position, { thickness, thickness } };
rect.intersect(clip_rect() * scale());
fill_physical_rect(rect, color);
}
void Painter::draw_line(const IntPoint& p1, const IntPoint& p2, Color color, int thickness_, LineStyle style)
void Painter::draw_line(const IntPoint& p1, const IntPoint& p2, Color color, int thickness, LineStyle style)
{
auto horizontal_thickness = static_cast<int>(thickness_ * float_scale().x());
auto vertical_thickness = static_cast<int>(thickness_ * float_scale().y());
IntSize thickness { horizontal_thickness, vertical_thickness };
if (color.alpha() == 0)
return;
auto clip_rect = this->clip_rect();
auto clip_rect = this->clip_rect() * scale();
auto point1 = to_physical(p1);
auto point2 = to_physical(p2);
thickness *= scale();
// Special case: vertical line.
if (point1.x() == point2.x()) {
@ -1449,16 +1510,16 @@ void Painter::draw_line(const IntPoint& p1, const IntPoint& p2, Color color, int
int min_y = max(point1.y(), clip_rect.top());
int max_y = min(point2.y(), clip_rect.bottom());
if (style == LineStyle::Dotted) {
for (int y = min_y; y <= max_y; y += vertical_thickness * 2)
for (int y = min_y; y <= max_y; y += thickness * 2)
draw_physical_pixel({ x, y }, color, thickness);
} else if (style == LineStyle::Dashed) {
for (int y = min_y; y <= max_y; y += vertical_thickness * 6) {
for (int y = min_y; y <= max_y; y += thickness * 6) {
draw_physical_pixel({ x, y }, color, thickness);
draw_physical_pixel({ x, min(y + vertical_thickness, max_y) }, color, thickness);
draw_physical_pixel({ x, min(y + vertical_thickness * 2, max_y) }, color, thickness);
draw_physical_pixel({ x, min(y + thickness, max_y) }, color, thickness);
draw_physical_pixel({ x, min(y + thickness * 2, max_y) }, color, thickness);
}
} else {
for (int y = min_y; y <= max_y; y += vertical_thickness)
for (int y = min_y; y <= max_y; y += thickness)
draw_physical_pixel({ x, y }, color, thickness);
}
return;
@ -1478,16 +1539,16 @@ void Painter::draw_line(const IntPoint& p1, const IntPoint& p2, Color color, int
int min_x = max(point1.x(), clip_rect.left());
int max_x = min(point2.x(), clip_rect.right());
if (style == LineStyle::Dotted) {
for (int x = min_x; x <= max_x; x += horizontal_thickness * 2)
for (int x = min_x; x <= max_x; x += thickness * 2)
draw_physical_pixel({ x, y }, color, thickness);
} else if (style == LineStyle::Dashed) {
for (int x = min_x; x <= max_x; x += horizontal_thickness * 6) {
for (int x = min_x; x <= max_x; x += thickness * 6) {
draw_physical_pixel({ x, y }, color, thickness);
draw_physical_pixel({ min(x + horizontal_thickness, max_x), y }, color, thickness);
draw_physical_pixel({ min(x + horizontal_thickness * 2, max_x), y }, color, thickness);
draw_physical_pixel({ min(x + thickness, max_x), y }, color, thickness);
draw_physical_pixel({ min(x + thickness * 2, max_x), y }, color, thickness);
}
} else {
for (int x = min_x; x <= max_x; x += horizontal_thickness)
for (int x = min_x; x <= max_x; x += thickness)
draw_physical_pixel({ x, y }, color, thickness);
}
return;
@ -1621,8 +1682,10 @@ static bool can_approximate_elliptical_arc(const FloatPoint& p1, const FloatPoin
void Painter::draw_quadratic_bezier_curve(const IntPoint& control_point, const IntPoint& p1, const IntPoint& p2, Color color, int thickness, LineStyle style)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
for_each_line_segment_on_bezier_curve(FloatPoint(control_point), FloatPoint(p1), FloatPoint(p2), [&](const FloatPoint& fp1, const FloatPoint& fp2) {
draw_line({ fp1.x(), fp1.y() }, { fp2.x(), fp2.y() }, color, thickness, style);
draw_line(IntPoint(fp1.x(), fp1.y()), IntPoint(fp2.x(), fp2.y()), color, thickness, style);
});
}
@ -1673,14 +1736,17 @@ void Painter::for_each_line_segment_on_elliptical_arc(const FloatPoint& p1, cons
void Painter::draw_elliptical_arc(const IntPoint& p1, const IntPoint& p2, const IntPoint& center, const FloatPoint& radii, float x_axis_rotation, float theta_1, float theta_delta, Color color, int thickness, LineStyle style)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
for_each_line_segment_on_elliptical_arc(FloatPoint(p1), FloatPoint(p2), FloatPoint(center), radii, x_axis_rotation, theta_1, theta_delta, [&](const FloatPoint& fp1, const FloatPoint& fp2) {
draw_line({ fp1.x(), fp1.y() }, { fp2.x(), fp2.y() }, color, thickness, style);
draw_line(IntPoint(fp1.x(), fp1.y()), IntPoint(fp2.x(), fp2.y()), color, thickness, style);
});
}
void Painter::add_clip_rect(const IntRect& rect)
{
state().clip_rect.intersect(rect.transformed(transform()));
state().clip_rect.intersect(rect.translated(translation()));
state().clip_rect.intersect(m_target->rect()); // FIXME: This shouldn't be necessary?
}
void Painter::clear_clip_rect()
@ -1688,12 +1754,6 @@ void Painter::clear_clip_rect()
state().clip_rect = m_clip_origin;
}
int Painter::scale() const
{
VERIFY(has_integer_scale());
return transform().x_scale();
}
PainterStateSaver::PainterStateSaver(Painter& painter)
: m_painter(painter)
{
@ -1707,6 +1767,8 @@ PainterStateSaver::~PainterStateSaver()
void Painter::stroke_path(const Path& path, Color color, int thickness)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
FloatPoint cursor;
for (auto& segment : path.segments()) {
@ -1760,6 +1822,8 @@ void Painter::stroke_path(const Path& path, Color color, int thickness)
void Painter::fill_path(Path& path, Color color, WindingRule winding_rule)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
const auto& segments = path.split_lines();
if (segments.size() == 0)

View file

@ -37,7 +37,7 @@ public:
void fill_rect_with_gradient(Orientation, const IntRect&, Color gradient_start, Color gradient_end);
void fill_rect_with_gradient(const IntRect&, Color gradient_start, Color gradient_end);
void fill_ellipse(const IntRect&, Color);
void draw_rect(const IntRect&, Color, bool without_corners = false);
void draw_rect(const IntRect&, Color, bool rough = false);
void draw_focus_rect(const IntRect&, Color);
void draw_bitmap(const IntPoint&, const CharacterBitmap&, Color = Color());
void draw_bitmap(const IntPoint&, const GlyphBitmap&, Color = Color());
@ -99,19 +99,8 @@ public:
void add_clip_rect(const IntRect& rect);
void clear_clip_rect();
IntPoint translation() const { return transform().translation().to_type<int>(); }
template<typename T>
void translate(T dx, T dy) { transform().translate(static_cast<float>(dx), static_cast<float>(dy)); }
template<typename T>
void translate(const Point<T>& delta) { transform().translate(delta.template to_type<float>()); }
FloatPoint float_scale() const { return transform().scale(); }
int scale() const;
template<typename T>
void scale(T dx, T dy) { transform().scale(static_cast<float>(dx), static_cast<float>(dy)); }
template<typename T>
void scale(const Point<T>& delta) { transform().scale(delta.template to_type<float>()); }
void translate(int dx, int dy) { translate({ dx, dy }); }
void translate(const IntPoint& delta) { state().translation.translate_by(delta); }
Gfx::Bitmap* target() { return m_target.ptr(); }
@ -125,42 +114,20 @@ public:
IntRect clip_rect() const { return state().clip_rect; }
protected:
AffineTransform& transform() { return state().transform; }
const AffineTransform& transform() const { return state().transform; }
IntSize scaled(const IntSize& size) const
{
return IntSize {
static_cast<float>(size.width()) * float_scale().x(),
static_cast<float>(size.height()) * float_scale().y(),
};
}
IntRect scaled(const IntRect& rect) const
{
return IntRect {
static_cast<float>(rect.x()) * float_scale().x(),
static_cast<float>(rect.y()) * float_scale().y(),
static_cast<float>(rect.width()) * float_scale().x(),
static_cast<float>(rect.height()) * float_scale().y(),
};
}
IntRect to_physical(const IntRect& rect) { return rect.transformed(transform()).intersected(clip_rect()); }
IntPoint to_physical(const IntPoint& point) { return point.transformed(transform()).constrained(clip_rect()); }
IntPoint translation() const { return state().translation; }
IntRect to_physical(const IntRect& r) const { return r.translated(translation()) * scale(); }
IntPoint to_physical(const IntPoint& p) const { return p.translated(translation()) * scale(); }
int scale() const { return state().scale; }
void set_physical_pixel_with_draw_op(u32& pixel, const Color&);
void fill_physical_scanline_with_draw_op(int y, int x, int width, const Color& color);
void fill_rect_with_draw_op(const IntRect&, Color);
void blit_with_opacity(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect, float opacity, bool apply_alpha = true);
void draw_physical_pixel(const IntPoint&, Color, IntSize thickness = { 1, 1 });
void fill_physical_rect(const IntRect&, Color);
ALWAYS_INLINE bool has_integer_scale() const { return float_scale().x() == float_scale().y() && float_scale().x() == floorf(float_scale().x()); }
void draw_physical_pixel(const IntPoint&, Color, int thickness = 1);
struct State {
const Font* font;
AffineTransform transform;
IntPoint translation;
int scale = 1;
IntRect clip_rect;
DrawOp draw_op;
};
@ -168,6 +135,8 @@ protected:
State& state() { return m_state_stack.last(); }
const State& state() const { return m_state_stack.last(); }
void fill_physical_rect(const IntRect&, Color);
IntRect m_clip_origin;
NonnullRefPtr<Gfx::Bitmap> m_target;
Vector<State, 4> m_state_stack;

View file

@ -233,7 +233,7 @@ public:
}
template<typename U>
[[nodiscard]] ALWAYS_INLINE Point<U> to_type() const
Point<U> to_type() const
{
return Point<U>(*this);
}