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@@ -1,9 +1,11 @@
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/*
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- * Copyright (c) 2023, Matthew Olsson <mattco@serenityos.org>
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+ * Copyright (c) 2023-2024, Matthew Olsson <mattco@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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+#include <AK/QuickSort.h>
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+#include <LibJS/Runtime/Iterator.h>
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#include <LibWeb/Animations/KeyframeEffect.h>
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#include <LibWeb/WebIDL/ExceptionOr.h>
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@@ -11,6 +13,188 @@ namespace Web::Animations {
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JS_DEFINE_ALLOCATOR(KeyframeEffect);
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+template<typename T>
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+WebIDL::ExceptionOr<Variant<T, Vector<T>>> convert_value_to_maybe_list(JS::Realm& realm, JS::Value value, Function<WebIDL::ExceptionOr<T>(JS::Value)>& value_converter)
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+{
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+ auto& vm = realm.vm();
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+
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+ if (TRY(value.is_array(vm))) {
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+ Vector<T> offsets;
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+
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+ auto iterator = TRY(JS::get_iterator(vm, value, JS::IteratorHint::Sync));
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+ auto values = TRY(JS::iterator_to_list(vm, iterator));
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+ for (auto const& element : values) {
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+ if (element.is_undefined()) {
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+ offsets.append({});
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+ } else {
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+ offsets.append(TRY(value_converter(element)));
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+ }
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+ }
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+
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+ return offsets;
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+ }
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+
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+ return TRY(value_converter(value));
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+}
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+
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+enum AllowLists {
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+ Yes,
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+ No,
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+};
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+
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+template<AllowLists AL>
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+using KeyframeType = Conditional<AL == AllowLists::Yes, BasePropertyIndexedKeyframe, BaseKeyframe>;
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+
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+// https://www.w3.org/TR/web-animations-1/#process-a-keyframe-like-object
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+template<AllowLists AL>
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+static WebIDL::ExceptionOr<KeyframeType<AL>> process_a_keyframe_like_object(JS::Realm& realm, JS::GCPtr<JS::Object> keyframe_input)
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+{
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+ auto& vm = realm.vm();
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+
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+ Function<WebIDL::ExceptionOr<Optional<double>>(JS::Value)> to_nullable_double = [&vm](JS::Value value) -> WebIDL::ExceptionOr<Optional<double>> {
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+ if (value.is_undefined())
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+ return Optional<double> {};
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+ return TRY(value.to_double(vm));
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+ };
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+
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+ Function<WebIDL::ExceptionOr<String>(JS::Value)> to_string = [&vm](JS::Value value) -> WebIDL::ExceptionOr<String> {
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+ return TRY(value.to_string(vm));
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+ };
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+
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+ Function<WebIDL::ExceptionOr<Bindings::CompositeOperationOrAuto>(JS::Value)> to_composite_operation = [&vm](JS::Value value) -> WebIDL::ExceptionOr<Bindings::CompositeOperationOrAuto> {
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+ if (value.is_undefined())
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+ return Bindings::CompositeOperationOrAuto::Auto;
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+
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+ auto string_value = TRY(value.to_string(vm));
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+ if (string_value == "replace")
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+ return Bindings::CompositeOperationOrAuto::Replace;
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+ if (string_value == "add")
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+ return Bindings::CompositeOperationOrAuto::Add;
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+ if (string_value == "accumulate")
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+ return Bindings::CompositeOperationOrAuto::Accumulate;
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+ if (string_value == "auto")
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+ return Bindings::CompositeOperationOrAuto::Auto;
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+
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+ return WebIDL::SimpleException { WebIDL::SimpleExceptionType::TypeError, "Invalid composite value"sv };
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+ };
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+
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+ // 1. Run the procedure to convert an ECMAScript value to a dictionary type with keyframe input as the ECMAScript
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+ // value, and the dictionary type depending on the value of the allow lists flag as follows:
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+ //
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+ // -> If allow lists is true, use the following dictionary type: <BasePropertyIndexedKeyframe>.
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+ // -> Otherwise, use the following dictionary type: <BaseKeyframe>.
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+ //
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+ // Store the result of this procedure as keyframe output.
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+
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+ KeyframeType<AL> keyframe_output;
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+ auto offset = TRY(keyframe_input->get("offset"));
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+ auto easing = TRY(keyframe_input->get("easing"));
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+ if (easing.is_undefined())
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+ easing = JS::PrimitiveString::create(vm, "linear"_string);
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+ auto composite = TRY(keyframe_input->get("composite"));
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+ if (composite.is_undefined())
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+ composite = JS::PrimitiveString::create(vm, "auto"_string);
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+
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+ if constexpr (AL == AllowLists::Yes) {
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+ keyframe_output.offset = TRY(convert_value_to_maybe_list(realm, offset, to_nullable_double));
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+ keyframe_output.composite = TRY(convert_value_to_maybe_list(realm, composite, to_composite_operation));
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+
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+ auto easing_maybe_list = TRY(convert_value_to_maybe_list(realm, easing, to_string));
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+ easing_maybe_list.visit(
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+ [&](String const& value) {
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+ keyframe_output.easing = EasingValue { value };
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+ },
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+ [&](Vector<String> const& values) {
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+ Vector<EasingValue> easing_values;
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+ for (auto& easing_value : values)
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+ easing_values.append(easing_value);
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+ keyframe_output.easing = move(easing_values);
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+ });
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+ } else {
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+ keyframe_output.offset = TRY(to_nullable_double(offset));
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+ keyframe_output.easing = TRY(to_string(easing));
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+ keyframe_output.composite = TRY(to_composite_operation(composite));
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+ }
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+
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+ // 2. Build up a list of animatable properties as follows:
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+ //
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+ // 1. Let animatable properties be a list of property names (including shorthand properties that have longhand
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+ // sub-properties that are animatable) that can be animated by the implementation.
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+ // 2. Convert each property name in animatable properties to the equivalent IDL attribute by applying the
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+ // animation property name to IDL attribute name algorithm.
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+
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+ // 3. Let input properties be the result of calling the EnumerableOwnNames operation with keyframe input as the
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+ // object.
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+
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+ // 4. Make up a new list animation properties that consists of all of the properties that are in both input
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+ // properties and animatable properties, or which are in input properties and conform to the
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+ // <custom-property-name> production.
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+ auto input_properties = TRY(keyframe_input->internal_own_property_keys());
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+
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+ Vector<String> animation_properties;
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+ for (auto const& input_property : input_properties) {
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+ if (!input_property.is_string())
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+ continue;
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+
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+ auto name = input_property.as_string().utf8_string();
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+ if (auto property = CSS::property_id_from_camel_case_string(name); property.has_value()) {
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+ if (CSS::is_animatable_property(property.value()))
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+ animation_properties.append(name);
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+ }
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+ }
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+
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+ // 5. Sort animation properties in ascending order by the Unicode codepoints that define each property name.
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+ quick_sort(animation_properties);
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+
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+ // 6. For each property name in animation properties,
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+ for (auto const& property_name : animation_properties) {
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+ // 1. Let raw value be the result of calling the [[Get]] internal method on keyframe input, with property name
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+ // as the property key and keyframe input as the receiver.
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+ // 2. Check the completion record of raw value.
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+ auto raw_value = TRY(keyframe_input->get(ByteString { property_name }));
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+
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+ using PropertyValuesType = Conditional<AL == AllowLists::Yes, Vector<String>, String>;
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+ PropertyValuesType property_values;
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+
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+ // 3. Convert raw value to a DOMString or sequence of DOMStrings property values as follows:
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+
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+ // -> If allow lists is true,
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+ if constexpr (AL == AllowLists::Yes) {
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+ // Let property values be the result of converting raw value to IDL type (DOMString or sequence<DOMString>)
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+ // using the procedures defined for converting an ECMAScript value to an IDL value [WEBIDL].
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+ auto intermediate_property_values = TRY(convert_value_to_maybe_list(realm, raw_value, to_string));
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+
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+ // If property values is a single DOMString, replace property values with a sequence of DOMStrings with the
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+ // original value of property values as the only element.
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+ if (intermediate_property_values.has<String>())
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+ property_values = Vector { intermediate_property_values.get<String>() };
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+ else
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+ property_values = intermediate_property_values.get<Vector<String>>();
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+ }
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+ // -> Otherwise,
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+ else {
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+ // Let property values be the result of converting raw value to a DOMString using the procedure for
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+ // converting an ECMAScript value to a DOMString [WEBIDL].
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+ property_values = TRY(raw_value.to_string(vm));
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+ }
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+
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+ // 4. Calculate the normalized property name as the result of applying the IDL attribute name to animation
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+ // property name algorithm to property name.
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+ // Note: We do not need to do this, since we did not need to do the reverse step (animation property name to IDL
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+ // attribute name) in the steps above.
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+
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+ // 5. Add a property to keyframe output with normalized property name as the property name, and property values
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+ // as the property value.
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+ if constexpr (AL == AllowLists::Yes) {
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+ keyframe_output.properties.set(property_name, property_values);
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+ } else {
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+ keyframe_output.unparsed_properties().set(property_name, property_values);
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+ }
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+ }
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+
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+ return keyframe_output;
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+}
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+
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JS::NonnullGCPtr<KeyframeEffect> KeyframeEffect::create(JS::Realm& realm)
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{
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return realm.heap().allocate<KeyframeEffect>(realm, realm);
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