LibWeb: Ensure all DocumentTimeline objects have the same time value
The DocumentTimeline constructor used the current millisecond time to initialize its currentTime, but that means that a newly created timeline would always have a different time value than other timelines that have been through the update_animations_and_send_events function.
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sideshowbarker
2024-07-17 05:02:35 +09:00
Author: https://github.com/mattco98 Commit: https://github.com/SerenityOS/serenity/commit/37322baf54 Pull-request: https://github.com/SerenityOS/serenity/pull/24530
5 changed files with 32 additions and 3 deletions
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@ -0,0 +1,3 @@
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new timeline time equals document timeline time: true
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new timeline originTime defaults to 0: true
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new timeline originTime offsets from document timeline: true
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@ -0,0 +1,18 @@
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<!DOCTYPE html>
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<script src="../../include.js"></script>
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<script>
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test(() => {
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function timesAreClose(a, b) {
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return Math.abs(a - b) <= 1;
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}
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let timeline = new DocumentTimeline();
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println(`new timeline time equals document timeline time: ${timesAreClose(timeline.currentTime, document.timeline.currentTime)}`);
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timeline = new DocumentTimeline({ originTime: 0 });
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println(`new timeline originTime defaults to 0: ${timesAreClose(timeline.currentTime, document.timeline.currentTime)}`);
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timeline = new DocumentTimeline({ originTime: 1000 });
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let passed = timesAreClose(timeline.currentTime + 1000, document.timeline.currentTime);
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println(`new timeline originTime offsets from document timeline: ${passed}`)
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});
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</script>
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@ -20,9 +20,14 @@ JS_DEFINE_ALLOCATOR(DocumentTimeline);
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JS::NonnullGCPtr<DocumentTimeline> DocumentTimeline::create(JS::Realm& realm, DOM::Document& document, HighResolutionTime::DOMHighResTimeStamp origin_time)
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{
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auto timeline = realm.heap().allocate<DocumentTimeline>(realm, realm, document, origin_time);
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auto* window_or_worker = dynamic_cast<HTML::WindowOrWorkerGlobalScopeMixin*>(&realm.global_object());
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VERIFY(window_or_worker);
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timeline->set_current_time(window_or_worker->performance()->now());
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auto current_time = document.last_animation_frame_timestamp();
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if (!current_time.has_value()) {
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// The document hasn't processed an animation frame yet, so just use the exact current time
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auto* window_or_worker = dynamic_cast<HTML::WindowOrWorkerGlobalScopeMixin*>(&realm.global_object());
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VERIFY(window_or_worker);
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current_time = window_or_worker->performance()->now();
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}
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timeline->set_current_time(current_time);
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return timeline;
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}
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@ -4233,6 +4233,7 @@ void Document::update_animations_and_send_events(Optional<double> const& timesta
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// - Running the update an animation’s finished state procedure for any animations whose current time has been
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// updated.
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// - Queueing animation events for any such animations.
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m_last_animation_frame_timestamp = timestamp;
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for (auto const& timeline : m_associated_animation_timelines)
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timeline->set_current_time(timestamp);
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@ -596,6 +596,7 @@ public:
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void restore_the_history_object_state(JS::NonnullGCPtr<HTML::SessionHistoryEntry> entry);
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JS::NonnullGCPtr<Animations::DocumentTimeline> timeline();
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auto const& last_animation_frame_timestamp() const { return m_last_animation_frame_timestamp; }
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void associate_with_timeline(JS::NonnullGCPtr<Animations::AnimationTimeline>);
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void disassociate_with_timeline(JS::NonnullGCPtr<Animations::AnimationTimeline>);
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@ -889,6 +890,7 @@ private:
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// https://www.w3.org/TR/web-animations-1/#document-default-document-timeline
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JS::GCPtr<Animations::DocumentTimeline> m_default_timeline;
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Optional<double> m_last_animation_frame_timestamp;
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// https://www.w3.org/TR/web-animations-1/#pending-animation-event-queue
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Vector<PendingAnimationEvent> m_pending_animation_event_queue;
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