Hearts: Port to GML compiler

This commit is contained in:
Sanil 2024-01-09 21:12:00 +05:30 committed by Tim Schumacher
parent 27339fe6e7
commit 343d6b001f
Notes: sideshowbarker 2024-07-16 20:31:50 +09:00
5 changed files with 30 additions and 13 deletions

View file

@ -5,7 +5,7 @@ serenity_component(
TARGETS Hearts
)
stringify_gml(Hearts.gml HeartsGML.h hearts_gml)
compile_gml(Hearts.gml HeartsGML.cpp)
set(SOURCES
Game.cpp
@ -13,10 +13,7 @@ set(SOURCES
Player.cpp
ScoreCard.cpp
SettingsDialog.cpp
)
set(GENERATED_SOURCES
HeartsGML.h
HeartsGML.cpp
)
serenity_app(Hearts ICON app-hearts)

View file

@ -19,8 +19,6 @@
#include <LibGfx/Font/Font.h>
#include <LibGfx/Palette.h>
REGISTER_WIDGET(Hearts, Game);
namespace Hearts {
Game::Game()
@ -598,7 +596,7 @@ void Game::play_card(Player& player, size_t card_index)
card->set_upside_down(false);
m_trick.append(*card);
const Gfx::IntPoint trick_card_positions[] = {
Gfx::IntPoint const trick_card_positions[] = {
{ width / 2 - Card::width / 2, height / 2 - 30 },
{ width / 2 - Card::width + 15, height / 2 - Card::height / 2 - 15 },
{ width / 2 - Card::width / 2 + 15, height / 2 - Card::height + 15 },

View file

@ -1,4 +1,4 @@
@GUI::Widget {
@Hearts::MainWidget {
fill_with_background_color: true
layout: @GUI::VerticalBoxLayout {}

View file

@ -0,0 +1,23 @@
/*
* Copyright (c) 2024, Sanil Gupta <sanilg566@gmail.com>.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGUI/Widget.h>
namespace Hearts {
class MainWidget : public GUI::Widget {
C_OBJECT_ABSTRACT(MainWidget)
public:
static ErrorOr<NonnullRefPtr<MainWidget>> try_create();
virtual ~MainWidget() override = default;
private:
MainWidget() = default;
};
}

View file

@ -8,9 +8,9 @@
*/
#include "Game.h"
#include "MainWidget.h"
#include "SettingsDialog.h"
#include <AK/URL.h>
#include <Games/Hearts/HeartsGML.h>
#include <LibConfig/Client.h>
#include <LibCore/System.h>
#include <LibCore/Timer.h>
@ -25,7 +25,6 @@
#include <LibGUI/Statusbar.h>
#include <LibGUI/Window.h>
#include <LibMain/Main.h>
#include <stdio.h>
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
@ -50,8 +49,8 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
auto window = GUI::Window::construct();
window->set_title("Hearts");
auto widget = window->set_main_widget<GUI::Widget>();
TRY(widget->load_from_gml(hearts_gml));
auto widget = TRY(Hearts::MainWidget::try_create());
window->set_main_widget(widget);
auto& game = *widget->find_descendant_of_type_named<Hearts::Game>("game");
game.set_focus(true);