Kernel: Remove unnecessary churn in ConsoleManagement
The maximum number of virtual consoles is determined at compile time, so we can pre-allocate that many slots, dodging some heap allocations. Furthermore, virtual consoles are never destroyed, so it's fine to simply store a raw pointer to the currently active one.
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2ff3c54153
Notes:
sideshowbarker
2024-07-18 07:17:23 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/2ff3c54153b
2 changed files with 6 additions and 6 deletions
Kernel/TTY
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@ -29,7 +29,7 @@ bool ConsoleManagement::is_initialized()
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return false;
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if (s_the->m_consoles.is_empty())
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return false;
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if (s_the->m_active_console.is_null())
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if (s_the->m_active_console)
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return false;
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return true;
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}
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@ -58,7 +58,7 @@ UNMAP_AFTER_INIT void ConsoleManagement::initialize()
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if (tty_number > m_consoles.size()) {
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PANIC("Switch to tty value is invalid: {} ", tty_number);
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}
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m_active_console = m_consoles[tty_number];
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m_active_console = &m_consoles[tty_number];
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ScopedSpinLock lock(m_lock);
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m_active_console->set_active(true);
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if (!m_active_console->is_graphical())
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@ -75,7 +75,7 @@ void ConsoleManagement::switch_to(unsigned index)
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bool was_graphical = m_active_console->is_graphical();
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m_active_console->set_active(false);
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m_active_console = m_consoles[index];
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m_active_console = &m_consoles[index];
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dbgln_if(VIRTUAL_CONSOLE_DEBUG, "Console: Switch to {}", index);
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// Before setting current console to be "active", switch between graphical mode to "textual" mode
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@ -20,7 +20,7 @@ class ConsoleManagement {
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public:
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ConsoleManagement();
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static constexpr unsigned s_max_virtual_consoles = 6;
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static constexpr size_t s_max_virtual_consoles = 6;
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static bool is_initialized();
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static ConsoleManagement& the();
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@ -38,8 +38,8 @@ public:
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RecursiveSpinLock& tty_write_lock() { return m_tty_write_lock; }
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private:
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NonnullRefPtrVector<VirtualConsole> m_consoles;
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RefPtr<VirtualConsole> m_active_console;
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NonnullRefPtrVector<VirtualConsole, s_max_virtual_consoles> m_consoles;
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VirtualConsole* m_active_console { nullptr };
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SpinLock<u8> m_lock;
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RecursiveSpinLock m_tty_write_lock;
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};
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