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CObject: Put all CObjects on a global IntrusiveList for introspection
This will allow us to easily traverse the entire CObject graph.
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parent
e3f3c980bf
commit
2fa2d72761
Notes:
sideshowbarker
2024-07-19 12:39:44 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/2fa2d72761d
2 changed files with 14 additions and 1 deletions
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@ -5,16 +5,24 @@
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#include <LibCore/CObject.h>
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#include <stdio.h>
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IntrusiveList<CObject, &CObject::m_all_objects_list_node>& CObject::all_objects()
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{
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static IntrusiveList<CObject, &CObject::m_all_objects_list_node> objects;
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return objects;
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}
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CObject::CObject(CObject* parent, bool is_widget)
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: m_parent(parent)
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, m_widget(is_widget)
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{
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all_objects().append(*this);
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if (m_parent)
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m_parent->add_child(*this);
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}
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CObject::~CObject()
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{
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all_objects().remove(*this);
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stop_timer();
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if (m_parent)
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m_parent->remove_child(*this);
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@ -2,6 +2,7 @@
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#include <AK/AKString.h>
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#include <AK/Function.h>
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#include <AK/IntrusiveList.h>
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#include <AK/StdLibExtras.h>
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#include <AK/Vector.h>
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#include <AK/Weakable.h>
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@ -18,6 +19,8 @@ public: \
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class CObject : public Weakable<CObject> {
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// NOTE: No C_OBJECT macro for CObject itself.
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public:
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IntrusiveListNode m_all_objects_list_node;
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virtual ~CObject();
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virtual const char* class_name() const = 0;
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@ -60,8 +63,10 @@ public:
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bool is_widget() const { return m_widget; }
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virtual bool is_window() const { return false; }
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static IntrusiveList<CObject, &CObject::m_all_objects_list_node>& all_objects();
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protected:
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CObject(CObject* parent = nullptr, bool is_widget = false);
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explicit CObject(CObject* parent = nullptr, bool is_widget = false);
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virtual void timer_event(CTimerEvent&);
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virtual void custom_event(CCustomEvent&);
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