|
@@ -91,24 +91,23 @@ void TimerQueue::add_timer_locked(NonnullRefPtr<Timer> timer)
|
|
|
|
|
|
auto& queue = queue_for_timer(*timer);
|
|
|
if (queue.list.is_empty()) {
|
|
|
- queue.list.append(&timer.leak_ref());
|
|
|
+ queue.list.append(timer.leak_ref());
|
|
|
queue.next_timer_due = timer_expiration;
|
|
|
} else {
|
|
|
Timer* following_timer = nullptr;
|
|
|
- queue.list.for_each([&](Timer& t) {
|
|
|
+ for (auto& t : queue.list) {
|
|
|
if (t.m_expires > timer_expiration) {
|
|
|
following_timer = &t;
|
|
|
- return IterationDecision::Break;
|
|
|
+ break;
|
|
|
}
|
|
|
- return IterationDecision::Continue;
|
|
|
- });
|
|
|
+ }
|
|
|
if (following_timer) {
|
|
|
- bool next_timer_needs_update = queue.list.head() == following_timer;
|
|
|
- queue.list.insert_before(following_timer, &timer.leak_ref());
|
|
|
+ bool next_timer_needs_update = queue.list.first() == following_timer;
|
|
|
+ queue.list.insert_before(*following_timer, timer.leak_ref());
|
|
|
if (next_timer_needs_update)
|
|
|
queue.next_timer_due = timer_expiration;
|
|
|
} else {
|
|
|
- queue.list.append(&timer.leak_ref());
|
|
|
+ queue.list.append(timer.leak_ref());
|
|
|
}
|
|
|
}
|
|
|
}
|
|
@@ -129,23 +128,22 @@ bool TimerQueue::cancel_timer(TimerId id)
|
|
|
Queue* timer_queue = nullptr;
|
|
|
|
|
|
ScopedSpinLock lock(g_timerqueue_lock);
|
|
|
- if (m_timer_queue_monotonic.list.for_each([&](Timer& timer) {
|
|
|
- if (timer.m_id == id) {
|
|
|
- found_timer = &timer;
|
|
|
- timer_queue = &m_timer_queue_monotonic;
|
|
|
- return IterationDecision::Break;
|
|
|
- }
|
|
|
- return IterationDecision::Continue;
|
|
|
- })
|
|
|
- != IterationDecision::Break) {
|
|
|
- m_timer_queue_realtime.list.for_each([&](Timer& timer) {
|
|
|
+ for (auto& timer : m_timer_queue_monotonic.list) {
|
|
|
+ if (timer.m_id == id) {
|
|
|
+ found_timer = &timer;
|
|
|
+ timer_queue = &m_timer_queue_monotonic;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (found_timer == nullptr) {
|
|
|
+ for (auto& timer : m_timer_queue_realtime.list) {
|
|
|
if (timer.m_id == id) {
|
|
|
found_timer = &timer;
|
|
|
timer_queue = &m_timer_queue_realtime;
|
|
|
- return IterationDecision::Break;
|
|
|
+ break;
|
|
|
}
|
|
|
- return IterationDecision::Continue;
|
|
|
- });
|
|
|
+ };
|
|
|
}
|
|
|
|
|
|
if (!found_timer) {
|
|
@@ -153,22 +151,29 @@ bool TimerQueue::cancel_timer(TimerId id)
|
|
|
// be in m_timers_executing. If it is then release the lock
|
|
|
// briefly to allow it to finish by removing itself
|
|
|
// NOTE: This can only happen with multiple processors!
|
|
|
- while (m_timers_executing.for_each([&](Timer& timer) {
|
|
|
- if (timer.m_id == id)
|
|
|
- return IterationDecision::Break;
|
|
|
- return IterationDecision::Continue;
|
|
|
- }) == IterationDecision::Break) {
|
|
|
- // NOTE: This isn't the most efficient way to wait, but
|
|
|
- // it should only happen when multiple processors are used.
|
|
|
- // Also, the timers should execute pretty quickly, so it
|
|
|
- // should not loop here for very long. But we can't yield.
|
|
|
- lock.unlock();
|
|
|
- Processor::wait_check();
|
|
|
- lock.lock();
|
|
|
+ while (true) {
|
|
|
+ for (auto& timer : m_timers_executing) {
|
|
|
+ if (timer.m_id == id) {
|
|
|
+ found_timer = &timer;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (found_timer) {
|
|
|
+ // NOTE: This isn't the most efficient way to wait, but
|
|
|
+ // it should only happen when multiple processors are used.
|
|
|
+ // Also, the timers should execute pretty quickly, so it
|
|
|
+ // should not loop here for very long. But we can't yield.
|
|
|
+ lock.unlock();
|
|
|
+ Processor::wait_check();
|
|
|
+ lock.lock();
|
|
|
+ found_timer = nullptr;
|
|
|
+ } else {
|
|
|
+ // We were not able to cancel the timer, but at this point
|
|
|
+ // the handler should have completed if it was running!
|
|
|
+ return false;
|
|
|
+ }
|
|
|
}
|
|
|
- // We were not able to cancel the timer, but at this point
|
|
|
- // the handler should have completed if it was running!
|
|
|
- return false;
|
|
|
}
|
|
|
|
|
|
VERIFY(found_timer);
|
|
@@ -181,12 +186,12 @@ bool TimerQueue::cancel_timer(Timer& timer)
|
|
|
{
|
|
|
auto& timer_queue = queue_for_timer(timer);
|
|
|
ScopedSpinLock lock(g_timerqueue_lock);
|
|
|
- if (!timer_queue.list.contains_slow(&timer)) {
|
|
|
+ if (!timer_queue.list.contains(timer)) {
|
|
|
// The timer may be executing right now, if it is then it should
|
|
|
// be in m_timers_executing. If it is then release the lock
|
|
|
// briefly to allow it to finish by removing itself
|
|
|
// NOTE: This can only happen with multiple processors!
|
|
|
- while (m_timers_executing.contains_slow(&timer)) {
|
|
|
+ while (m_timers_executing.contains(timer)) {
|
|
|
// NOTE: This isn't the most efficient way to wait, but
|
|
|
// it should only happen when multiple processors are used.
|
|
|
// Also, the timers should execute pretty quickly, so it
|
|
@@ -207,8 +212,8 @@ bool TimerQueue::cancel_timer(Timer& timer)
|
|
|
|
|
|
void TimerQueue::remove_timer_locked(Queue& queue, Timer& timer)
|
|
|
{
|
|
|
- bool was_next_timer = (queue.list.head() == &timer);
|
|
|
- queue.list.remove(&timer);
|
|
|
+ bool was_next_timer = (queue.list.first() == &timer);
|
|
|
+ queue.list.remove(timer);
|
|
|
timer.set_queued(false);
|
|
|
auto now = timer.now(false);
|
|
|
if (timer.m_expires > now)
|
|
@@ -227,15 +232,15 @@ void TimerQueue::fire()
|
|
|
ScopedSpinLock lock(g_timerqueue_lock);
|
|
|
|
|
|
auto fire_timers = [&](Queue& queue) {
|
|
|
- auto* timer = queue.list.head();
|
|
|
+ auto* timer = queue.list.first();
|
|
|
VERIFY(timer);
|
|
|
VERIFY(queue.next_timer_due == timer->m_expires);
|
|
|
|
|
|
while (timer && timer->now(true) > timer->m_expires) {
|
|
|
- queue.list.remove(timer);
|
|
|
+ queue.list.remove(*timer);
|
|
|
timer->set_queued(false);
|
|
|
|
|
|
- m_timers_executing.append(timer);
|
|
|
+ m_timers_executing.append(*timer);
|
|
|
|
|
|
update_next_timer_due(queue);
|
|
|
|
|
@@ -245,13 +250,13 @@ void TimerQueue::fire()
|
|
|
Processor::current().deferred_call_queue([this, timer]() {
|
|
|
timer->m_callback();
|
|
|
ScopedSpinLock lock(g_timerqueue_lock);
|
|
|
- m_timers_executing.remove(timer);
|
|
|
+ m_timers_executing.remove(*timer);
|
|
|
// Drop the reference we added when queueing the timer
|
|
|
timer->unref();
|
|
|
});
|
|
|
|
|
|
lock.lock();
|
|
|
- timer = queue.list.head();
|
|
|
+ timer = queue.list.first();
|
|
|
}
|
|
|
};
|
|
|
|
|
@@ -265,7 +270,7 @@ void TimerQueue::update_next_timer_due(Queue& queue)
|
|
|
{
|
|
|
VERIFY(g_timerqueue_lock.is_locked());
|
|
|
|
|
|
- if (auto* next_timer = queue.list.head())
|
|
|
+ if (auto* next_timer = queue.list.first())
|
|
|
queue.next_timer_due = next_timer->m_expires;
|
|
|
else
|
|
|
queue.next_timer_due = {};
|