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@@ -26,6 +26,26 @@
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namespace Core {
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+// The event loop enables asynchronous (not parallel or multi-threaded) computing by efficiently handling events from various sources.
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+// Event loops are most important for GUI programs, where the various GUI updates and action callbacks run on the EventLoop,
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+// as well as services, where asynchronous remote procedure calls of multiple clients are handled.
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+// Event loops, through select(), allow programs to "go to sleep" for most of their runtime until some event happens.
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+// EventLoop is too expensive to use in realtime scenarios (read: audio) where even the time required by a single select() system call is too large and unpredictable.
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+//
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+// There is at most one running event loop per thread.
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+// Another event loop can be started while another event loop is already running; that new event loop will take over for the other event loop.
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+// This is mainly used in LibGUI, where each modal window stacks another event loop until it is closed.
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+// However, that means you need to be careful with storing the current event loop, as it might already be gone at the time of use.
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+// Event loops currently handle these kinds of events:
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+// - Deferred invocations caused by various objects. These are just a generic way of telling the EventLoop to run some function as soon as possible at a later point.
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+// - Timers, which repeatedly (or once after a delay) run a function on the EventLoop. Note that timers are not super accurate.
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+// - Filesystem notifications, i.e. whenever a file is read from, written to, etc.
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+// - POSIX signals, which allow the event loop to act as a signal handler and dispatch those signals in a more user-friendly way.
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+// - Fork events, because the child process event loop needs to clear its events and handlers.
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+// - Quit events, i.e. the event loop should exit.
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+// Any event that the event loop needs to wait on or needs to repeatedly handle is stored in a handle, e.g. s_timers.
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+//
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+// EventLoop has one final responsibility: Handling the InspectorServer connection and processing requests to the Object hierarchy.
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class EventLoop {
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public:
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enum class MakeInspectable {
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@@ -38,47 +58,51 @@ public:
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Yes
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};
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+ enum class WaitMode {
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+ WaitForEvents,
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+ PollForEvents,
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+ };
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+
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explicit EventLoop(MakeInspectable = MakeInspectable::No);
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~EventLoop();
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+
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static void initialize_wake_pipes();
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+ static bool has_been_instantiated();
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+ // Pump the event loop until its exit is requested.
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int exec();
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- enum class WaitMode {
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- WaitForEvents,
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- PollForEvents,
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- };
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-
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- // process events, generally called by exec() in a loop.
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- // this should really only be used for integrating with other event loops
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+ // Process events, generally called by exec() in a loop.
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+ // This should really only be used for integrating with other event loops.
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+ // The wait mode determines whether pump() uses select() to wait for the next event.
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size_t pump(WaitMode = WaitMode::WaitForEvents);
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+ // Pump the event loop until some condition is met.
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void spin_until(Function<bool()>);
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+ // Post an event to this event loop and possibly wake the loop.
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void post_event(Object& receiver, NonnullOwnPtr<Event>&&, ShouldWake = ShouldWake::No);
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void wake_once(Object& receiver, int custom_event_type);
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- static EventLoop& current();
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+ void deferred_invoke(Function<void()> invokee)
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+ {
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+ auto context = DeferredInvocationContext::construct();
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+ post_event(context, make<Core::DeferredInvocationEvent>(context, move(invokee)));
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+ }
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+
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+ void wake();
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+ void quit(int);
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+ void unquit();
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bool was_exit_requested() const { return m_exit_requested; }
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+ // The registration functions act upon the current loop of the current thread.
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static int register_timer(Object&, int milliseconds, bool should_reload, TimerShouldFireWhenNotVisible);
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static bool unregister_timer(int timer_id);
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static void register_notifier(Badge<Notifier>, Notifier&);
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static void unregister_notifier(Badge<Notifier>, Notifier&);
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- void quit(int);
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- void unquit();
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-
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- void take_pending_events_from(EventLoop& other)
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- {
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- m_queued_events.extend(move(other.m_queued_events));
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- }
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-
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- static void wake_current();
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- void wake();
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-
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static int register_signal(int signo, Function<void(int)> handler);
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static void unregister_signal(int handler_id);
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@@ -89,14 +113,15 @@ public:
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};
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static void notify_forked(ForkEvent);
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- static bool has_been_instantiated();
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-
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- void deferred_invoke(Function<void()> invokee)
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+ void take_pending_events_from(EventLoop& other)
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{
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- auto context = DeferredInvocationContext::construct();
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- post_event(context, make<Core::DeferredInvocationEvent>(context, move(invokee)));
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+ m_queued_events.extend(move(other.m_queued_events));
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}
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+ static EventLoop& current();
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+
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+ static void wake_current();
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+
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private:
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void wait_for_event(WaitMode);
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Optional<Time> get_next_timer_expiration();
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