|
@@ -26,16 +26,16 @@ void paint_inner_box_shadow(Gfx::Painter& painter, PaintOuterBoxShadowParams par
|
|
{
|
|
{
|
|
auto device_content_rect = params.device_content_rect;
|
|
auto device_content_rect = params.device_content_rect;
|
|
|
|
|
|
- DevicePixels offset_x = params.offset_x;
|
|
|
|
- DevicePixels offset_y = params.offset_y;
|
|
|
|
- DevicePixels blur_radius = params.blur_radius;
|
|
|
|
- DevicePixels spread_distance = params.spread_distance;
|
|
|
|
|
|
+ int offset_x = params.offset_x;
|
|
|
|
+ int offset_y = params.offset_y;
|
|
|
|
+ int blur_radius = params.blur_radius;
|
|
|
|
+ int spread_distance = params.spread_distance;
|
|
auto shadows_bitmap_rect = device_content_rect.inflated(
|
|
auto shadows_bitmap_rect = device_content_rect.inflated(
|
|
- blur_radius.value() + offset_y.value(),
|
|
|
|
- blur_radius.value() + abs(offset_x.value()),
|
|
|
|
- blur_radius.value() + abs(offset_y.value()),
|
|
|
|
- blur_radius.value() + offset_x.value());
|
|
|
|
- auto shadows_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, shadows_bitmap_rect.size().to_type<int>());
|
|
|
|
|
|
+ blur_radius + offset_y,
|
|
|
|
+ blur_radius + abs(offset_x),
|
|
|
|
+ blur_radius + abs(offset_y),
|
|
|
|
+ blur_radius + offset_x);
|
|
|
|
+ auto shadows_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, shadows_bitmap_rect.size());
|
|
if (shadows_bitmap.is_error()) {
|
|
if (shadows_bitmap.is_error()) {
|
|
dbgln("Unable to allocate temporary bitmap {} for box-shadow rendering: {}", device_content_rect, shadows_bitmap.error());
|
|
dbgln("Unable to allocate temporary bitmap {} for box-shadow rendering: {}", device_content_rect, shadows_bitmap.error());
|
|
return;
|
|
return;
|
|
@@ -43,16 +43,16 @@ void paint_inner_box_shadow(Gfx::Painter& painter, PaintOuterBoxShadowParams par
|
|
auto shadow_bitmap = shadows_bitmap.release_value();
|
|
auto shadow_bitmap = shadows_bitmap.release_value();
|
|
Gfx::Painter shadow_painter { *shadow_bitmap };
|
|
Gfx::Painter shadow_painter { *shadow_bitmap };
|
|
Gfx::AntiAliasingPainter shadow_aa_painter { shadow_painter };
|
|
Gfx::AntiAliasingPainter shadow_aa_painter { shadow_painter };
|
|
- auto device_content_rect_int = device_content_rect.to_type<int>();
|
|
|
|
|
|
+ auto device_content_rect_int = device_content_rect;
|
|
auto origin_device_content_rect = device_content_rect_int.translated(-device_content_rect_int.x(), -device_content_rect_int.y());
|
|
auto origin_device_content_rect = device_content_rect_int.translated(-device_content_rect_int.x(), -device_content_rect_int.y());
|
|
- auto outer_shadow_rect = origin_device_content_rect.translated({ offset_x + blur_radius.value(), offset_y + blur_radius.value() });
|
|
|
|
- auto spread_distance_value = spread_distance.value();
|
|
|
|
|
|
+ auto outer_shadow_rect = origin_device_content_rect.translated({ offset_x + blur_radius, offset_y + blur_radius });
|
|
|
|
+ auto spread_distance_value = spread_distance;
|
|
auto inner_shadow_rect = outer_shadow_rect.inflated(-spread_distance_value, -spread_distance_value, -spread_distance_value, -spread_distance_value);
|
|
auto inner_shadow_rect = outer_shadow_rect.inflated(-spread_distance_value, -spread_distance_value, -spread_distance_value, -spread_distance_value);
|
|
outer_shadow_rect.inflate(
|
|
outer_shadow_rect.inflate(
|
|
- blur_radius.value() + offset_y.value(),
|
|
|
|
- blur_radius.value() + abs(offset_x.value()),
|
|
|
|
- blur_radius.value() + abs(offset_y.value()),
|
|
|
|
- blur_radius.value() + offset_x.value());
|
|
|
|
|
|
+ blur_radius + offset_y,
|
|
|
|
+ blur_radius + abs(offset_x),
|
|
|
|
+ blur_radius + abs(offset_y),
|
|
|
|
+ blur_radius + offset_x);
|
|
auto top_left_corner = params.corner_radii.top_left;
|
|
auto top_left_corner = params.corner_radii.top_left;
|
|
auto top_right_corner = params.corner_radii.top_right;
|
|
auto top_right_corner = params.corner_radii.top_right;
|
|
auto bottom_right_corner = params.corner_radii.bottom_right;
|
|
auto bottom_right_corner = params.corner_radii.bottom_right;
|
|
@@ -66,45 +66,45 @@ void paint_inner_box_shadow(Gfx::Painter& painter, PaintOuterBoxShadowParams par
|
|
shadow_painter.clear_rect(inner_shadow_rect, Color::Transparent);
|
|
shadow_painter.clear_rect(inner_shadow_rect, Color::Transparent);
|
|
}
|
|
}
|
|
Gfx::StackBlurFilter filter(*shadow_bitmap);
|
|
Gfx::StackBlurFilter filter(*shadow_bitmap);
|
|
- filter.process_rgba(blur_radius.value(), params.color);
|
|
|
|
|
|
+ filter.process_rgba(blur_radius, params.color);
|
|
Gfx::PainterStateSaver save { painter };
|
|
Gfx::PainterStateSaver save { painter };
|
|
painter.add_clip_rect(device_content_rect_int);
|
|
painter.add_clip_rect(device_content_rect_int);
|
|
- painter.blit({ device_content_rect_int.left() - blur_radius.value(), device_content_rect_int.top() - blur_radius.value() },
|
|
|
|
|
|
+ painter.blit({ device_content_rect_int.left() - blur_radius, device_content_rect_int.top() - blur_radius },
|
|
*shadow_bitmap, shadow_bitmap->rect(), params.color.alpha() / 255.);
|
|
*shadow_bitmap, shadow_bitmap->rect(), params.color.alpha() / 255.);
|
|
}
|
|
}
|
|
|
|
|
|
struct OuterBoxShadowMetrics {
|
|
struct OuterBoxShadowMetrics {
|
|
- DevicePixelRect shadow_bitmap_rect;
|
|
|
|
- DevicePixelRect non_blurred_shadow_rect;
|
|
|
|
- DevicePixelRect inner_bounding_rect;
|
|
|
|
- DevicePixels blurred_edge_thickness;
|
|
|
|
- DevicePixels double_radius;
|
|
|
|
- DevicePixels blur_radius;
|
|
|
|
-
|
|
|
|
- DevicePixelRect top_left_corner_rect;
|
|
|
|
- DevicePixelRect top_right_corner_rect;
|
|
|
|
- DevicePixelRect bottom_right_corner_rect;
|
|
|
|
- DevicePixelRect bottom_left_corner_rect;
|
|
|
|
-
|
|
|
|
- DevicePixelPoint top_left_corner_blit_pos;
|
|
|
|
- DevicePixelPoint top_right_corner_blit_pos;
|
|
|
|
- DevicePixelPoint bottom_right_corner_blit_pos;
|
|
|
|
- DevicePixelPoint bottom_left_corner_blit_pos;
|
|
|
|
-
|
|
|
|
- DevicePixelSize top_left_corner_size;
|
|
|
|
- DevicePixelSize top_right_corner_size;
|
|
|
|
- DevicePixelSize bottom_right_corner_size;
|
|
|
|
- DevicePixelSize bottom_left_corner_size;
|
|
|
|
-
|
|
|
|
- DevicePixels left_start;
|
|
|
|
- DevicePixels top_start;
|
|
|
|
- DevicePixels right_start;
|
|
|
|
- DevicePixels bottom_start;
|
|
|
|
-
|
|
|
|
- DevicePixelRect left_edge_rect;
|
|
|
|
- DevicePixelRect right_edge_rect;
|
|
|
|
- DevicePixelRect top_edge_rect;
|
|
|
|
- DevicePixelRect bottom_edge_rect;
|
|
|
|
|
|
+ Gfx::IntRect shadow_bitmap_rect;
|
|
|
|
+ Gfx::IntRect non_blurred_shadow_rect;
|
|
|
|
+ Gfx::IntRect inner_bounding_rect;
|
|
|
|
+ int blurred_edge_thickness;
|
|
|
|
+ int double_radius;
|
|
|
|
+ int blur_radius;
|
|
|
|
+
|
|
|
|
+ Gfx::IntRect top_left_corner_rect;
|
|
|
|
+ Gfx::IntRect top_right_corner_rect;
|
|
|
|
+ Gfx::IntRect bottom_right_corner_rect;
|
|
|
|
+ Gfx::IntRect bottom_left_corner_rect;
|
|
|
|
+
|
|
|
|
+ Gfx::IntPoint top_left_corner_blit_pos;
|
|
|
|
+ Gfx::IntPoint top_right_corner_blit_pos;
|
|
|
|
+ Gfx::IntPoint bottom_right_corner_blit_pos;
|
|
|
|
+ Gfx::IntPoint bottom_left_corner_blit_pos;
|
|
|
|
+
|
|
|
|
+ Gfx::IntSize top_left_corner_size;
|
|
|
|
+ Gfx::IntSize top_right_corner_size;
|
|
|
|
+ Gfx::IntSize bottom_right_corner_size;
|
|
|
|
+ Gfx::IntSize bottom_left_corner_size;
|
|
|
|
+
|
|
|
|
+ int left_start;
|
|
|
|
+ int top_start;
|
|
|
|
+ int right_start;
|
|
|
|
+ int bottom_start;
|
|
|
|
+
|
|
|
|
+ Gfx::IntRect left_edge_rect;
|
|
|
|
+ Gfx::IntRect right_edge_rect;
|
|
|
|
+ Gfx::IntRect top_edge_rect;
|
|
|
|
+ Gfx::IntRect bottom_edge_rect;
|
|
|
|
|
|
CornerRadius top_left_shadow_corner;
|
|
CornerRadius top_left_shadow_corner;
|
|
CornerRadius top_right_shadow_corner;
|
|
CornerRadius top_right_shadow_corner;
|
|
@@ -121,10 +121,10 @@ static OuterBoxShadowMetrics get_outer_box_shadow_configuration(PaintOuterBoxSha
|
|
auto bottom_right_corner = params.corner_radii.bottom_right;
|
|
auto bottom_right_corner = params.corner_radii.bottom_right;
|
|
auto bottom_left_corner = params.corner_radii.bottom_left;
|
|
auto bottom_left_corner = params.corner_radii.bottom_left;
|
|
|
|
|
|
- DevicePixels offset_x = params.offset_x;
|
|
|
|
- DevicePixels offset_y = params.offset_y;
|
|
|
|
- DevicePixels blur_radius = params.blur_radius;
|
|
|
|
- DevicePixels spread_distance = params.spread_distance;
|
|
|
|
|
|
+ auto offset_x = params.offset_x;
|
|
|
|
+ auto offset_y = params.offset_y;
|
|
|
|
+ auto blur_radius = params.blur_radius;
|
|
|
|
+ auto spread_distance = params.spread_distance;
|
|
|
|
|
|
// Our blur cannot handle radii over 255 so there's no point trying (255 is silly big anyway)
|
|
// Our blur cannot handle radii over 255 so there's no point trying (255 is silly big anyway)
|
|
blur_radius = clamp(blur_radius, 0, 255);
|
|
blur_radius = clamp(blur_radius, 0, 255);
|
|
@@ -136,8 +136,8 @@ static OuterBoxShadowMetrics get_outer_box_shadow_configuration(PaintOuterBoxSha
|
|
|
|
|
|
auto spread_corner = [&](auto& corner) {
|
|
auto spread_corner = [&](auto& corner) {
|
|
if (corner) {
|
|
if (corner) {
|
|
- corner.horizontal_radius += spread_distance.value();
|
|
|
|
- corner.vertical_radius += spread_distance.value();
|
|
|
|
|
|
+ corner.horizontal_radius += spread_distance;
|
|
|
|
+ corner.vertical_radius += spread_distance;
|
|
}
|
|
}
|
|
};
|
|
};
|
|
|
|
|
|
@@ -147,7 +147,7 @@ static OuterBoxShadowMetrics get_outer_box_shadow_configuration(PaintOuterBoxSha
|
|
spread_corner(bottom_left_shadow_corner);
|
|
spread_corner(bottom_left_shadow_corner);
|
|
|
|
|
|
auto expansion = spread_distance - (blur_radius * 2);
|
|
auto expansion = spread_distance - (blur_radius * 2);
|
|
- DevicePixelRect inner_bounding_rect = {
|
|
|
|
|
|
+ Gfx::IntRect inner_bounding_rect = {
|
|
device_content_rect.x() + offset_x - expansion,
|
|
device_content_rect.x() + offset_x - expansion,
|
|
device_content_rect.y() + offset_y - expansion,
|
|
device_content_rect.y() + offset_y - expansion,
|
|
device_content_rect.width() + 2 * expansion,
|
|
device_content_rect.width() + 2 * expansion,
|
|
@@ -162,10 +162,10 @@ static OuterBoxShadowMetrics get_outer_box_shadow_configuration(PaintOuterBoxSha
|
|
auto blurred_edge_thickness = blur_radius * 4;
|
|
auto blurred_edge_thickness = blur_radius * 4;
|
|
|
|
|
|
auto default_corner_size = Gfx::IntSize { double_radius, double_radius };
|
|
auto default_corner_size = Gfx::IntSize { double_radius, double_radius };
|
|
- auto top_left_corner_size = (top_left_shadow_corner ? top_left_shadow_corner.as_rect().size() : default_corner_size).to_type<DevicePixels>();
|
|
|
|
- auto top_right_corner_size = (top_right_shadow_corner ? top_right_shadow_corner.as_rect().size() : default_corner_size).to_type<DevicePixels>();
|
|
|
|
- auto bottom_left_corner_size = (bottom_left_shadow_corner ? bottom_left_shadow_corner.as_rect().size() : default_corner_size).to_type<DevicePixels>();
|
|
|
|
- auto bottom_right_corner_size = (bottom_right_shadow_corner ? bottom_right_shadow_corner.as_rect().size() : default_corner_size).to_type<DevicePixels>();
|
|
|
|
|
|
+ auto top_left_corner_size = top_left_shadow_corner ? top_left_shadow_corner.as_rect().size() : default_corner_size;
|
|
|
|
+ auto top_right_corner_size = top_right_shadow_corner ? top_right_shadow_corner.as_rect().size() : default_corner_size;
|
|
|
|
+ auto bottom_left_corner_size = bottom_left_shadow_corner ? bottom_left_shadow_corner.as_rect().size() : default_corner_size;
|
|
|
|
+ auto bottom_right_corner_size = bottom_right_shadow_corner ? bottom_right_shadow_corner.as_rect().size() : default_corner_size;
|
|
|
|
|
|
auto non_blurred_shadow_rect = device_content_rect.inflated(spread_distance, spread_distance, spread_distance, spread_distance);
|
|
auto non_blurred_shadow_rect = device_content_rect.inflated(spread_distance, spread_distance, spread_distance, spread_distance);
|
|
|
|
|
|
@@ -174,11 +174,11 @@ static OuterBoxShadowMetrics get_outer_box_shadow_configuration(PaintOuterBoxSha
|
|
auto extra_edge_width = non_blurred_shadow_rect.width() % 2;
|
|
auto extra_edge_width = non_blurred_shadow_rect.width() % 2;
|
|
auto extra_edge_height = non_blurred_shadow_rect.height() % 2;
|
|
auto extra_edge_height = non_blurred_shadow_rect.height() % 2;
|
|
|
|
|
|
- auto clip_corner_size = [&](auto& size, auto const& corner, DevicePixels x_bonus = 0, DevicePixels y_bonus = 0) {
|
|
|
|
- auto max_x = (max_edge_width + x_bonus).value();
|
|
|
|
- auto max_y = (max_edge_height + y_bonus).value();
|
|
|
|
- auto min_x = max(corner.horizontal_radius, min(double_radius, max_x).value());
|
|
|
|
- auto min_y = max(corner.vertical_radius, min(double_radius, max_y).value());
|
|
|
|
|
|
+ auto clip_corner_size = [&](auto& size, auto const& corner, int x_bonus = 0, int y_bonus = 0) {
|
|
|
|
+ auto max_x = max_edge_width + x_bonus;
|
|
|
|
+ auto max_y = max_edge_height + y_bonus;
|
|
|
|
+ auto min_x = max(corner.horizontal_radius, min(double_radius, max_x));
|
|
|
|
+ auto min_y = max(corner.vertical_radius, min(double_radius, max_y));
|
|
if (min_x <= max_x)
|
|
if (min_x <= max_x)
|
|
size.set_width(clamp(size.width(), min_x, max_x));
|
|
size.set_width(clamp(size.width(), min_x, max_x));
|
|
if (min_y <= max_y)
|
|
if (min_y <= max_y)
|
|
@@ -190,7 +190,7 @@ static OuterBoxShadowMetrics get_outer_box_shadow_configuration(PaintOuterBoxSha
|
|
clip_corner_size(bottom_left_corner_size, bottom_left_corner, extra_edge_width);
|
|
clip_corner_size(bottom_left_corner_size, bottom_left_corner, extra_edge_width);
|
|
clip_corner_size(bottom_right_corner_size, bottom_right_corner);
|
|
clip_corner_size(bottom_right_corner_size, bottom_right_corner);
|
|
|
|
|
|
- auto shadow_bitmap_rect = DevicePixelRect(
|
|
|
|
|
|
+ auto shadow_bitmap_rect = Gfx::IntRect {
|
|
0, 0,
|
|
0, 0,
|
|
max(max(
|
|
max(max(
|
|
top_left_corner_size.width() + top_right_corner_size.width(),
|
|
top_left_corner_size.width() + top_right_corner_size.width(),
|
|
@@ -203,25 +203,26 @@ static OuterBoxShadowMetrics get_outer_box_shadow_configuration(PaintOuterBoxSha
|
|
top_right_corner_size.height() + bottom_right_corner_size.height()),
|
|
top_right_corner_size.height() + bottom_right_corner_size.height()),
|
|
max(top_left_corner_size.height() + bottom_right_corner_size.height(),
|
|
max(top_left_corner_size.height() + bottom_right_corner_size.height(),
|
|
bottom_left_corner_size.height() + top_right_corner_size.height()))
|
|
bottom_left_corner_size.height() + top_right_corner_size.height()))
|
|
- + 1 + blurred_edge_thickness);
|
|
|
|
|
|
+ + 1 + blurred_edge_thickness
|
|
|
|
+ };
|
|
|
|
|
|
- auto top_left_corner_rect = DevicePixelRect {
|
|
|
|
|
|
+ auto top_left_corner_rect = Gfx::IntRect {
|
|
0, 0,
|
|
0, 0,
|
|
top_left_corner_size.width() + double_radius,
|
|
top_left_corner_size.width() + double_radius,
|
|
top_left_corner_size.height() + double_radius
|
|
top_left_corner_size.height() + double_radius
|
|
};
|
|
};
|
|
- auto top_right_corner_rect = DevicePixelRect {
|
|
|
|
|
|
+ auto top_right_corner_rect = Gfx::IntRect {
|
|
shadow_bitmap_rect.width() - (top_right_corner_size.width() + double_radius), 0,
|
|
shadow_bitmap_rect.width() - (top_right_corner_size.width() + double_radius), 0,
|
|
top_right_corner_size.width() + double_radius,
|
|
top_right_corner_size.width() + double_radius,
|
|
top_right_corner_size.height() + double_radius
|
|
top_right_corner_size.height() + double_radius
|
|
};
|
|
};
|
|
- auto bottom_right_corner_rect = DevicePixelRect {
|
|
|
|
|
|
+ auto bottom_right_corner_rect = Gfx::IntRect {
|
|
shadow_bitmap_rect.width() - (bottom_right_corner_size.width() + double_radius),
|
|
shadow_bitmap_rect.width() - (bottom_right_corner_size.width() + double_radius),
|
|
shadow_bitmap_rect.height() - (bottom_right_corner_size.height() + double_radius),
|
|
shadow_bitmap_rect.height() - (bottom_right_corner_size.height() + double_radius),
|
|
bottom_right_corner_size.width() + double_radius,
|
|
bottom_right_corner_size.width() + double_radius,
|
|
bottom_right_corner_size.height() + double_radius
|
|
bottom_right_corner_size.height() + double_radius
|
|
};
|
|
};
|
|
- auto bottom_left_corner_rect = DevicePixelRect {
|
|
|
|
|
|
+ auto bottom_left_corner_rect = Gfx::IntRect {
|
|
0, shadow_bitmap_rect.height() - (bottom_left_corner_size.height() + double_radius),
|
|
0, shadow_bitmap_rect.height() - (bottom_left_corner_size.height() + double_radius),
|
|
bottom_left_corner_size.width() + double_radius,
|
|
bottom_left_corner_size.width() + double_radius,
|
|
bottom_left_corner_size.height() + double_radius
|
|
bottom_left_corner_size.height() + double_radius
|
|
@@ -232,10 +233,10 @@ static OuterBoxShadowMetrics get_outer_box_shadow_configuration(PaintOuterBoxSha
|
|
auto horizontal_top_edge_width = min(max_edge_height + extra_edge_height, double_radius) + double_radius;
|
|
auto horizontal_top_edge_width = min(max_edge_height + extra_edge_height, double_radius) + double_radius;
|
|
auto vertical_left_edge_width = min(max_edge_width + extra_edge_width, double_radius) + double_radius;
|
|
auto vertical_left_edge_width = min(max_edge_width + extra_edge_width, double_radius) + double_radius;
|
|
|
|
|
|
- DevicePixelRect left_edge_rect { 0, top_left_corner_rect.height(), vertical_left_edge_width, 1 };
|
|
|
|
- DevicePixelRect right_edge_rect { shadow_bitmap_rect.width() - vertical_edge_width, top_right_corner_rect.height(), vertical_edge_width, 1 };
|
|
|
|
- DevicePixelRect top_edge_rect { top_left_corner_rect.width(), 0, 1, horizontal_top_edge_width };
|
|
|
|
- DevicePixelRect bottom_edge_rect { bottom_left_corner_rect.width(), shadow_bitmap_rect.height() - horizontal_edge_width, 1, horizontal_edge_width };
|
|
|
|
|
|
+ Gfx::IntRect left_edge_rect { 0, top_left_corner_rect.height(), vertical_left_edge_width, 1 };
|
|
|
|
+ Gfx::IntRect right_edge_rect { shadow_bitmap_rect.width() - vertical_edge_width, top_right_corner_rect.height(), vertical_edge_width, 1 };
|
|
|
|
+ Gfx::IntRect top_edge_rect { top_left_corner_rect.width(), 0, 1, horizontal_top_edge_width };
|
|
|
|
+ Gfx::IntRect bottom_edge_rect { bottom_left_corner_rect.width(), shadow_bitmap_rect.height() - horizontal_edge_width, 1, horizontal_edge_width };
|
|
|
|
|
|
auto left_start = inner_bounding_rect.left() - blurred_edge_thickness;
|
|
auto left_start = inner_bounding_rect.left() - blurred_edge_thickness;
|
|
auto right_start = inner_bounding_rect.left() + inner_bounding_rect.width() + (blurred_edge_thickness - vertical_edge_width);
|
|
auto right_start = inner_bounding_rect.left() + inner_bounding_rect.width() + (blurred_edge_thickness - vertical_edge_width);
|
|
@@ -313,8 +314,8 @@ void paint_outer_box_shadow(Gfx::Painter& painter, PaintOuterBoxShadowParams par
|
|
auto const& bottom_right_corner = params.corner_radii.bottom_right;
|
|
auto const& bottom_right_corner = params.corner_radii.bottom_right;
|
|
auto const& bottom_left_corner = params.corner_radii.bottom_left;
|
|
auto const& bottom_left_corner = params.corner_radii.bottom_left;
|
|
|
|
|
|
- DevicePixels offset_x = params.offset_x;
|
|
|
|
- DevicePixels offset_y = params.offset_y;
|
|
|
|
|
|
+ auto offset_x = params.offset_x;
|
|
|
|
+ auto offset_y = params.offset_y;
|
|
|
|
|
|
auto shadow_config = get_outer_box_shadow_configuration(params);
|
|
auto shadow_config = get_outer_box_shadow_configuration(params);
|
|
|
|
|
|
@@ -356,11 +357,11 @@ void paint_outer_box_shadow(Gfx::Painter& painter, PaintOuterBoxShadowParams par
|
|
auto const& bottom_left_shadow_corner = shadow_config.bottom_left_shadow_corner;
|
|
auto const& bottom_left_shadow_corner = shadow_config.bottom_left_shadow_corner;
|
|
|
|
|
|
auto fill_rect_masked = [](auto& painter, auto fill_rect, auto mask_rect, auto color) {
|
|
auto fill_rect_masked = [](auto& painter, auto fill_rect, auto mask_rect, auto color) {
|
|
- Gfx::DisjointRectSet<DevicePixels> rect_set;
|
|
|
|
|
|
+ Gfx::DisjointRectSet<int> rect_set;
|
|
rect_set.add(fill_rect);
|
|
rect_set.add(fill_rect);
|
|
auto shattered = rect_set.shatter(mask_rect);
|
|
auto shattered = rect_set.shatter(mask_rect);
|
|
for (auto& rect : shattered.rects())
|
|
for (auto& rect : shattered.rects())
|
|
- painter.fill_rect(rect.template to_type<int>(), color);
|
|
|
|
|
|
+ painter.fill_rect(rect, color);
|
|
};
|
|
};
|
|
|
|
|
|
// If there's no blurring, nor rounded corners, we can save a lot of effort.
|
|
// If there's no blurring, nor rounded corners, we can save a lot of effort.
|
|
@@ -371,7 +372,7 @@ void paint_outer_box_shadow(Gfx::Painter& painter, PaintOuterBoxShadowParams par
|
|
|
|
|
|
auto paint_shadow_infill = [&] {
|
|
auto paint_shadow_infill = [&] {
|
|
if (!params.corner_radii.has_any_radius())
|
|
if (!params.corner_radii.has_any_radius())
|
|
- return painter.fill_rect(inner_bounding_rect.to_type<int>(), params.color);
|
|
|
|
|
|
+ return painter.fill_rect(inner_bounding_rect, params.color);
|
|
|
|
|
|
auto top_left_inner_width = top_left_corner_rect.width() - blurred_edge_thickness;
|
|
auto top_left_inner_width = top_left_corner_rect.width() - blurred_edge_thickness;
|
|
auto top_left_inner_height = top_left_corner_rect.height() - blurred_edge_thickness;
|
|
auto top_left_inner_height = top_left_corner_rect.height() - blurred_edge_thickness;
|
|
@@ -382,45 +383,45 @@ void paint_outer_box_shadow(Gfx::Painter& painter, PaintOuterBoxShadowParams par
|
|
auto bottom_left_inner_width = bottom_left_corner_rect.width() - blurred_edge_thickness;
|
|
auto bottom_left_inner_width = bottom_left_corner_rect.width() - blurred_edge_thickness;
|
|
auto bottom_left_inner_height = bottom_left_corner_rect.height() - blurred_edge_thickness;
|
|
auto bottom_left_inner_height = bottom_left_corner_rect.height() - blurred_edge_thickness;
|
|
|
|
|
|
- DevicePixelRect top_rect {
|
|
|
|
|
|
+ Gfx::IntRect top_rect {
|
|
inner_bounding_rect.x() + top_left_inner_width,
|
|
inner_bounding_rect.x() + top_left_inner_width,
|
|
inner_bounding_rect.y(),
|
|
inner_bounding_rect.y(),
|
|
inner_bounding_rect.width() - top_left_inner_width - top_right_inner_width,
|
|
inner_bounding_rect.width() - top_left_inner_width - top_right_inner_width,
|
|
top_left_inner_height
|
|
top_left_inner_height
|
|
};
|
|
};
|
|
- DevicePixelRect right_rect {
|
|
|
|
|
|
+ Gfx::IntRect right_rect {
|
|
inner_bounding_rect.x() + inner_bounding_rect.width() - top_right_inner_width,
|
|
inner_bounding_rect.x() + inner_bounding_rect.width() - top_right_inner_width,
|
|
inner_bounding_rect.y() + top_right_inner_height,
|
|
inner_bounding_rect.y() + top_right_inner_height,
|
|
top_right_inner_width,
|
|
top_right_inner_width,
|
|
inner_bounding_rect.height() - top_right_inner_height - bottom_right_inner_height
|
|
inner_bounding_rect.height() - top_right_inner_height - bottom_right_inner_height
|
|
};
|
|
};
|
|
- DevicePixelRect bottom_rect {
|
|
|
|
|
|
+ Gfx::IntRect bottom_rect {
|
|
inner_bounding_rect.x() + bottom_left_inner_width,
|
|
inner_bounding_rect.x() + bottom_left_inner_width,
|
|
inner_bounding_rect.y() + inner_bounding_rect.height() - bottom_right_inner_height,
|
|
inner_bounding_rect.y() + inner_bounding_rect.height() - bottom_right_inner_height,
|
|
inner_bounding_rect.width() - bottom_left_inner_width - bottom_right_inner_width,
|
|
inner_bounding_rect.width() - bottom_left_inner_width - bottom_right_inner_width,
|
|
bottom_right_inner_height
|
|
bottom_right_inner_height
|
|
};
|
|
};
|
|
- DevicePixelRect left_rect {
|
|
|
|
|
|
+ Gfx::IntRect left_rect {
|
|
inner_bounding_rect.x(),
|
|
inner_bounding_rect.x(),
|
|
inner_bounding_rect.y() + top_left_inner_height,
|
|
inner_bounding_rect.y() + top_left_inner_height,
|
|
bottom_left_inner_width,
|
|
bottom_left_inner_width,
|
|
inner_bounding_rect.height() - top_left_inner_height - bottom_left_inner_height
|
|
inner_bounding_rect.height() - top_left_inner_height - bottom_left_inner_height
|
|
};
|
|
};
|
|
- DevicePixelRect inner = {
|
|
|
|
|
|
+ Gfx::IntRect inner = {
|
|
left_rect.x() + left_rect.width(),
|
|
left_rect.x() + left_rect.width(),
|
|
left_rect.y(),
|
|
left_rect.y(),
|
|
inner_bounding_rect.width() - left_rect.width() - right_rect.width(),
|
|
inner_bounding_rect.width() - left_rect.width() - right_rect.width(),
|
|
inner_bounding_rect.height() - top_rect.height() - bottom_rect.height()
|
|
inner_bounding_rect.height() - top_rect.height() - bottom_rect.height()
|
|
};
|
|
};
|
|
|
|
|
|
- painter.fill_rect(top_rect.to_type<int>(), params.color);
|
|
|
|
- painter.fill_rect(right_rect.to_type<int>(), params.color);
|
|
|
|
- painter.fill_rect(bottom_rect.to_type<int>(), params.color);
|
|
|
|
- painter.fill_rect(left_rect.to_type<int>(), params.color);
|
|
|
|
- painter.fill_rect(inner.to_type<int>(), params.color);
|
|
|
|
|
|
+ painter.fill_rect(top_rect, params.color);
|
|
|
|
+ painter.fill_rect(right_rect, params.color);
|
|
|
|
+ painter.fill_rect(bottom_rect, params.color);
|
|
|
|
+ painter.fill_rect(left_rect, params.color);
|
|
|
|
+ painter.fill_rect(inner, params.color);
|
|
};
|
|
};
|
|
|
|
|
|
- auto shadows_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, shadow_bitmap_rect.size().to_type<int>());
|
|
|
|
|
|
+ auto shadows_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, shadow_bitmap_rect.size());
|
|
if (shadows_bitmap.is_error()) {
|
|
if (shadows_bitmap.is_error()) {
|
|
dbgln("Unable to allocate temporary bitmap {} for box-shadow rendering: {}", shadow_bitmap_rect, shadows_bitmap.error());
|
|
dbgln("Unable to allocate temporary bitmap {} for box-shadow rendering: {}", shadow_bitmap_rect, shadows_bitmap.error());
|
|
return;
|
|
return;
|
|
@@ -430,34 +431,34 @@ void paint_outer_box_shadow(Gfx::Painter& painter, PaintOuterBoxShadowParams par
|
|
Gfx::AntiAliasingPainter aa_corner_painter { corner_painter };
|
|
Gfx::AntiAliasingPainter aa_corner_painter { corner_painter };
|
|
|
|
|
|
aa_corner_painter.fill_rect_with_rounded_corners(
|
|
aa_corner_painter.fill_rect_with_rounded_corners(
|
|
- shadow_bitmap_rect.shrunken(double_radius, double_radius, double_radius, double_radius).to_type<int>(),
|
|
|
|
|
|
+ shadow_bitmap_rect.shrunken(double_radius, double_radius, double_radius, double_radius),
|
|
params.color, top_left_shadow_corner, top_right_shadow_corner, bottom_right_shadow_corner, bottom_left_shadow_corner);
|
|
params.color, top_left_shadow_corner, top_right_shadow_corner, bottom_right_shadow_corner, bottom_left_shadow_corner);
|
|
Gfx::StackBlurFilter filter(*shadow_bitmap);
|
|
Gfx::StackBlurFilter filter(*shadow_bitmap);
|
|
- filter.process_rgba(blur_radius.value(), params.color);
|
|
|
|
|
|
+ filter.process_rgba(blur_radius, params.color);
|
|
|
|
|
|
- auto paint_shadow = [&](DevicePixelRect clip_rect) {
|
|
|
|
|
|
+ auto paint_shadow = [&](Gfx::IntRect clip_rect) {
|
|
Gfx::PainterStateSaver save { painter };
|
|
Gfx::PainterStateSaver save { painter };
|
|
- painter.add_clip_rect(clip_rect.to_type<int>());
|
|
|
|
|
|
+ painter.add_clip_rect(clip_rect);
|
|
|
|
|
|
paint_shadow_infill();
|
|
paint_shadow_infill();
|
|
|
|
|
|
// Corners
|
|
// Corners
|
|
- painter.blit(top_left_corner_blit_pos.to_type<int>(), shadow_bitmap, top_left_corner_rect.to_type<int>());
|
|
|
|
- painter.blit(top_right_corner_blit_pos.to_type<int>(), shadow_bitmap, top_right_corner_rect.to_type<int>());
|
|
|
|
- painter.blit(bottom_left_corner_blit_pos.to_type<int>(), shadow_bitmap, bottom_left_corner_rect.to_type<int>());
|
|
|
|
- painter.blit(bottom_right_corner_blit_pos.to_type<int>(), shadow_bitmap, bottom_right_corner_rect.to_type<int>());
|
|
|
|
|
|
+ painter.blit(top_left_corner_blit_pos, shadow_bitmap, top_left_corner_rect);
|
|
|
|
+ painter.blit(top_right_corner_blit_pos, shadow_bitmap, top_right_corner_rect);
|
|
|
|
+ painter.blit(bottom_left_corner_blit_pos, shadow_bitmap, bottom_left_corner_rect);
|
|
|
|
+ painter.blit(bottom_right_corner_blit_pos, shadow_bitmap, bottom_right_corner_rect);
|
|
|
|
|
|
// Horizontal edges
|
|
// Horizontal edges
|
|
for (auto x = inner_bounding_rect.left() + (bottom_left_corner_size.width() - double_radius); x < inner_bounding_rect.right() - (bottom_right_corner_size.width() - double_radius); ++x)
|
|
for (auto x = inner_bounding_rect.left() + (bottom_left_corner_size.width() - double_radius); x < inner_bounding_rect.right() - (bottom_right_corner_size.width() - double_radius); ++x)
|
|
- painter.blit({ x, bottom_start }, shadow_bitmap, bottom_edge_rect.to_type<int>());
|
|
|
|
|
|
+ painter.blit({ x, bottom_start }, shadow_bitmap, bottom_edge_rect);
|
|
for (auto x = inner_bounding_rect.left() + (top_left_corner_size.width() - double_radius); x < inner_bounding_rect.right() - (top_right_corner_size.width() - double_radius); ++x)
|
|
for (auto x = inner_bounding_rect.left() + (top_left_corner_size.width() - double_radius); x < inner_bounding_rect.right() - (top_right_corner_size.width() - double_radius); ++x)
|
|
- painter.blit({ x, top_start }, shadow_bitmap, top_edge_rect.to_type<int>());
|
|
|
|
|
|
+ painter.blit({ x, top_start }, shadow_bitmap, top_edge_rect);
|
|
|
|
|
|
// Vertical edges
|
|
// Vertical edges
|
|
for (auto y = inner_bounding_rect.top() + (top_right_corner_size.height() - double_radius); y < inner_bounding_rect.bottom() - (bottom_right_corner_size.height() - double_radius); ++y)
|
|
for (auto y = inner_bounding_rect.top() + (top_right_corner_size.height() - double_radius); y < inner_bounding_rect.bottom() - (bottom_right_corner_size.height() - double_radius); ++y)
|
|
- painter.blit({ right_start, y }, shadow_bitmap, right_edge_rect.to_type<int>());
|
|
|
|
|
|
+ painter.blit({ right_start, y }, shadow_bitmap, right_edge_rect);
|
|
for (auto y = inner_bounding_rect.top() + (top_left_corner_size.height() - double_radius); y < inner_bounding_rect.bottom() - (bottom_left_corner_size.height() - double_radius); ++y)
|
|
for (auto y = inner_bounding_rect.top() + (top_left_corner_size.height() - double_radius); y < inner_bounding_rect.bottom() - (bottom_left_corner_size.height() - double_radius); ++y)
|
|
- painter.blit({ left_start, y }, shadow_bitmap, left_edge_rect.to_type<int>());
|
|
|
|
|
|
+ painter.blit({ left_start, y }, shadow_bitmap, left_edge_rect);
|
|
};
|
|
};
|
|
|
|
|
|
// FIXME: Painter only lets us define a clip-rect which discards drawing outside of it, whereas here we want
|
|
// FIXME: Painter only lets us define a clip-rect which discards drawing outside of it, whereas here we want
|
|
@@ -505,25 +506,25 @@ void paint_outer_box_shadow(Gfx::Painter& painter, PaintOuterBoxShadowParams par
|
|
|
|
|
|
if (top_left_corner) {
|
|
if (top_left_corner) {
|
|
// Inside the top left corner (the part outside the border radius)
|
|
// Inside the top left corner (the part outside the border radius)
|
|
- auto top_left = top_left_corner.as_rect().to_type<DevicePixels>().translated(device_content_rect.top_left());
|
|
|
|
|
|
+ auto top_left = top_left_corner.as_rect().translated(device_content_rect.top_left());
|
|
paint_shadow(top_left);
|
|
paint_shadow(top_left);
|
|
}
|
|
}
|
|
|
|
|
|
if (top_right_corner) {
|
|
if (top_right_corner) {
|
|
// Inside the top right corner (the part outside the border radius)
|
|
// Inside the top right corner (the part outside the border radius)
|
|
- auto top_right = top_right_corner.as_rect().to_type<DevicePixels>().translated(device_content_rect.top_right().translated(-top_right_corner.horizontal_radius, 0));
|
|
|
|
|
|
+ auto top_right = top_right_corner.as_rect().translated(device_content_rect.top_right().translated(-top_right_corner.horizontal_radius, 0));
|
|
paint_shadow(top_right);
|
|
paint_shadow(top_right);
|
|
}
|
|
}
|
|
|
|
|
|
if (bottom_right_corner) {
|
|
if (bottom_right_corner) {
|
|
// Inside the bottom right corner (the part outside the border radius)
|
|
// Inside the bottom right corner (the part outside the border radius)
|
|
- auto bottom_right = bottom_right_corner.as_rect().to_type<DevicePixels>().translated(device_content_rect.bottom_right().translated(-bottom_right_corner.horizontal_radius, -bottom_right_corner.vertical_radius));
|
|
|
|
|
|
+ auto bottom_right = bottom_right_corner.as_rect().translated(device_content_rect.bottom_right().translated(-bottom_right_corner.horizontal_radius, -bottom_right_corner.vertical_radius));
|
|
paint_shadow(bottom_right);
|
|
paint_shadow(bottom_right);
|
|
}
|
|
}
|
|
|
|
|
|
if (bottom_left_corner) {
|
|
if (bottom_left_corner) {
|
|
// Inside the bottom left corner (the part outside the border radius)
|
|
// Inside the bottom left corner (the part outside the border radius)
|
|
- auto bottom_left = bottom_left_corner.as_rect().to_type<DevicePixels>().translated(device_content_rect.bottom_left().translated(0, -bottom_left_corner.vertical_radius));
|
|
|
|
|
|
+ auto bottom_left = bottom_left_corner.as_rect().translated(device_content_rect.bottom_left().translated(0, -bottom_left_corner.vertical_radius));
|
|
paint_shadow(bottom_left);
|
|
paint_shadow(bottom_left);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
@@ -537,10 +538,10 @@ void paint_box_shadow(PaintContext& context,
|
|
{
|
|
{
|
|
// Note: Box-shadow layers are ordered front-to-back, so we paint them in reverse
|
|
// Note: Box-shadow layers are ordered front-to-back, so we paint them in reverse
|
|
for (auto& box_shadow_data : box_shadow_layers.in_reverse()) {
|
|
for (auto& box_shadow_data : box_shadow_layers.in_reverse()) {
|
|
- DevicePixels offset_x = context.rounded_device_pixels(box_shadow_data.offset_x);
|
|
|
|
- DevicePixels offset_y = context.rounded_device_pixels(box_shadow_data.offset_y);
|
|
|
|
- DevicePixels blur_radius = context.rounded_device_pixels(box_shadow_data.blur_radius);
|
|
|
|
- DevicePixels spread_distance = context.rounded_device_pixels(box_shadow_data.spread_distance);
|
|
|
|
|
|
+ auto offset_x = context.rounded_device_pixels(box_shadow_data.offset_x);
|
|
|
|
+ auto offset_y = context.rounded_device_pixels(box_shadow_data.offset_y);
|
|
|
|
+ auto blur_radius = context.rounded_device_pixels(box_shadow_data.blur_radius);
|
|
|
|
+ auto spread_distance = context.rounded_device_pixels(box_shadow_data.spread_distance);
|
|
|
|
|
|
DevicePixelRect device_content_rect;
|
|
DevicePixelRect device_content_rect;
|
|
if (box_shadow_data.placement == ShadowPlacement::Inner) {
|
|
if (box_shadow_data.placement == ShadowPlacement::Inner) {
|
|
@@ -557,11 +558,11 @@ void paint_box_shadow(PaintContext& context,
|
|
.top_right = border_radii.top_right.as_corner(context),
|
|
.top_right = border_radii.top_right.as_corner(context),
|
|
.bottom_right = border_radii.bottom_right.as_corner(context),
|
|
.bottom_right = border_radii.bottom_right.as_corner(context),
|
|
.bottom_left = border_radii.bottom_left.as_corner(context) },
|
|
.bottom_left = border_radii.bottom_left.as_corner(context) },
|
|
- .offset_x = offset_x,
|
|
|
|
- .offset_y = offset_y,
|
|
|
|
- .blur_radius = blur_radius,
|
|
|
|
- .spread_distance = spread_distance,
|
|
|
|
- .device_content_rect = device_content_rect,
|
|
|
|
|
|
+ .offset_x = offset_x.value(),
|
|
|
|
+ .offset_y = offset_y.value(),
|
|
|
|
+ .blur_radius = blur_radius.value(),
|
|
|
|
+ .spread_distance = spread_distance.value(),
|
|
|
|
+ .device_content_rect = device_content_rect.to_type<int>(),
|
|
};
|
|
};
|
|
|
|
|
|
if (box_shadow_data.placement == ShadowPlacement::Inner) {
|
|
if (box_shadow_data.placement == ShadowPlacement::Inner) {
|