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@@ -31,81 +31,48 @@ void Texture2D::upload_texture_data(GLenum, GLint lod, GLint internal_format, GL
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auto& mip = m_mipmaps[lod];
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const u8* pixel_byte_array = reinterpret_cast<const u8*>(pixels);
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- // Copy pixel data to storage
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-
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- // Pixels are already 32-bits wide
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- if (format == GL_RGBA || format == GL_BGRA) {
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- mip.pixel_data().resize(width * height * sizeof(u32));
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- memcpy(mip.pixel_data().data(), pixels, width * height * sizeof(u32));
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- } else {
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- mip.pixel_data().resize(width * height * 3);
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- // Copy RGB or BGR pixel data
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- for (auto i = 0; i < width * height * 3; i += 3) {
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- u32 b0 = pixel_byte_array[i]; // B or R
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- u32 b1 = pixel_byte_array[i + 1]; // G
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- u32 b2 = pixel_byte_array[i + 2]; // R or B
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-
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- u32 pixel = ((0xffu << 24) | (b0 << 16) | (b1 << 8) | b2);
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+ mip.pixel_data().clear();
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+ if (format == GL_RGBA) {
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+ for (auto i = 0; i < width * height * 4; i += 4) {
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+ u32 r = pixel_byte_array[i + 0];
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+ u32 g = pixel_byte_array[i + 1];
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+ u32 b = pixel_byte_array[i + 2];
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+ u32 a = pixel_byte_array[i + 3];
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+
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+ u32 pixel = ((a << 24) | (r << 16) | (g << 8) | b);
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mip.pixel_data().append(pixel);
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}
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- }
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-
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- // Now we need to swizzle the texture data from `format` to `internal_format`
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- switch (format) {
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- case GL_BGR: {
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- if (internal_format == GL_RGB) {
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- swizzle(mip.pixel_data(), [](u32 pixel) -> u32 {
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- u8 r = pixel & 0xff;
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- u8 g = (pixel >> 8) & 0xff;
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- u8 b = (pixel >> 16) & 0xff;
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-
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- return (0xff << 24) | (r << 16) | (g << 8) | b;
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- });
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- } else if (internal_format == GL_RGBA) {
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- swizzle(mip.pixel_data(), [](u32 pixel) -> u32 {
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- u8 r = pixel & 0xff;
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- u8 g = (pixel >> 8) & 0xff;
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- u8 b = (pixel >> 16) & 0xff;
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-
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- return (r << 24) | (g << 16) | (b << 8) | 0xff;
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- });
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+ } else if (format == GL_BGRA) {
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+ for (auto i = 0; i < width * height * 4; i += 4) {
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+ u32 b = pixel_byte_array[i + 0];
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+ u32 g = pixel_byte_array[i + 1];
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+ u32 r = pixel_byte_array[i + 2];
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+ u32 a = pixel_byte_array[i + 3];
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+
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+ u32 pixel = ((a << 24) | (r << 16) | (g << 8) | b);
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+ mip.pixel_data().append(pixel);
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}
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- } break;
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- case GL_BGRA: {
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- if (internal_format == GL_RGB) {
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- swizzle(mip.pixel_data(), [](u32 pixel) -> u32 {
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- u8 r = (pixel >> 8) & 0xff;
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- u8 g = (pixel >> 16) & 0xff;
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- u8 b = (pixel >> 24) & 0xff;
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-
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- return (0xff << 24) | (r << 16) | (g << 8) | b;
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- });
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- } else if (internal_format == GL_RGBA) {
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- swizzle(mip.pixel_data(), [](u32 pixel) -> u32 {
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- u8 a = pixel & 0xff;
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- u8 r = (pixel >> 8) & 0xff;
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- u8 g = (pixel >> 16) & 0xff;
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- u8 b = (pixel >> 24) & 0xff;
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+ } else if (format == GL_BGR) {
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+ for (auto i = 0; i < width * height * 3; i += 3) {
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+ u32 b = pixel_byte_array[i + 0];
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+ u32 g = pixel_byte_array[i + 1];
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+ u32 r = pixel_byte_array[i + 2];
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+ u32 a = 255;
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- return (r << 24) | (g << 16) | (b << 8) | a;
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- });
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+ u32 pixel = ((a << 24) | (r << 16) | (g << 8) | b);
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+ mip.pixel_data().append(pixel);
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}
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- } break;
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- case GL_RGB: {
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- if (internal_format == GL_RGBA) {
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- swizzle(mip.pixel_data(), [](u32 pixel) -> u32 {
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- u8 r = pixel & 0xff;
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- u8 g = (pixel >> 8) & 0xff;
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- u8 b = (pixel >> 16) & 0xff;
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+ } else if (format == GL_RGB) {
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+ for (auto i = 0; i < width * height * 3; i += 3) {
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+ u32 r = pixel_byte_array[i + 0];
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+ u32 g = pixel_byte_array[i + 1];
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+ u32 b = pixel_byte_array[i + 2];
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+ u32 a = 255;
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- return (r << 24) | (g << 16) | (b << 8) | 0xff;
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- });
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+ u32 pixel = ((a << 24) | (r << 16) | (g << 8) | b);
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+ mip.pixel_data().append(pixel);
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}
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- } break;
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- case GL_RGBA:
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- break;
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- default:
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- // Let's crash for now so we can implement format by format
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+ } else {
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VERIFY_NOT_REACHED();
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}
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