WindowServer: Rename fb_data and friends to flush_rect etc

This was very badly named. All that the "FBData" struct contains is the
currently to-be-flushed rectangles plus a fullness flag, so it should
better be called FlushRectData. This rename is similarly applied to all
variable names.
This commit is contained in:
kleines Filmröllchen 2022-03-31 15:20:01 +02:00 committed by Linus Groh
parent a7bb3fe7a8
commit 1fce201d15
Notes: sideshowbarker 2024-07-17 11:37:53 +09:00
2 changed files with 27 additions and 27 deletions

View file

@ -25,7 +25,7 @@ Gfx::IntRect Screen::s_bounding_screens_rect {};
ScreenLayout Screen::s_layout;
Vector<int, default_scale_factors_in_use_count> Screen::s_scale_factors_in_use;
struct ScreenFBData {
struct FlushRectData {
Vector<FBRect, 32> pending_flush_rects;
bool too_many_pending_flush_rects { false };
};
@ -208,7 +208,7 @@ void Screen::update_scale_factors_in_use()
Screen::Screen(size_t screen_index)
: m_index(screen_index)
, m_framebuffer_data(adopt_own(*new ScreenFBData()))
, m_flush_rects(adopt_own(*new FlushRectData()))
, m_compositor_screen_data(Compositor::create_screen_data({}))
{
update_virtual_rect();
@ -479,20 +479,20 @@ void ScreenInput::on_receive_keyboard_data(::KeyEvent kernel_event)
void Screen::constrain_pending_flush_rects()
{
auto& fb_data = *m_framebuffer_data;
if (fb_data.pending_flush_rects.is_empty())
auto& flush_rects = *m_flush_rects;
if (flush_rects.pending_flush_rects.is_empty())
return;
Gfx::IntRect screen_rect({}, rect().size());
Gfx::DisjointRectSet rects;
for (auto& fb_rect : fb_data.pending_flush_rects) {
for (auto& fb_rect : flush_rects.pending_flush_rects) {
Gfx::IntRect rect { (int)fb_rect.x, (int)fb_rect.y, (int)fb_rect.width, (int)fb_rect.height };
auto intersected_rect = rect.intersected(screen_rect);
if (!intersected_rect.is_empty())
rects.add(intersected_rect);
}
fb_data.pending_flush_rects.clear_with_capacity();
flush_rects.pending_flush_rects.clear_with_capacity();
for (auto const& rect : rects.rects()) {
fb_data.pending_flush_rects.append({
flush_rects.pending_flush_rects.append({
.head_index = 0,
.x = (unsigned)rect.x(),
.y = (unsigned)rect.y(),
@ -507,12 +507,12 @@ void Screen::queue_flush_display_rect(Gfx::IntRect const& flush_region)
// NOTE: we don't scale until in Screen::flush_display so that when
// there are too many rectangles that we end up throwing away, we didn't
// waste accounting for scale factor!
auto& fb_data = *m_framebuffer_data;
if (fb_data.too_many_pending_flush_rects) {
auto& flush_rects = *m_flush_rects;
if (flush_rects.too_many_pending_flush_rects) {
// We already have too many, just make sure we extend it if needed
VERIFY(!fb_data.pending_flush_rects.is_empty());
if (fb_data.pending_flush_rects.size() == 1) {
auto& union_rect = fb_data.pending_flush_rects[0];
VERIFY(!flush_rects.pending_flush_rects.is_empty());
if (flush_rects.pending_flush_rects.size() == 1) {
auto& union_rect = flush_rects.pending_flush_rects[0];
auto new_union = flush_region.united(Gfx::IntRect((int)union_rect.x, (int)union_rect.y, (int)union_rect.width, (int)union_rect.height));
union_rect.x = new_union.left();
union_rect.y = new_union.top();
@ -521,10 +521,10 @@ void Screen::queue_flush_display_rect(Gfx::IntRect const& flush_region)
} else {
// Convert all the rectangles into one union
auto new_union = flush_region;
for (auto& flush_rect : fb_data.pending_flush_rects)
for (auto& flush_rect : flush_rects.pending_flush_rects)
new_union = new_union.united(Gfx::IntRect((int)flush_rect.x, (int)flush_rect.y, (int)flush_rect.width, (int)flush_rect.height));
fb_data.pending_flush_rects.resize(1, true);
auto& union_rect = fb_data.pending_flush_rects[0];
flush_rects.pending_flush_rects.resize(1, true);
auto& union_rect = flush_rects.pending_flush_rects[0];
union_rect.x = new_union.left();
union_rect.y = new_union.top();
union_rect.width = new_union.width();
@ -532,28 +532,28 @@ void Screen::queue_flush_display_rect(Gfx::IntRect const& flush_region)
}
return;
}
VERIFY(fb_data.pending_flush_rects.size() < fb_data.pending_flush_rects.capacity());
fb_data.pending_flush_rects.append({ 0,
VERIFY(flush_rects.pending_flush_rects.size() < flush_rects.pending_flush_rects.capacity());
flush_rects.pending_flush_rects.append({ 0,
(unsigned)flush_region.left(),
(unsigned)flush_region.top(),
(unsigned)flush_region.width(),
(unsigned)flush_region.height() });
if (fb_data.pending_flush_rects.size() == fb_data.pending_flush_rects.capacity()) {
if (flush_rects.pending_flush_rects.size() == flush_rects.pending_flush_rects.capacity()) {
// If we get one more rectangle then we need to convert it to a single union rectangle
fb_data.too_many_pending_flush_rects = true;
flush_rects.too_many_pending_flush_rects = true;
}
}
void Screen::flush_display(int buffer_index)
{
VERIFY(m_can_device_flush_buffers);
auto& fb_data = *m_framebuffer_data;
if (fb_data.pending_flush_rects.is_empty())
auto& flush_rects = *m_flush_rects;
if (flush_rects.pending_flush_rects.is_empty())
return;
// Now that we have a final set of rects, apply the scale factor
auto scale_factor = this->scale_factor();
for (auto& flush_rect : fb_data.pending_flush_rects) {
for (auto& flush_rect : flush_rects.pending_flush_rects) {
VERIFY(Gfx::IntRect({}, m_virtual_rect.size()).contains({ (int)flush_rect.x, (int)flush_rect.y, (int)flush_rect.width, (int)flush_rect.height }));
flush_rect.x *= scale_factor;
flush_rect.y *= scale_factor;
@ -561,7 +561,7 @@ void Screen::flush_display(int buffer_index)
flush_rect.height *= scale_factor;
}
if (fb_flush_buffers(m_framebuffer_fd, buffer_index, fb_data.pending_flush_rects.data(), (unsigned)fb_data.pending_flush_rects.size()) < 0) {
if (fb_flush_buffers(m_framebuffer_fd, buffer_index, flush_rects.pending_flush_rects.data(), (unsigned)flush_rects.pending_flush_rects.size()) < 0) {
int err = errno;
if (err == ENOTSUP)
m_can_device_flush_buffers = false;
@ -569,8 +569,8 @@ void Screen::flush_display(int buffer_index)
dbgln("Screen #{}: Error ({}) flushing display: {}", index(), err, strerror(err));
}
fb_data.too_many_pending_flush_rects = false;
fb_data.pending_flush_rects.clear_with_capacity();
flush_rects.too_many_pending_flush_rects = false;
flush_rects.pending_flush_rects.clear_with_capacity();
}
void Screen::flush_display_front_buffer(int front_buffer_index, Gfx::IntRect& rect)

View file

@ -59,7 +59,7 @@ private:
};
struct CompositorScreenData;
struct ScreenFBData;
struct FlushRectData;
class Screen : public RefCounted<Screen> {
public:
@ -211,7 +211,7 @@ private:
int m_pitch { 0 };
Gfx::IntRect m_virtual_rect;
int m_framebuffer_fd { -1 };
NonnullOwnPtr<ScreenFBData> m_framebuffer_data;
NonnullOwnPtr<FlushRectData> m_flush_rects;
NonnullOwnPtr<CompositorScreenData> m_compositor_screen_data;
};