LibGUI: Add a simple GUI::PasswordInputDialog
Asking the user for a password is a fairly common thing, so let's have a reusable GUI dialog for it! This first iteration only supports having pre-filled "server" and "username" fields. This can obviously be made more flexible as needs arise. :^)
This commit is contained in:
parent
46cec3a443
commit
1f51b72e6d
Notes:
sideshowbarker
2024-07-18 07:35:38 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/1f51b72e6d6
5 changed files with 209 additions and 0 deletions
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Base/res/icons/32x32/key.png
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Base/res/icons/32x32/key.png
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@ -1,5 +1,6 @@
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compile_gml(FontPickerDialog.gml FontPickerDialogGML.h font_picker_dialog_gml)
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compile_gml(FilePickerDialog.gml FilePickerDialogGML.h file_picker_dialog_gml)
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compile_gml(PasswordInputDialog.gml PasswordInputDialogGML.h password_input_dialog_gml)
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set(SOURCES
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AboutDialog.cpp
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@ -68,6 +69,8 @@ set(SOURCES
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Notification.cpp
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OpacitySlider.cpp
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Painter.cpp
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PasswordInputDialog.cpp
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PasswordInputDialogGML.h
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ProcessChooser.cpp
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Progressbar.cpp
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RadioButton.cpp
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74
Userland/Libraries/LibGUI/PasswordInputDialog.cpp
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Userland/Libraries/LibGUI/PasswordInputDialog.cpp
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/*
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* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGUI/Button.h>
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#include <LibGUI/Label.h>
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#include <LibGUI/PasswordInputDialog.h>
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#include <LibGUI/PasswordInputDialogGML.h>
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#include <LibGUI/TextBox.h>
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namespace GUI {
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PasswordInputDialog::PasswordInputDialog(Window* parent_window, String title, String server, String username)
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: Dialog(parent_window)
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{
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if (parent_window)
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set_icon(parent_window->icon());
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set_resizable(false);
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resize(340, 122);
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set_title(move(title));
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auto& widget = set_main_widget<Widget>();
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widget.load_from_gml(password_input_dialog_gml);
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auto& key_icon_label = *widget.find_descendant_of_type_named<GUI::Label>("key_icon_label");
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key_icon_label.set_icon(Gfx::Bitmap::try_load_from_file("/res/icons/32x32/key.png"));
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auto& server_label = *widget.find_descendant_of_type_named<GUI::Label>("server_label");
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server_label.set_text(move(server));
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auto& username_label = *widget.find_descendant_of_type_named<GUI::Label>("username_label");
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username_label.set_text(move(username));
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auto& password_box = *widget.find_descendant_of_type_named<GUI::PasswordBox>("password_box");
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auto& ok_button = *widget.find_descendant_of_type_named<GUI::Button>("ok_button");
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ok_button.on_click = [&](auto) {
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dbgln("GUI::PasswordInputDialog: OK button clicked");
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m_password = password_box.text();
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done(ExecOK);
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};
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auto& cancel_button = *widget.find_descendant_of_type_named<GUI::Button>("cancel_button");
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cancel_button.on_click = [this](auto) {
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dbgln("GUI::PasswordInputDialog: Cancel button clicked");
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done(ExecCancel);
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};
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password_box.on_return_pressed = [&] {
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ok_button.click();
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};
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password_box.on_escape_pressed = [&] {
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cancel_button.click();
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};
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password_box.set_focus(true);
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}
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PasswordInputDialog::~PasswordInputDialog()
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{
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}
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int PasswordInputDialog::show(Window* parent_window, String& text_value, String title, String server, String username)
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{
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auto box = PasswordInputDialog::construct(parent_window, move(title), move(server), move(username));
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auto result = box->exec();
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text_value = box->m_password;
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return result;
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}
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}
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105
Userland/Libraries/LibGUI/PasswordInputDialog.gml
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105
Userland/Libraries/LibGUI/PasswordInputDialog.gml
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@GUI::Widget {
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fill_with_background_color: true
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layout: @GUI::HorizontalBoxLayout {
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margins: [8, 8, 8, 8]
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spacing: 8
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}
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@GUI::Widget {
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shrink_to_fit: true
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layout: @GUI::VerticalBoxLayout {
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}
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@GUI::Label {
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name: "key_icon_label"
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fixed_height: 32
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fixed_width: 32
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}
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}
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@GUI::Widget {
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layout: @GUI::VerticalBoxLayout {
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}
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@GUI::Widget {
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fixed_height: 24
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layout: @GUI::HorizontalBoxLayout {
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}
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@GUI::Label {
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text: "Server:"
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fixed_width: 80
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text_alignment: "CenterLeft"
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}
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@GUI::Label {
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name: "server_label"
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text: "server.ip"
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text_alignment: "CenterLeft"
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}
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}
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@GUI::Widget {
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fixed_height: 24
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layout: @GUI::HorizontalBoxLayout {
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}
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@GUI::Label {
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text: "Username:"
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fixed_width: 80
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text_alignment: "CenterLeft"
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}
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@GUI::Label {
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name: "username_label"
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text: "username"
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text_alignment: "CenterLeft"
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}
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}
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@GUI::Widget {
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fixed_height: 24
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layout: @GUI::HorizontalBoxLayout {
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}
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@GUI::Label {
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text: "Password:"
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fixed_width: 80
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text_alignment: "CenterLeft"
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}
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@GUI::PasswordBox {
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name: "password_box"
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}
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}
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@GUI::Widget
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@GUI::Widget {
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shrink_to_fit: true
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layout: @GUI::HorizontalBoxLayout {
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spacing: 6
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}
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@GUI::Widget {
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}
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@GUI::Button {
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text: "OK"
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name: "ok_button"
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fixed_width: 75
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}
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@GUI::Button {
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text: "Cancel"
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name: "cancel_button"
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fixed_width: 75
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}
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}
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}
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}
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27
Userland/Libraries/LibGUI/PasswordInputDialog.h
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27
Userland/Libraries/LibGUI/PasswordInputDialog.h
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/*
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* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGUI/Dialog.h>
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namespace GUI {
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class PasswordInputDialog : public Dialog {
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C_OBJECT(PasswordInputDialog);
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public:
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virtual ~PasswordInputDialog() override;
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static int show(Window* parent_window, String& text_value, String title, String server, String username);
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private:
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explicit PasswordInputDialog(Window* parent_window, String title, String server, String username);
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String m_password;
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};
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}
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